I like gamedev over game design. There should also be an enhanced search feature: within this forum, with more than 0 replies, using AS_, about error 1009/inventories/platforms/combos/etc.
I like gamedev over game design. There should also be an enhanced search feature: within this forum, with more than 0 replies, using AS_, about error 1009/inventories/platforms/combos/etc.
At 4/2/14 06:53 PM, MSGhero wrote: about error 1009
I was wondering what error 1009 was, then almost as a response my debugger did this:
[Fault] exception, information=TypeError: Error #1009: Cannot access a property or method of a null object reference.
I mean, thanks debugger, now please stop breaking :(
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
I don't have any screenshots to show today, because I've mostly been working on the server-side of my game. I decided I would record a short video to you show you what I was working on, however, I realized it was really boring so I added some exciting music to make it more interesting.
At 4/5/14 02:43 PM, PrettyMuchBryce wrote: http://www.youtube.com/watch_popup?v=kG0_1ta9UWA&vq=hd1080
That was epic.
At 4/5/14 02:43 PM, PrettyMuchBryce wrote: I don't have any screenshots to show today, because I've mostly been working on the server-side of my game. I decided I would record a short video to you show you what I was working on, however, I realized it was really boring so I added some exciting music to make it more interesting.
http://www.youtube.com/watch_popup?v=kG0_1ta9UWA&vq=hd1080
This video is sooo inspirational. and motivates me. I am.... I am.... speechless.
At 4/5/14 07:16 PM, swishcheese wrote:At 4/5/14 02:43 PM, PrettyMuchBryce wrote: I don't have any screenshots to show today, because I've mostly been working on the server-side of my game. I decided I would record a short video to you show you what I was working on, however, I realized it was really boring so I added some exciting music to make it more interesting.This video is sooo inspirational. and motivates me. I am.... I am.... speechless.
http://www.youtube.com/watch_popup?v=kG0_1ta9UWA&vq=hd1080
Samesies! I didn't know coding was so colorful. Didn't know programmers even liked colours tbh. This is all shocking.
None
At 4/6/14 09:18 AM, Luis wrote: Samesies! I didn't know coding was so colorful. Didn't know programmers even liked colours tbh. This is all shocking.
Coding without color is like making art with a mouse
wait
haha. There was suspense though too. At the one part I'm like. uh oh. He forgot a semicolon, I wonder how this will play out!
Then he takes a little time, and drops the semicolon right in there. I'm like, Amazing!
At 4/6/14 09:18 AM, Luis wrote: colorful [...] colours
Are you secretly not American, and trying to resist the urge to spell "colour" correctly? ;)
At 4/6/14 08:06 PM, Innermike wrote: Side question, do you guys ever get irritated at inaccurate representations of computing in media?
I find your signature below this post somewhat-ironic :)
In seriousness, though, when Hollywood makes a movie that involves a hacker or a software engineer of some description, they for the most part portray us as being smarter than rocket scientists who graduated from Harvard twice. These software engineers tend to create (or already have created) something that rivals the powers of some sort of god.
So, I don't really mind much, no :P
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
At 4/6/14 08:06 PM, Innermike wrote: (pic related from bombernauts stuck in my head)
how do you know about the shit i post on twitter publicly are you the NSA?
At 4/6/14 09:04 PM, Glaiel-Gamer wrote: how do you know about the shit i post on twitter publicly are you the NSA?
I see you on Twitter all the time, you post to Totalbiscuit on occasion :P
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
At 4/6/14 08:06 PM, Innermike wrote: Side question, do you guys ever get irritated at inaccurate representations of computing in media?
I never get irritated by it since that would be a very petty thing to let bother me, but that is the reason that I didn't like Skyfall. Q could pretty much do literally anything with computers in that movie, which is stupid and made me lose all interest in watching it (I didn't finish it). Skyfall sucks.
At 4/6/14 08:48 PM, egg82 wrote: I find your signature below this post somewhat-ironic :)
What's ironic about it?
At 4/6/14 09:12 PM, Diki wrote: What's ironic about it?
Well, it WAS a picture of 4ur saying in Skype "Okay, let's try putting it in more places" which is probably those two trying to work out a bug by copying a resource or block of code in a bunch of different places at once and seeing if it still works (or works at all) :P
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
To write a successful post about getting a team together:
At 4/6/14 10:25 PM, MSGhero wrote: To write a successful post about getting a team together:
I lol'd :D
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
At 4/6/14 08:06 PM, Innermike wrote: Side question, do you guys ever get irritated at inaccurate representations of computing in media?
My favorite:
At 4/6/14 09:41 PM, egg82 wrote: Well, it WAS a picture of 4ur saying in Skype "Okay, let's try putting it in more places"
Ah, okay. That makes more sense.
At 4/6/14 10:52 PM, Rustygames wrote: https://www.youtube.com/watch?v=u8qgehH3kEQ
"Isolate the node and dump them on the other side of the router."
Yeah, that should work.
At 4/6/14 10:52 PM, Rustygames wrote: https://www.youtube.com/watch?v=u8qgehH3kEQ
Ah, alright, I can't watch those bits. It's that level of "awkward" that just makes you squirm in your chair; like, the same reason I can't sit and watch awkward bits in movies or sitcoms because I just wind up getting out of my seat or something. Though this is for an entirely different reason, it's the same feeling I get.
