great strategy game
This was quite a fun little game to play. It possessed a respectable challenge and while technically qualifying as a resourse-to-troop massing type of game, it also added its own elements of originality. Definetally worth the fifteen minutes or so it took me to beat it.
But let's break this down a little better, shall we?
Graphics: A pretty decent job here. The color tones and textures were all easy on the eye and the characters were all animated rather well (each unit having their own traveling, attacking, and death animations). The battle sequences played out with almost no lag time whatsoever (though I have DSL so that may not be true for all). Great job.
8/10
Sound: The author did a very good job all around in the sound department. The background music was pleasant to the ear and helped set an appropriate atmosphere for the game. The sound effects were all well timed and paired up with their visual counterparts extremely well (sword slashes, death screams, animal cries, arrows flying, spells being cast, etc.) And on top of all this the author added in cut scenes complete with competant voice acting. (How he managed to cram all this into 1.25 megabytes I can only guess :) ) Outstanding work.
9/10
Gameplay: This game was highly unique in that it bridged a gap between Warcraft-style games with passive strategy games. Let me explain: You do not actually control any of your units, but rather set them up in waves sent into battle at any time and in any combination depending on your resources (similar in many ways to a "defend your castle" style of gameplay). But the author also allows the player to be directly involved in a way that is usually considered the passive part of these forms of games: resource gathering. Rather than mine gold or chop down trees, you must fight one class of enemy that attacks your lines apart from the other enemies with your own character. And while worth gold if destroyed (like all other enemies), if they cross your home line you start losing invaluable resources. Hence you have to divide your attention between sending the proper amounts and classes of soldiers onto the field while also defending your own segment. Its quite a refreshing (if occasionally frustrating) twist to the genre.
Originality aside the game possessed little out of the ordinary in terms of this type of game with the exception of a limit of how many of any one class unit class can be on the field at once, forcing the player to be extra cautious about what needs to be sent when.
Terrific job
9.5/10
Overall...if you like war-strategy games, you'll love this.
8.5/10
-EXRazeBurn