At 2/4/08 10:58 PM, Radioactive24 wrote: I'll change "sweet whore" to "dirty bitch" and claim my prize.
STEP UP AND CHOOSE ONE OF OUR MAGNIFICENT STUFFED ANIMALS!!!!!!!!!!!!!! WE'VE GOT PANDAS!
At 2/4/08 10:58 PM, Radioactive24 wrote: I'll change "sweet whore" to "dirty bitch" and claim my prize.
STEP UP AND CHOOSE ONE OF OUR MAGNIFICENT STUFFED ANIMALS!!!!!!!!!!!!!! WE'VE GOT PANDAS!
At 2/4/08 06:55 PM, Senti wrote: They look at a line of code and say "CHECK OUT THAT MATH(S). TOTALLY RAD."
The only part that's annoying is that you actually seem to believe this :P
You like games, don't you? Art doesn't make a game fun. Could be some creativity under those strings of words, maybe? Think about it, how bouts :P
At 2/4/08 11:02 PM, NegativeONE wrote: Art doesn't make a game fun.
lol? are you for serious? what on earth are you smoking?! art is a HUGE part of what makes a game fun.
that being said, the code is too. like any marriage of two worlds, it takes alot of creativity from both sides to make anything great!
At 2/4/08 10:32 PM, Cheektoghetto wrote: Foreign Language Poems
Cocks Cocks Cocks Cocks,
Cocks Cocks Cawks,
Tom Fulp is god,
Hentai Cocks Cocks.
Written in Newgroundese.
Translated that means:
People mindlessly vote 5 and they dont even know why.
None
At 2/4/08 11:12 PM, MRat wrote:At 2/4/08 11:02 PM, NegativeONE wrote: Art doesn't make a game fun.lol? are you for serious? what on earth are you smoking?! art is a HUGE part of what makes a game fun.
that being said, the code is too. like any marriage of two worlds, it takes alot of creativity from both sides to make anything great!
Even though I'm a programmer mainly, I'm inclined to agree. I know it sounds stupid, but even changing the little block placeholders into animated stickfigures makes my engines more bearable when I'm working on a game.
Ever little bit adds to the fun of a game. Some games don't call for incredible art, but that doesn't mean it won't make them more fun.
I know what Neg is trying to say though. Art alone cannot MAKE the game fun. As far as fun goes, that depends mainly on the core engine and control (gameplay)
But art can certainly make a game MORE fun.
At 2/4/08 11:02 PM, NegativeONE wrote:At 2/4/08 06:55 PM, Senti wrote: They look at a line of code and say "CHECK OUT THAT MATH(S). TOTALLY RAD."The only part that's annoying is that you actually seem to believe this :P
You like games, don't you? Art doesn't make a game fun. Could be some creativity under those strings of words, maybe? Think about it, how bouts :P
Oh. I get excited when I see something pretty, does that not go the same for programmers if they see a slick looking engine? I don't even program and I like little programming feats, that perfect physics engines and whatever.
Maybe I'm naive. Either way, I'm truly envious of those that can program an entire game. If I knew how to do ANY of what you guys do I could actually make some money from this ridiculous hobby! I can only pretty pictures, what use is that.
Walt
The happy sheep i think you are right and wrong.
Walt was a good animator but not golden age good like milt khal or some of the others.
he was a stroy teller, he had a vision, and was a genius.
Then he died and 3d movies took over =[.
At 2/5/08 12:40 AM, Johnny wrote: I know what Neg is trying to say though. Art alone cannot MAKE the game fun. As far as fun goes, that depends mainly on the core engine and control (gameplay)
But art can certainly make a game MORE fun.
I think the art can make it more entertaining, but that the fun is in the mechanics. I'm all about the semantics, y'see :P
At 2/5/08 01:41 PM, NegativeONE wrote:At 2/5/08 12:40 AM, Johnny wrote: I know what Neg is trying to say though. Art alone cannot MAKE the game fun. As far as fun goes, that depends mainly on the core engine and control (gameplay)I think the art can make it more entertaining, but that the fun is in the mechanics. I'm all about the semantics, y'see :P
But art can certainly make a game MORE fun.
Meh, I'd say that each game is it's own separate entity. You can't really express stuff in terms of art. or script, or sound, or story. One game might be shockingly good in terms of its art, style and engine but just not fun to play. Another might have sub-standard art or a few bugs but feel great to go through (no examples spring to mind at this exact moment, but I'm sure they're out there).
