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The Flash 'Reg' Lounge

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Response to The Flash 'Reg' Lounge 2014-02-25 12:41:37


At 2/25/14 07:56 AM, slugrail wrote: That's definitely way better than a 3 hour tutorial talking about rollover and straight cables

rollover, crossover, and straight-through* :P


Programming stuffs (tutorials and extras)

PM me (instead of MintPaw) if you're confuzzled.

thank Skaren for the sig :P

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Response to The Flash 'Reg' Lounge 2014-02-26 09:01:01


At 2/25/14 12:41 PM, egg82 wrote:
At 2/25/14 07:56 AM, slugrail wrote: That's definitely way better than a 3 hour tutorial talking about rollover and straight cables
rollover, crossover, and straight-through* :P

Man this thing kills me, who knew a router would be this complicated to setup. So rollover is for config, crossover is for devices with the same port and straight through is for connecting to the router?
Some clarification would be awesome since I didn't even bother listening in class especially the difference between crossover and straight throughs.

Response to The Flash 'Reg' Lounge 2014-02-26 12:37:44


At 2/26/14 09:01 AM, slugrail wrote: Some clarification would be awesome since I didn't even bother listening in class especially the difference between crossover and straight throughs.

Those are the two most common!
Omitting a bunch of stuff and oversimplifying for clarity:
Crossover is client to client (computer to computer)
Straight-through is client to server (PC to router, router to network)
Rollover is because fuck you that's why


Programming stuffs (tutorials and extras)

PM me (instead of MintPaw) if you're confuzzled.

thank Skaren for the sig :P

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Response to The Flash 'Reg' Lounge 2014-02-27 19:43:26


At 2/26/14 12:37 PM, egg82 wrote:
At 2/26/14 09:01 AM, slugrail wrote: Some clarification would be awesome since I didn't even bother listening in class especially the difference between crossover and straight throughs.
Those are the two most common!
Omitting a bunch of stuff and oversimplifying for clarity:
Crossover is client to client (computer to computer)
Straight-through is client to server (PC to router, router to network)
Rollover is because fuck you that's why

Your oversimplified definition is two folds more descriptive than what the prof explained LOL

Response to The Flash 'Reg' Lounge 2014-03-03 20:52:30


Adobe lied to us: ints can be keys for associative arrays or object maps or whatever you call Objects tryna be Dictionaries. Also I hardly have time for gamedev right now sadface

Response to The Flash 'Reg' Lounge 2014-03-03 21:45:58


At 3/3/14 08:52 PM, MSGhero wrote: Adobe lied to us: ints can be keys for associative arrays or object maps or whatever you call Objects tryna be Dictionaries.

That's because of ECMAScript's retarded way of handling numbers and strings. It's just converting the integers to strings when used in that context, which is the same reason crap like this happens:

var data:Array = [1, 2, 10]; data.sort(); trace(data); // [1, 10, 2]

Response to The Flash 'Reg' Lounge 2014-03-03 22:26:23


At 3/3/14 09:45 PM, Diki wrote: That's because of ECMAScript's retarded way of handling numbers and strings. It's just converting the integers to strings when used in that context, which is the same reason crap like this happens:

But then he grabs the key from describeType, adds 1 to it, and (if it's an int) it gets treated like an int. So you're saying it gets converted during [key] access?

Response to The Flash 'Reg' Lounge 2014-03-03 23:12:56


At 3/3/14 10:26 PM, MSGhero wrote: But then he grabs the key from describeType, adds 1 to it, and (if it's an int) it gets treated like an int. So you're saying it gets converted during [key] access?

Yes, since that's what the ECMAScript spec says should happen. As for ActionScript being able to determine that the given key was originally an integer that's just a goofy special-case scenario that was included for whatever reason; if you use any other type, such as Number or a class with a toString() method, the key will be considered a String. Either way that behaviour is not part of ECMAScript, as you can see with this JavaScript code.

Response to The Flash 'Reg' Lounge 2014-03-05 00:34:59


I've been having a lot of issues with haxe/openfl in FD lately. It doesn't connect to the debugger during flash export, there's always some error with a plugin that doesn't check if the project is in as3 or haxe, and code completion never works. Anyone have a working workflow with it? I'm on one of the latest nightlies, but the main release had worse problems.

Response to The Flash 'Reg' Lounge 2014-03-06 22:57:25


So a couple days ago (in class) we were assigned topics for our persuasive speeches. We got to semi-choose ours, I chose the one that said "security and encryption" because that kinda sounded like my thing.

Turns out, I'm now supposed to make a six-minute speech (with data backing it up) persuading people that encryption is not only a viable replacement to login systems and firewalls (yes, login systems and firewalls specifically) but that it should ALWAYS be used in place of those.

Soo... Does anyone know anywhere I can find good supporting arguments for this? Because I'll be damned if I know where to start looking for this particular rabbit hole.


