At 3/4/16 04:44 AM, GeoKureli wrote:
One thing I'm used to in pools is non fixed amounts. Where pool.get() always returns either a stored or newly created item. if a fixed cap is wanted I would expect there to be a flag for it.
I have both ObjectPool (fixed amount) and DynamicObjectPool (dynamic amount)
The reason for both is the static pool should be used for things like particles, where it doesn't matter if one's missing. Dynamic should be used for things like enemies, where it very much matters if one's missing.
I also feel like yours could accept a class in the constructor and generate the IPrototype stuff from that, but i didn't look through what Iprototype was actually doing.
I can't, sadly. Or at least I'm not sure how to :(
my pool class at work uses 2 lists: livePool and deadPool. which I was pleased with, even though I'm not the biggest comic book fan.
Unintentional references are the best references
At 3/4/16 10:35 AM, MSGhero wrote:
Shut up. It's more docs than it had before I changed everything >=(
If I learned anything, it's that we programmers are super touchy about our documentation (or lack thereof)
I'm not sure what Avast or EMET do, if anything, in that regard.
The beauty of these attacks? They can't do a damned thing.
I guess I also try to vpn when I'm on wifi.
This. Very much this. Just use OpenVPN's GUI and not MS's built-in.