The best comparison I can think of is Final Fantasy VII (which is an awesome game no matter how much popularity it gains among clinical fanboys and forum noobs). It's not an amazing game in terms of graphics, and the basic engine was a tried and tested RPG one. The plot and especially soundtrack are arguably of a high quality, but they're not what make it great. Anyone who's played though it with an open mind should get at least some idea of this abstract, epic and inspired quality to it, like some composition which can't be described just in terms of its notes. There are some parts of that game which are so good I feel like crying while playing (a feeling I can only attribute to truly spectacular creative works) and even having had it for over a decade I still keep coming back to it.
Although I will say that soundtrack is probably the most underrated aspect of game development.
At 2/5/08 03:18 PM, Paranoia wrote: Meh, I'd say that each game is it's own separate entity. You can't really express stuff in terms of art. or script, or sound, or story...
But don't worry. Someone will vote you a zero just because you lack one of those areas. Or because they don't like you. Or because it's Tuesday.
...
At 2/5/08 03:18 PM, Paranoia wrote: Although I will say that soundtrack is probably the most underrated aspect of game development.
IMO a soundtrack, music, and sound effects have a much greater importance on mood than the art.
It's less noticed in the final project than the art though, however it's one of those things you take for granted. Without it, you'd notice something definitely missing, but with it, the game just feels complete.
I'm a very musical person though, so that might just be my personal bias, but seriously a good choice of music can really help immerse someone into the world you're trying to create.
On the note of soundtracks, Brawl's is purely epic. I "acquired" the rip of it, and there's 317 songs covering 16.1 hours of background music. Death metal kirby FTW. And the russian polka remix of the Brawl theme is hilarious.
At 2/5/08 01:41 PM, NegativeONE wrote:At 2/5/08 12:40 AM, Johnny wrote: I know what Neg is trying to say though. Art alone cannot MAKE the game fun. As far as fun goes, that depends mainly on the core engine and control (gameplay)I think the art can make it more entertaining, but that the fun is in the mechanics. I'm all about the semantics, y'see :P
But art can certainly make a game MORE fun.
I think both can play a major role. I can't imagine half life or half life 2 without the awesome atmosphere and level/character design created by the visuals. Or Grim Fandango without the brilliant persona's.
Soundtracks
I, being a music person myself, think that a soundtrack can really make or break a film. Although camerawork, great actors and a great plotline are major factors in films, I feel that music is the glue that fits it all together. For example, I can't imagine a movie such as Road to Perdition, The Shawshank Redemption or American Beauty being as good and oscarwinning as they are without the brilliant music by Thomas Newman. Soundtracks are an underrated form of art.
At 2/5/08 04:26 PM, Xeptic wrote: Soundtracks
I, being a music person myself, think that a soundtrack can really make or break a film. Although camerawork, great actors and a great plotline are major factors in films, I feel that music is the glue that fits it all together. For example, I can't imagine a movie such as Road to Perdition, The Shawshank Redemption or American Beauty being as good and oscarwinning as they are without the brilliant music by Thomas Newman. Soundtracks are an underrated form of art.
Yeah definitely. He is my favorite composer also. I guess in the end, every aspect can play the major role in a movie or game. The only thing that really matters is the idea behind it
At 9/28/06 11:10 AM, Rustygames wrote: get a life
boy was he rong ha ha
Im here to help!
Check out my art!
Certified Art Patrol
Food Poisoning
Holy shit i think i just got food poisoning... i ate some corned beef and after a few hours i dropped like a rock and was like with a fever and cold sweat. I'm getting my second wind finally... jesus christ almighty i felt like i was gonna do a Anna Nicole and die in the bahamas.
If I die i hearby transfer my modship to patu1
None
At 2/5/08 07:04 PM, Luis wrote: Food Poisoning
Holy shit i think i just got food poisoning...
I have a strange immunity to most cases of food poisoning.
Iron liver ftw.
At 2/5/08 04:09 PM, AloneInTheDark wrote: I think both can play a major role. I can't imagine half life or half life 2 without the awesome atmosphere and level/character design created by the visuals. Or Grim Fandango without the brilliant persona's.
The physics are what makes half-life 2 IMO. It could be blocky N64 graphics for all I care but the physics are so fun to play with.
At 2/4/08 11:00 PM, MRat wrote:At 2/4/08 10:58 PM, Radioactive24 wrote: I'll change "sweet whore" to "dirty bitch" and claim my prize.STEP UP AND CHOOSE ONE OF OUR MAGNIFICENT STUFFED ANIMALS!!!!!!!!!!!!!! WE'VE GOT PANDAS!
I'd like the badger with the hole in it's butt.
save me the time of cutting one
At 2/5/08 03:26 PM, KaynSlamdyke wrote: But don't worry. Someone will vote you a zero just because you lack one of those areas. Or because they don't like you. Or because it's Tuesday.
