Less a game and more an experience.
As a game Exmortis 2 doesn't stand very well on its own. The puzzles are to simplistic, usually boiling down to trial and error, and the interface is terribly outdated, still screen first person adventures peaked with Myst. The secret to this game's success doesn't lie with its gameplay though, its the fact that its a vehicle for an incedibly engrossing, creepy and completely realised storyline and mythos that drags you in and keeps you clicking untill the credits start rolling.
First off, I would like to say that I am a little dissapointed in the creepiness level of the game. It started off great, devastated world, crimson horizon, forboding church, but after a great opening we're drawn back into that tired abandoned farm house cliche. I just don't feel myself being as scared as I was the fist time around with Exmortis, I knew exactly what was in store for me, creepy atmosphere and one or two things jumping out at me, that was about it. The final two areas brought the game back to form, but at that point I was already too settled down to feel excited.
Secondly, while I loved how well developed the game's backstory is I would have appreciated if I didn't have to get taken out of the game to do so much reading. Embedding some of the storyline into an audio tape or video cassette would have been more interesting and would have offered more opportunity to build tension.
While the gameplay does take a backseat to the story and atmosphere I feel that it definetly could be stronger. All the puzzles were one or two steps, and while neither too easy or hard they usually were somewhat tedious. A lot of that probably comes from you trying to fit as many puzzles as possible into a small game area, but I would still like to see them be more intricate and thoughtful.
While I do have a lot of criticisms on Exmortis 2, I don't dislike the game at all. You have an incredible talent and I would love to see it put to use again soon.