He he he
Goddam dude. I had no idea it was possible to make a game that would keep me entertained for FOURTEEN HOURS! It was an honor to waste my life on such a kick-ass game!
He he he
Goddam dude. I had no idea it was possible to make a game that would keep me entertained for FOURTEEN HOURS! It was an honor to waste my life on such a kick-ass game!
I got something like 1,800~1,899.
Great game, fun to play, however...where's some ingame music?
I mean, I love the intro music, very groozy~
Then when the game starts...it gets quiet...is sounds strange is all.
The cat noises are funny, but there's a lack of other things to laugh on.
Overall, I give it a 9/10, great job over there~
ya
its all luck. its fun though but not the whole point of shooting a cat and killing it. i shot it and walked out of the room ofr a minute came back looked at my score and was suprised. i got 2,089. beat that
not bad, a few suggestions
i liked it. but the problem i had was that it was like playing slots. with random placement of items every single shot, there was no way to figure out how to get the most bang for your buck. hence, the low interactivity score. why not make a couple different courses, each with a set layout of explosives and let people experiment with different angles and power? also, i might like to have more control over how much force, instead of a move-o-meter, i would like to type in or select force at which the kitty gets shot. i like the concept, but i want more control. as it is now, it's a crapshoot how far one can get the kitty to go.
nice
I tried this game on ebaumsworld, i didnt expect to see this here. This game is fun, but tiring after awhile. My record is only 900 something...