Good Fun with Unco Archers!
I liked the change in idea, being the one who sent in the attackers. I mean the idea stood infront of plently of makers but you took it, and made a good (good would fit into this better if it was underlined...meh) game out of it. I don't know whether it was a glitch or if there simply was no sound so I gave you a 0 for it. There were a few negative things that I had to note, because if you were to improve the game in a new version or something, you would benefit from knowing these. First, the sound of attacking the castle really was just annoying. For example, open level one and send in 40 infantry units. Listen to the sound of them all attacking the castle. You could place in different sounds or even give us a mute button in-game. Second, maybe rather than putting so much detail into the attackers, put more detail into the castle. The castle is much more 'still' than the attackers and when there is a lot of lag it will still look good. I liked the fact that if I sent in 20 archers, they would never all die. The archers firing from the other castle (I'm not bagging this part of the game, in fact I think it makes it better) go for hitting all the attackers so some arrows go far whilst others go small distances. My archers stayed alive for quite some time ^^. Well done on making such a great game (and reading this review, otherwise you wouldn't note this :) ) and I look forward to playing more in the future.