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Reviews for "Territory WAR"

Not bad

sound got annoying

the enemy was really dumb, and though it helped, it would be nice if they could aim a rifle

There were some other problems, such as the inability to switch between players(which might have only annoyed me)

The area needs to be more destructable, all weapons need to do more damage, and you need to have a bit better idea of what you are firing at with the rifle

i thought it would be good too

but its aint BAD...its not too bad, and once you get used to it you can sorta figure out the schematics of the throwing and shit like that..

but eh..could have been aloooot better.

but also alot worse..you know?

nothing to write home about..

Just as much as I expected

I love worms. But I liked this game too. After a while i got to be a pain in the butt because there were pretty much 2 weapons that could be used that were useful. Perhaps add a few more weapons and it would be perfect.

Nice!

This is a cool game with some neat ideas going for it. First and foremost, I really like the way you have the weapons set up - the advantages and disadvantages of each one make for some real thinking (believe me, I was alternating levels with my girlfriend, and we disagreed on what path of action to take on more than one occasion.) The turn-based system is pretty good as well, it makes you consider whether or not you really want to get the character close to a bunch of enemies to get the mass kill, or risk exposing yourself to easy headshots and grenades. The challenges are pretty fun too, although they get hard way too quickly for me to try anything beyond the first couple.

However, there were some drawbacks that somewhat pulled the game down. Obviously, the AI was the biggest problem - I know this is your first time writing it, so I can understand this. The enemies have way too much of a tendency to try and shoot you through walls/floors/etc. It seems that as soon as you're within a certain proximity of them (but not standing directly on their toes), they go for the gun regardless of whether or not there's a floor, or wall, or even another teammate in their way. Also, the setups were a little uninteresting - except for the King of the Hill one, it was all "all my guys on the left, all the baddies on the right...CHARGE!' Maybe consider more scenarios - you know, being pincered (placed in the middle of two groups of enemies), capture the flag, having to seek down a particular enemy target (you know, say you have to shoot "Bob" on the other team, and Bob's buddies are setup to easily protect him)......etc. There's lots of possibilities, so you could expand on the scenarios a bit.

I still enjoyed this game quite a bit. Hope you plan on making another one or few more.

Awesome

Awesome game!

IT's truly awesome! however, I think, if you redo it or make a sequel, you should add more weapon like a bazooka or something like this!