"dump them on the other side of the router" - I can't handle buzzwords just being thrown around like that, even though I know it's not serious :(
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
Making a cookie clicker in C for a gameboy advanced emulator. I have to add some kind of collision mechanic, but there isn't a whole lot to do there. I might just add a bouncing ball on the side that does its own thing.
On a scale of 1 to America, how fucked am I?
http://prntscr.com/37qj88
http://prntscr.com/37qjfk
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
So, I'm gonna start learning Haxe, specifically HaxeFlixel. What was your biggest habit change you had to overcome?
At 4/9/14 02:14 PM, GeoKureli wrote: So, I'm gonna start learning Haxe, specifically HaxeFlixel. What was your biggest habit change you had to overcome?
As a Mac user -- no decent IDE. I use FlashBuilder for flash, which I've grown seriously used to. Luckily there is a Sublime plugin. Still not as good, though. I would welcome a solid Haxe IDE for Mac with open arms.
At 4/9/14 02:43 PM, PrettyMuchBryce wrote: As a Mac user -- no decent IDE. I use FlashBuilder for flash, which I've grown seriously used to. Luckily there is a Sublime plugin. Still not as good, though. I would welcome a solid Haxe IDE for Mac with open arms.
HIDE is a work in progress.
At 4/9/14 02:14 PM, GeoKureli wrote: So, I'm gonna start learning Haxe, specifically HaxeFlixel. What was your biggest habit change you had to overcome?
Tutorials and good documentation. The top level flixel classes are fairly good, but anything inside a package could have better descriptions (lots of misspellings too). It's also hard to tell what you can do with flixel; the demos are good, but I literally searched in the repo for "drawLine" to see if it existed and where it's located.
flixel.util.FlxSpriteUtil.drawLine()
Sometimes the enums are written within a class and have no documentation, so you have to find where they're first defined to see what the parameters are.
At 4/9/14 04:05 PM, MSGhero wrote:
Tutorials and good documentation. The top level flixel classes are fairly good, but anything inside a package could have better descriptions (lots of misspellings too). It's also hard to tell what you can do with flixel; the demos are good, but I literally searched in the repo for "drawLine" to see if it existed and where it's located.
flixel.util.FlxSpriteUtil.drawLine()
That's good to know, but I was referring mostly to Haxe from AS3
Sometimes the enums are written within a class and have no documentation, so you have to find where they're first defined to see what the parameters are.
Probably because the Haxe port is still in progress and none of the AS3 classes had a designated class for mock enum constants
At 4/10/14 03:22 AM, PSvils wrote: http://www.openfl.org/archive/developer/documentation/actionscript-developers/
Well, THAT'S just taking the piss.
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
At 4/10/14 03:42 AM, egg82 wrote:At 4/10/14 03:22 AM, PSvils wrote: http://www.openfl.org/archive/developer/documentation/actionscript-developers/Well, THAT'S just taking the piss.
The only thing I don't like is that you can't iterate backwards like 10...-10
At 4/10/14 07:50 AM, Sam wrote:At 4/10/14 03:42 AM, egg82 wrote:The only thing I don't like is that you can't iterate backwards like 10...-10At 4/10/14 03:22 AM, PSvils wrote: http://www.openfl.org/archive/developer/documentation/actionscript-developers/Well, THAT'S just taking the piss.
can you still use traditional for loops?
Also, this is fucking stupid
switch (value) {
case 1:
trace ("Equal to 1");
default:
trace ("Not equal to 1");
}
Thanks for the reference, though!
At 4/10/14 10:16 AM, GeoKureli wrote: can you still use traditional for loops?
That is the traditional for loop. It feels very "psuedo-code"-y, but at the same time, I quite like it.
Also, this is fucking stupid
switch (value) {
case 1:
trace ("Equal to 1");
default:
trace ("Not equal to 1");
}
Why is this stupid?
apart from your egyptian braces </3
One thing that I think is a bad design choice is the omission of the protected keyword, and the change of the private keyword to be what protected means in AS3.
At 4/10/14 10:23 AM, Sam wrote:At 4/10/14 10:16 AM, GeoKureli wrote: can you still use traditional for loops?That is the traditional for loop. It feels very "psuedo-code"-y, but at the same time, I quite like it.
Also, this is fucking stupidWhy is this stupid?
switch (value) {
case 1:
trace ("Equal to 1");
default:
trace ("Not equal to 1");
}
switches without breaks, what if several groups of values have the same outcome?
apart from your egyptian braces </3
osnap
One thing that I think is a bad design choice is the omission of the protected keyword, and the change of the private keyword to be what protected means in AS3.
very stupid
additionally, these made me throw up:
Std.is (vehicle, Car)
why not just make a it a damn operator?
var car:Car = cast vehicle;
why change it at all.
public var x (get, set):Float;
function get_x ():Float { return _x; }
function set_x (value:Float):Float { return _x = value; }
I'm half for this and half against it, but why the underscore in the function name?
basically, if ou have the ability to change AS3 to look like this, why not just make it look like C#?
Good points:
function hello (msg:String):Void {}
var type:String->Void = hello;
that's just genius! maybe even better than C# delegates.
var table = new Map<String,Int> ();
wanted this for so long
I heard Haxe has some crazy for loop style inline array declaration, so I can create a for loop with ordered multiples of 2 up to 100. is that a thing?