splendid interactivity
booyah:
thats impressive physics,
the best probably used in an
animation. especially the lighting,
i was impressed when using explosions
or fire related items and watching the light
and shadow skip everywhere accordingly,
then eventually putting it out with a
miscellaneous item such as the hose.
the amount of carnage you can insue is
overwhleming and i know i havent tried
every possible way to inflict damage upon
the little guy. even with such simple weapons
you get in the beginnig was entertaining enough;
ie: the fist and motion blur set up on high is visually
stimulating, it seemed i was performing dbz esque
moves while juggling him all over the screen.
the skins where just further icing on the cake,
though i wish there more because the options
seemed a little weak compared to everything
else. either that or having the option to customize
what he looks like so we can release a little stress
on someone we despise on. the lack of audio was
reasonable since it must of taken you ages to
put all of that detail that you have done in
every other category; however, this does
get boring after awhile since there is only
so much you can do, and besides the spiffy
visual effects, it would of been nice to have
some sort of background to go along with the
game to relieve the amount monotony that
increases over time. despite a few, very minor
qwerks, is still cant keep this game from shinning,
but i would of given it a slightly higer score if it
wasnt so0o short in terms of entertainment, but
at least it was fun while it lasted.
score: ****
kudos,
Mj