well...
despite being a typical defense game, i enjoyed it thoroughly. as i am writing this, i am at the beginning of day 29. i have a 400 round clip for the guns that use it, and every gun purchased. i maxed out the wall and fortifications for 1000 health. i have 250 gunman, 30 craftsman, and 30 silo workers. the grenade launcher is my favorite weapon for ownageness. the rest of my money will go towards more workers. i dont even have to fire a shot and i can win every day. currently a 62,000 payroll which is a lot but worth it. i only have a few things to comment on.
gravity gun - was pretty worthless to me. when you clicked fire, it delayed for 2 seconds then fired, so it wasnt useful. i think i broke old faithful or something. once i had 375 clips, it wouldnt fire. the only 3 guns i honestly found useful were double pistols, grenade launcher, and old faithful (until it broke). no other guns were truely worth purchasing or using. grenade launcher is the weapon of choice. nicely done though.
my strategy, for those who care
start off saving for double pistols. then start upgrading ur ammo clip to about 15-20 so you can shoot a lot of guys before you reload. then as the money starts rolling in, start getting gunmans while upgrading the wall. once the wall is maxed and u have 20+ gunmans, get 2 crafstman. 2 is all you need for a while. then work on grenade launcher. it only has one shot, so you don't need to keep upgrading clip, unless u are going for old faithful. keep getting gunmen and get about 10 craftsman, while upgrading the actuall house. then get missile silo. then just alternate between hiring troops. at day 32 i currently have 250 gunman, almost 100 crafstman, and 30 silos. i plan to have 300+ gunmen, 100 craftsmen, and 50 silo workers. with a 400 clip for the real guns and using my grenade launcher, i honestly cannot lose at this point.
now im just playing to see the end of the game, if there is one.