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Reviews for "Turret Defense"

luky i gave you a 6

dude i played the hole frekin game the mech part dosent have enough ammo so theres no point of even playing that part and the plain an simpel fact that you riped of starcraft def just makes my balls twich your luky i gave you a six for the battel styleing

Good game!

This was a fun little game - not too time consuming, but entertaining while it lasted.

The game could definitely had used a little more depth - turrets, factories, and power plants...and that's it. The upgrades and all weren't even all that necessary until the third level, which was far and away the best. The final level was also just a little too simple, hiding behind walls and ambushing the enemy while they can't touch you. Also, the pacing is a little weird...the first level is very easy, the second one VERY hard for some reason, the third one just right, and the last level a piece of cake.

The game sure looked nice, though, and the effort is there. Just more depth and variety, and this would be great.

meh

well i did nto think much of it it was sort of basic with no real statagy xept for putting turrts down ont he road AND YOU STOLE THE INTRO MUSIC FORM BATTLEFIELD 1942 you thief

Meh

You should be able to choose when to start the level. Decent game, not really my cup of tea. If I wanted to play starcraft TD I would. I gave it 6 because the voice actor sounds hot, AND she was able to read through your spelling/grammar errors.

I don't know what to make of this

Ok the first level is an incredibly simplistic TD level. The second level is a hard (as in a MASSIVE diffaculy spike... however having beaten Gemcraft 0, I didn't mind. But it IS hard) TD level, where you also have to worry about your turrets ebing attacked and managing your resoruces. The 3rd level is easier than the 2nd level, and the 4th level suddenly becomes some slows ass robot shooting game with 1 type of enemy and very sluggish movement. Bleh. And its the only level the level skip code doesn't. The one level that is boring enough for me to skip, doesn't allow me to skip it >_<. UnexpectedGenreChange for the lose.

As a TD its pretty cool. The fact their is only 1 tower is kinda lame, but the resoucre mamnagment aspect with the electricity station forces the player into a unique balancing stratergy. I dig, though the game would be better with more towers. If the rest of the game were like the 2nd level, and you actually warned people it was hard, I'd probably give this an 8. If you actually included a variety of towers, I'd give it a 9. The level skipping is an intresting idea, though you should have tested it on the 4th level >_< .

However I do not think the other levels were put together so well.
The 1st level serves the job of teaching people how to play the game. However once thats done, its both mindless, ridiculosuly easy, goes on to long and doesn't prepare people for the 2nd level.
The 3rd level was still pretty fun, but not as challenging or engaging as the 3rd level.
The 4th level frankly sucked. It was slow as hell and the "combat" consist of mashing the mouse button. And its the only level you can't skip. Weeee.

The level skipping thing was quite an inotative idea. Oher flash artists could use it to include levels that might be too frustrating for the average player, buy just fine for people looking for a challenge.

Overall, not a bad game, sans the 4th level.

For those stuck on the second level, either skip it, or: Start by building towers till you have $400. When you hit $500 build a power plant(electricity is, then when you get