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Reviews for "Four Second Frenzy"

Meh, another game gone corporate

Ok, let's give the rundown.
Half the games were next to impossible, and took 4 seconds to understand. Most of the concepts were unoriginal, infact the whole game was basically the previous version, with a couple of tweaks.
Additionally, some games gave you half a second to react, and failing to that you automatically lose.

The music was an OK choice, but the thing overall lacked sounds, how did you make it almost 5 megs?
Additionally, I think some of your ideas for the level transitions were a rip off / interpretation of the ones at the 2advanced website.

The graphics weren't exactly stunning, and the coding was OK. Overall, you've repackaged the old game.

When you've got 4 seconds to impress me, do better.

jmtb02 responds:

Let me give you the rundown.

First, in no way was this project ever "corporate", or do you even understand why that means. This collab version was started way before anyone was getting paid, and we had close to 30 games before there was even mention of pay.

Second, you question how it got to 5 megs. Easily, 50 mini games bumps that number way up. The music quality was at 32 kpbs, so don't complain. I guess as a flash producer, I would have expected you to understand that 4-5k lines of code and close to 800 symbols (including 50 bitmaps) would cause a bit of bulk, right?

2advanced's implementation of "things that slide on rails" has been seen way before that website ever existed, so don't take similiarities and create drama out of it.

I guess my only real suggestion is not to completely judge us on issues you didn't really grasp.

-John

Here's why I gave it the ratings I did

Graphis were ok, but not perfect. Style? Cmon those borders were pretty lame. I had it muted, so no sound rating. Almost no violence except lame fire. A 2 because the Earth was destroyed which rocks. None for interactivity because I have no idea what you mean by that. 1 for humor cause I burned a teddy bear, but that was the only thing I found slightly awesome. Overall: 4. Basically, a Simon Cowl: " Completely awful". But a Paula Abdul: You could have done better ( she didn't like the burning teddy bear).

A poor copy of WarioWare.

While the consept was good, The controls where monsterous. Most of the buttons made them move either too fast or too slow, and there was no instruction on how the games are played. All you see is a quick blur of a instruction, then some arrows, with no time to ajust from the last game. You need too go back and take a look at the warioware you got this from, and take a clue from some of there Microgames. But, with some simple ajustments, this has potential to be the most addicting game on Newgrounds. Which is still Marvin Spectrum. xB

hmm

This is exactly like a game for the nintendo ds.

They say "Hey do this!" and you've gotta figure out wtf they're talking about and do it.

only thing is that, the ds is more fun. sorry.

Rip off

It's a complete rip off of Wario Ware. A complete rip, and just not as good, or as random. To be fair wario ware was a good game but a lower grade copy is just a waste of time.