Don't mind the humor score, I just like cats
Cool concepts...brutal concept
I thought the game was fun to play. Low angles increase the payoff from dynamite and floating bombs but you reduce the amount of times you bounce. At high angles you bonce more, increasing the chance of hitting these "good" objects, but also the chance of hitting bad objects (i.e. spikes). In sum, if you aim low you need to be lucky less often, but have fewer opportunities to do so, plus it is more dificult to clear the spike.
what would be cool is if you could freeze the course and find the optimal way to play it. Whether or not this is a possible addition probably depends on how your program randomly generates the environment, or if they're fixed maps that are randomly selected.
Either way, cool game man. Good luck and keep it up.