Programming stuffs (tutorials and extras)

PM me (instead of MintPaw) if you're confuzzled.

thank Skaren for the sig :P

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Response to The Flash 'Reg' Lounge 2014-03-07 09:25:50


At 3/6/14 10:57 PM, egg82 wrote: Turns out, I'm now supposed to make a six-minute speech (with data backing it up) persuading people that encryption is not only a viable replacement to login systems and firewalls (yes, login systems and firewalls specifically) but that it should ALWAYS be used in place of those.

A firewall analyzes and blocks packets, a login system validates login information; I don't see how encryption on it's own can replace either of these things.
Are you sure it's not about the importance of using encryption in conjunction with login systems / firewalls?

Response to The Flash 'Reg' Lounge 2014-03-07 09:37:27


At 3/5/14 12:34 AM, MSGhero wrote: I've been having a lot of issues with haxe/openfl in FD lately. It doesn't connect to the debugger during flash export, there's always some error with a plugin that doesn't check if the project is in as3 or haxe, and code completion never works. Anyone have a working workflow with it? I'm on one of the latest nightlies, but the main release had worse problems.

I use Sublime text 2, it has a plugin for haxe/openfl, allows you to select target platform, jumps to compilation errors and has decent code completion (the build-in code completion from Haxe). I've got nothing to complain about. The only thing that is a major pain in the ass is combining haxe/flash and the debugger; but that's not related to Sublime text 2.

Response to The Flash 'Reg' Lounge 2014-03-07 12:16:57


At 3/7/14 09:37 AM, Sandremss128 wrote: I use Sublime text 2, it has a plugin for haxe/openfl, allows you to select target platform, jumps to compilation errors and has decent code completion (the build-in code completion from Haxe). I've got nothing to complain about. The only thing that is a major pain in the ass is combining haxe/flash and the debugger; but that's not related to Sublime text 2.

A plugin had an update available, and it seems like that fixed everything (it wasn't checking the current project type, so it was doing as3 things to a hxproj). So now my issue is trying to get it to connect to the flash debugger and trying to understand @psvils' entity system.

Response to The Flash 'Reg' Lounge 2014-03-07 12:34:02


At 3/7/14 09:25 AM, Sandremss128 wrote: A firewall analyzes and blocks packets, a login system validates login information; I don't see how encryption on it's own can replace either of these things.
Are you sure it's not about the importance of using encryption in conjunction with login systems / firewalls?

That's exactly what I said to the teacher, and yes I'm supposed to persuade people to always use encryption in place of these two.
Thankfully the people I'm persuading don't know much about computers at all, so it should help. I might be able to get away with incorrect facts and some made-up crap thrown in.


Programming stuffs (tutorials and extras)

PM me (instead of MintPaw) if you're confuzzled.

thank Skaren for the sig :P

BBS Signature

Response to The Flash 'Reg' Lounge 2014-03-07 12:52:39


At 3/7/14 12:34 PM, egg82 wrote: That's exactly what I said to the teacher, and yes I'm supposed to persuade people to always use encryption in place of these two.
Thankfully the people I'm persuading don't know much about computers at all, so it should help. I might be able to get away with incorrect facts and some made-up crap thrown in.

how bout write a speech to persuade your teacher about what encryption actually is

Response to The Flash 'Reg' Lounge 2014-03-07 12:59:28


At 3/7/14 12:34 PM, egg82 wrote: That's exactly what I said to the teacher, and yes I'm supposed to persuade people to always use encryption in place of these two.
Thankfully the people I'm persuading don't know much about computers at all, so it should help. I might be able to get away with incorrect facts and some made-up crap thrown in.

I could understand if they wanted you to try and argue a difficult point - and provide some insight as to why it's not valid. But to argue that it should always be used it a strange one.

Good luck :|

"Encryption is a completely viable alternative to login forms and firewalls, any questions?"

Response to The Flash 'Reg' Lounge 2014-03-07 13:07:16


I don't know about you guys but I totally use a Caeser Cipher to log users into my applications. Just dick around with their login credentials and ta-dah they're logged in!

Response to The Flash 'Reg' Lounge 2014-03-07 18:26:12


At 3/7/14 01:07 PM, Diki wrote: I don't know about you guys but I totally use a Caeser Cipher to log users into my applications. Just dick around with their login credentials and ta-dah they're logged in!

"Caeser Cipher Cannot be cracked. No one can find out the offset. Best way to log people in and to setup firewall. In my hours of experience every system I found using Caeser Cipher was completely secure, more people should be using this system."
-Swish

Does that work as a source for you Egg?


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Response to The Flash 'Reg' Lounge 2014-03-07 19:52:16


At 3/7/14 06:26 PM, swishcheese wrote: Does that work as a source for you Egg?

