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Reviews for "Four Second Frenzy"

Not as good as the original

These minigames are a lot more confusing than the ones in the original. You barely have time to figure out what you're suposed to do, then you have to finish it in under 4 seconds. It's still a decent game but there's definately room for improvement.

a perfect 70

this game is awesome.its jst like the game wario ware inc for the gameboy and gamecube.i luv this game. :D

-thunderkid4

Not bad.

It isn't the best though. The minigames are kind of lacking, because it's hard to figure out what you're actually meant to do. I also see some stolen ideas. Like that other guy said, warioware ripoff. There were some fun minigames however, so it's not like I hate it.

WARIOWARE!

Oh, wait, its not warioware. its just a rip off

Meh, another game gone corporate

Ok, let's give the rundown.
Half the games were next to impossible, and took 4 seconds to understand. Most of the concepts were unoriginal, infact the whole game was basically the previous version, with a couple of tweaks.
Additionally, some games gave you half a second to react, and failing to that you automatically lose.

The music was an OK choice, but the thing overall lacked sounds, how did you make it almost 5 megs?
Additionally, I think some of your ideas for the level transitions were a rip off / interpretation of the ones at the 2advanced website.

The graphics weren't exactly stunning, and the coding was OK. Overall, you've repackaged the old game.

When you've got 4 seconds to impress me, do better.

jmtb02 responds:

Let me give you the rundown.

First, in no way was this project ever "corporate", or do you even understand why that means. This collab version was started way before anyone was getting paid, and we had close to 30 games before there was even mention of pay.

Second, you question how it got to 5 megs. Easily, 50 mini games bumps that number way up. The music quality was at 32 kpbs, so don't complain. I guess as a flash producer, I would have expected you to understand that 4-5k lines of code and close to 800 symbols (including 50 bitmaps) would cause a bit of bulk, right?

2advanced's implementation of "things that slide on rails" has been seen way before that website ever existed, so don't take similiarities and create drama out of it.

I guess my only real suggestion is not to completely judge us on issues you didn't really grasp.

-John