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Reviews for "Super Smash Flash"

Nope.

I can't say I enjoyed this game. The lag was just too much to deal with. And with other SSB style games like Newgrounds -VS- Sprites and Super Smash Bros. Advance on NG, I wonder why this one got the frontpage award and the others didn't.

Graphics, Sounds, and Violence: Meh.
Style: I've always liked SSB style games.
Interactivity: Too much lag, really. That. and the control scheme wasn't too hot either.

Overall, I didn't really enjoy this game. I would have if there weren't any lag.

OK.

This is alright. I loved the battles, but I think you could make the opponents visible, instead of shadows. Also, there should be a team match, where you can have people with you against other people, like on the other one. I know you will have some great games coming out soon, but for now, I am giving you a 3 out of five.

It's ok

But it couls be alot better. For example, the "Race to the Finish" should be renamed, "Try to get to the end of this stage through an infinite amount of fast-spawning bees", because that's what it was. Tone down the hornet-robot amount. Also, the announcer sucked. You should've used voice clips from the game. Plus, there were a total of 3 attacks you could do, and they just weren't enough. And the characters take damage too quickly. There's alot to improve on, so you should get to improvin'.

not great, but not bad

after reading this please dont mark this abusive/ not helpful just because im a critic and i gave it a bad score

well the graphics are iffy. i know alot of people like this game but when you look at it hard its just not good. yes its very addicting and highly challenging, but there are alot of flaws. consider the following if you make a sequel:

1.even out all of ssbm bigs. str vs speed. durability vs recovery. friction vs acceleration. defense vs flexibility. for instance: bowser in ssbm is: Str>speed, durability>recover, friction>acceleration, defense>flexibility.

Note: str= damage speed= # of attacks performed in a ceratin time limit durability = ability to maintain ground after x amount of damage recovery = ability to get back after knocked away friction= ability to slow down acceleration = ability to speed up defense = amount of health before certain death flexibility = ability to dodge

2.Jumping should not be an auto attack. it makes you invincible against anyone above you.

3.Be aware of how long an attack lasts. Its complete description should be based on the attack triangle. power, charge, lasting. how long it takes to build up energy usually means a strong attack. a lasting move should normally be pretty weak.

4.The AI in the game apparently has the controls down. However any person concentrates just to fight without most of the ssbm bigs.

i hope this helps you. please before saying this is abusive/ not helpful please look into the game behind the mask.

A few things, one, the controls are kind of akward.

Two, the solo smash levels are ridiculously bugged. The cpu's just walked off the edge for many of the levels.

It's a nice try but without improvements, this game falls short of something spectacular.