Brb updating wikipedia

Response to The Flash 'Reg' Lounge 2014-03-10 20:57:38


Hey guys, long time no chat, after going on a hiatus I'm back into another dev spree. hows everyone doing? Swish hows the ninja game coming along?

Response to The Flash 'Reg' Lounge 2014-03-10 21:14:46


At 3/10/14 08:57 PM, GeoKureli wrote: Hey guys, long time no chat, after going on a hiatus I'm back into another dev spree. hows everyone doing? Swish hows the ninja game coming along?

Sup georgie. Spree = lots of games or a lot of one game?

Response to The Flash 'Reg' Lounge 2014-03-10 21:19:30


At 3/10/14 09:14 PM, MSGhero wrote:
At 3/10/14 08:57 PM, GeoKureli wrote: Hey guys, long time no chat, after going on a hiatus I'm back into another dev spree. hows everyone doing? Swish hows the ninja game coming along?
Sup georgie. Spree = lots of games or a lot of one game?

I've got one short (stupid) game I wanna finish by Wednesday, after that maybe I'll finally finish my baseball game.

Response to The Flash 'Reg' Lounge 2014-03-11 16:03:52


After looking through haxeflixel's documentation, I realize now that I basically wrote flixel for the RPG sequel. In other words, I'm using flixel next time, prolly openfl too.

Response to The Flash 'Reg' Lounge 2014-03-11 18:58:56


At 3/11/14 04:03 PM, MSGhero wrote: After looking through haxeflixel's documentation, I realize now that I basically wrote flixel for the RPG sequel. In other words, I'm using flixel next time, prolly openfl too.

Flixel is what we've been using for Ender Story if I remember correctly.


Tale of Enki: Pilgrimage, an RPG with a few twists. Available to buy it on Steam here!

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Response to The Flash 'Reg' Lounge 2014-03-11 18:59:20


At 3/10/14 08:57 PM, GeoKureli wrote: Hey guys, long time no chat, after going on a hiatus I'm back into another dev spree. hows everyone doing? Swish hows the ninja game coming along?

Heyyy. Good to here back on a dev spree. Ninja Game is going well. I am thinking it will be released sometime after pico day! How is the baseball run game coming?


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Response to The Flash 'Reg' Lounge 2014-03-11 20:55:39


At 3/11/14 06:59 PM, swishcheese wrote: Heyyy. Good to here back on a dev spree. Ninja Game is going well. I am thinking it will be released sometime after pico day! How is the baseball run game coming?

Baseball game is still where it was before, everything is done cept for level design. One day I'll bring myself to finish it. Glad to hear the ninja game is on its way.

At 3/11/14 04:03 PM, MSGhero wrote: After looking through haxeflixel's documentation, I realize now that I basically wrote flixel for the RPG sequel. In other words, I'm using flixel next time, prolly openfl too.

I highly recommend it, you can do just about anything and it's incredibly refined. Paired with a GUI like DAME you can crank out games like mad.

Response to The Flash 'Reg' Lounge 2014-03-11 21:14:01


At 3/11/14 08:55 PM, GeoKureli wrote: I highly recommend it, you can do just about anything and it's incredibly refined. Paired with a GUI like DAME you can crank out games like mad.

I've already started playing around with it. I don't really need to redo the rendering engine, though (unless we change something major), so I could probably just reuse that code instead of re-rewriting it.

Response to The Flash 'Reg' Lounge 2014-03-11 21:27:37


At 3/11/14 09:14 PM, MSGhero wrote:
At 3/11/14 08:55 PM, GeoKureli wrote: I highly recommend it, you can do just about anything and it's incredibly refined. Paired with a GUI like DAME you can crank out games like mad.
I've already started playing around with it. I don't really need to redo the rendering engine, though (unless we change something major), so I could probably just reuse that code instead of re-rewriting it.

Oh yeah, if you have a game in progress then by all means stay the course, although you might still benefit from using Dame if your current game is tilebased, you can create a Lua script to export the levels in any kind of format, and you can place sprites and give them any custom property.

Response to The Flash 'Reg' Lounge 2014-03-11 21:32:38


At 3/11/14 09:27 PM, GeoKureli wrote: Oh yeah, if you have a game in progress then by all means stay the course, although you might still benefit from using Dame if your current game is tilebased, you can create a Lua script to export the levels in any kind of format, and you can place sprites and give them any custom property.

Pretty sure @VoidForce likes placing thousands of trees by hand. Already have dame planned for later, openfl if I do flixel.

Response to The Flash 'Reg' Lounge 2014-03-11 22:10:24


I'm trying to get a license of NGUI at work. It hasn't responded but I think it 'll be fine even though I'm not on the mobile dev team. Anyone here messed with it? Is it easy to switch over? I know c#, and I've messed with unity, but is NGUI good for 2d games, or is it mostly used for UI?