QFT
At 2/5/08 03:26 PM, Luis wrote: If I die i hearby transfer my modship to patu1
Good choice.
Mike-designs Strikes Again
Remember that guy whose site looked, er, "remarkably similar" to Glaiel's?
Well, now he's selling it to people! He just got even lower, folks!
Hey, Glaiel-Gamer, wanna buy it? :P
postcount +=1;
Newgrounds Photoshop Headquarters || Don't use MS Paint! Use Aviary!
SING US A SING YOU'RE THE PIANO MAN
Happy Mardi Gras GUYS.
LUIS don't die yet. Your corn will be ok.
At 2/5/08 07:04 PM, Luis wrote: Food Poisoning
Holy shit i think i just got food poisoning... i ate some corned beef and after a few hours i dropped like a rock and was like with a fever and cold sweat. I'm getting my second wind finally... jesus christ almighty i felt like i was gonna do a Anna Nicole and die in the bahamas.
If I die i hearby transfer my modship to patu1
LMAO lol luis it took me by surprise.
I thoght you would sugest somthing funny but not about me <3.
Wouldn't it be funny though if wade would jump to a visit, watch this and mod me =].
Also kandian keith, i am a good mod i moded a lot of forums in israel including flash ones.
By the way luis i thoght you were imune to food poisening after you showed us what you eat in animation main.
also this computer is without spellchecker so i did my best...
Mike
At 2/6/08 12:12 AM, Kart-Man wrote: Remember that guy whose site looked, er, "remarkably similar" to Glaiel's?
Well, now he's selling it to people! He just got even lower, folks!
Hey, Glaiel-Gamer, wanna buy it? :P
Apparently he took the site down because of 'spam bots'. Google cache doesn't go much justice to the theft of graphicd, but you can still take a look at his list of affiliates. Anchor tags don't seem to be working for me in this instance, so here's the full links respectively:
Main - http://66.102.9.104/search?q=cache:xjpeQ6xZslkJ:www.mike-designs.com/+mike-designs&hl=en&ct=clnk&cd=2&gl=uk
Affiliates - http://66.102.9.104/search?q=cache:B__mlE3cotwJ:www.mike-designs.com/affiliates.php+mike-designs&hl=en&ct=clnk&cd=3&gl=uk
On the off chance that he actually makes anything out of this, see what legal action you can take.
I think graphics is important for games.
But I don't think they always have to be complex or hand-drawn. Just look at most of jmtb02's games. They're mostly circles and squares and they're really fun to play.
Now I just need someone to convince my friend that hand-drawn images aren't necessary for good games...
At 2/6/08 09:44 AM, GuyWithHisComp wrote: Now I just need someone to convince my friend that hand-drawn images aren't necessary for good games...
Well, did you try showing some of John's games? ;)
2,500th post, yay! Maybe not quite that big of a milestone really, but still :P
By the way lewis you lvl up by voteing not posting.
At 2/6/08 10:16 AM, sooperdood4 wrote: By the way lewis you lvl up by voteing not posting.
Ohhh, that's why he's just lvl 2. I never knew...
At 2/6/08 10:16 AM, sooperdood4 wrote: By the way lewis you lvl up by voteing not posting.
There is so much wrong with this post I am tempted to actually find out where you live and disassemble it, brick by brick.
Procedural Content in a New Video Game. That isn't Spore
A lot of the stuff I want to play about with in the future could best be described as procedural content. It'd take a string or number from the user, and using a random seed and some algorithms best used for creating hash strings for encryptment, would generate entire worlds. The ability to constantly deliver a thirty two character hash string out of anything you throw into it could be abused in so many ways, and I for one relish any opporunity to make larger games by doing LESS work, if only it means I have to make a clever system to do it for me and make the user's machine sweat (just a little...).
One of my projects is a survival game, and I wanted to create a very, very detailed city. What better time to use procedurally generated code to generate it? After all, I don't have the time to map London, but I could always make a script that generates the same city every time, and every time you enter a building generates the contents of it based on where it is. So doing a quick google search for "city generating algorithms" I turned up something... worrying.
Subversion, when it finally gets some gameplay elements, will probably follow the trend of Introversion Software games of being mindblowing, difficult to genre games that'll develop cult followings. I'm impressed at the ability to build a city out of nothing but three bitmaps...
A lot of it was based off of this paper from Siggraph, but actually reading through it (or at least attempting to read the L-System algorithm on page three) is one brain destroying moment after another. Even trying to decipher a part of it's giving my non programmer brain a hernia, and I'm sure some of the wunderkunds on the programming forum would have fun trying to make it work...
...
wow...
like the first post on that blog
*Drools...*
That is all