I found a bug....
If your last guy to die is one of the sabatures, and he hits the castle you dont lose... other than that its a nice game
I found a bug....
If your last guy to die is one of the sabatures, and he hits the castle you dont lose... other than that its a nice game
That might have happened when I was copying some of Kortex's art into the game - I probably left out some script in the version I sent him, or he might've removed the frames with it in.
Much better, but still rather disappointing.
There's a lot to be said for persistance! Frankly, version 1.0 of this game stunk. Version 2 was an improvement. This version is much better. The visuals and sound effects are far superior to the previous versions. The bulk buy and easier troop deployment are also welcome additions.
That said, there are a few things I would definitely change if this were my project.
1. It's way too easy. If you just buy all archers all the time, you pretty much can't lose. It's basically the same thing for the infantry or any other weapon (once you can afford them).
2. The different weapons aren't really all that different. The infantry, cavalry, saboteurs, and cannon may fight differently, but one arrow kills any of them. The advantages of the $1000 cannon over the $50 infantry is slight when they die so easily. By the time you can afford an amount of cannon to be worth much, the arrows take out so many they are a huge waste of money.
3. The upgrades to the barracks, etc are nice, but how am I supposed to know what I have upgraded and by how much? Some kind of display of how much upgrading I have done and what that does for me would be a good addition. After a while I just upgrade by ridiculous amounts to make sure I am "on track" with the castle defenses (which I always far outpower anyhow. See #1 above.)
4. The quality button is good to have handy since you have hidden the right click menu options. However, forcing the user to re-click it every time a new battle begins gets old. Why not save that quality setting for the battle sequences and do it automatically?
5. What's the point of surrendering? If you got to regroup and buy more troops to attack again it might make more sense.
6. I really liked the intel on the castle in the last version. I wish you had expanded on that in this version rather than dropping it completely. Imagine if each castle had different weak points for which a paticular type of troop would be best. That would be sweet.
I know this all might sound rather harsh, but these are honestly my gripes with the game. It's a big improvement from the last version, but the gameplay just is not balanced enough, IMHO. I hope you will spend some more time making this good game into a great one.
1.) Ever tried balancing out an RTS? It takes several minutes just to export the game, and it can take about seven tries just to get something right.
2.) The problem is, it's almost impossible to think of a new type of unit that's different in more than one way.
3.) Why would anybody care how many times they have upgraded? I could add it in a couple of seconds if it was really that important, but how would you know how much any number of improvements would modify your damage?
4.) I do save the quality setting. Ever tried going into options instead?
5.) Well, I had to have some way of leaving the fight.
6.) If I kept the intel, then there'd be no room in the interface for an upgrades bulk buy. It never seved much use, since it's very easy to figure out what changes occur on each new level.
Good Job..but
It was extremely easy. All you have to do is buy as many infantry as you can, walk away, come back. Repeat.
You have a good idea, but you made it extremely easy, try to work on that.
is good but
well its just too simple...all i ever did was start upgrading the archers and pump em out wit all my gold and kept winning, same like all the other versions
Good
Pretty good game it turns like everything around... Everything is usually defend ur castle or whatever you want to call it but now you get to attack it. A hint it just buy as many infantry as possible.