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The Flash 'Reg' Lounge

3,047,658 Views | 60,186 Replies
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Response to The Flash 'Reg' Lounge 2013-11-02 15:53:46


At 11/2/13 03:24 PM, egg82 wrote: Hmm, this could be a problem. It doesn't look like AIR has a way to load a partial file into memory using the FileStream class. It seems trge file. I might be able to do something with the URLStream class like I did with the downloader? Maybe? I dunno...

What file are you trying to load? for what purpose?


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Response to The Flash 'Reg' Lounge 2013-11-02 15:58:04


At 11/2/13 03:53 PM, Toast wrote: What file are you trying to load? for what purpose?

Any random file on the HDD because CRC. Basically it doesn't matter what size or location as long as I can access it.


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Response to The Flash 'Reg' Lounge 2013-11-02 16:17:42


At 11/2/13 03:24 PM, egg82 wrote: Hmm, this could be a problem. It doesn't look like AIR has a way to load a partial file into memory using the FileStream class. It seems to want to just dump the whole thing in, which could be a problem if it's a large file. I might be able to do something with the URLStream class like I did with the downloader? Maybe? I dunno...

URLStream gives you access to the bytes as they are downloaded rather than waiting for the end.


- Matt, Rustyarcade.com

Response to The Flash 'Reg' Lounge 2013-11-02 16:24:20


At 11/2/13 04:17 PM, Rustygames wrote: URLStream gives you access to the bytes as they are downloaded rather than waiting for the end.

I know, and I can use the same technique I did with the downloader to clear out the buffer after use so I don't use a bunch of memory, but I don't like changing a bunch of code and I wrote it with the FileStream class. I suppose if there's no other option, but i'd like to avoid re-writes :(


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Response to The Flash 'Reg' Lounge 2013-11-02 17:15:18


At 11/2/13 03:16 PM, MSGhero wrote: But it's not an rpg.

I know, right? I was as shocked as anybody when I decided to make it.


Tale of Enki: Pilgrimage, an RPG with a few twists. Available to buy it on Steam here!

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Response to The Flash 'Reg' Lounge 2013-11-02 18:26:28


You know what? I'm actually having a lot of fun coding this launcher. I'll probably wind up making a MonoGame/C# version of it as well.
Also, I decided to re-write for URLStream because AS3 doesn't like giving me options :P

Anyone else for Screenshot Saturday? Some of these projects looked fun!


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Response to The Flash 'Reg' Lounge 2013-11-02 21:37:35


At 11/2/13 09:21 PM, Innermike wrote: We still posting screenshots of what we're making? Yh sry had to rush this.

hah, you wish :P
how far are you, or have you played it yet?


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Response to The Flash 'Reg' Lounge 2013-11-03 12:18:09


At 11/3/13 02:08 AM, PSvils wrote: I don't understand why you'd be using MonoGame for a launcher?

Because i'm still not quite sure how exporting/compiling actually works with it, and i'm afraid if I use standard C# it'll only work on Windows platforms or Linux with Mono. If it works fine with plain C#, i'm totally okay with that, but MonoGame touts cross-platform so i'm obviously more inclined to use that framework instead.


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Response to The Flash 'Reg' Lounge 2013-11-04 22:06:03


I tossed all assets into pnggauntlet and got almost a MB of space savings. Re-compiled the swf, literally 0 change to the filesize. I guess all it cares about is the bytearray of pixels, and removing metadata and crap won't change that.

Next time, the maps will be constructed dynamically. First off, it would look cool to watch the map get constructed when you enter a new region. Second, I have a hunch the in-swf size of a single tree is smaller than the in-swf size of at least a thousand.

Response to The Flash 'Reg' Lounge 2013-11-05 17:58:34


At 11/4/13 10:06 PM, MSGhero wrote: I tossed all assets into pnggauntlet and got almost a MB of space savings. Re-compiled the swf, literally 0 change to the filesize. I guess all it cares about is the bytearray of pixels, and removing metadata and crap won't change that.

Next time, the maps will be constructed dynamically. First off, it would look cool to watch the map get constructed when you enter a new region. Second, I have a hunch the in-swf size of a single tree is smaller than the in-swf size of at least a thousand.

You can change the compression settings of the image in flash I think, so it doesn't do it's silliness on it. Also loading externally never hurts.

I usually use tinypng.org for speed, but I used png gauntlet once and it didnt the job the same as far as I recall :)


- Matt, Rustyarcade.com

Response to The Flash 'Reg' Lounge 2013-11-05 18:02:59


At 11/5/13 05:58 PM, Rustygames wrote: You can change the compression settings of the image in flash I think, so it doesn't do it's silliness on it. Also loading externally never hurts.

I usually use tinypng.org for speed, but I used png gauntlet once and it didnt the job the same as far as I recall :)

It's a bitmap image that I embed in fd. I don't have anywhere to host the files (unless dropbox allows that), and I guess I don't care much about people who try to play the swf offline.

I went to that site, but it says "smart lossy compression," and I need the exact hex value for the collision maps and stuff. Either way, I don't think it would change anything.

Response to The Flash 'Reg' Lounge 2013-11-06 12:10:29


At 11/2/13 10:19 PM, Innermike wrote:

Hey Mike. Ehm.

cough cough

The Flash 'Reg' Lounge

Response to The Flash 'Reg' Lounge 2013-11-06 12:15:55


At 11/5/13 06:02 PM, MSGhero wrote:
At 11/5/13 05:58 PM, Rustygames wrote: You can change the compression settings of the image in flash I think, so it doesn't do it's silliness on it. Also loading externally never hurts.

I usually use tinypng.org for speed, but I used png gauntlet once and it didnt the job the same as far as I recall :)
It's a bitmap image that I embed in fd. I don't have anywhere to host the files (unless dropbox allows that), and I guess I don't care much about people who try to play the swf offline.

I went to that site, but it says "smart lossy compression," and I need the exact hex value for the collision maps and stuff. Either way, I don't think it would change anything.

Ah okay, yes didn't realize PNG gauntlet is lossless. Tinypng is fine if you don't mind an unnoticeable amount of loss, but obviously like you said, doesn't work if you're using pixel colour for some sort of codey thing


- Matt, Rustyarcade.com

Response to The Flash 'Reg' Lounge 2013-11-06 20:56:13


So I decided to try out a new thing for the channel where I play a random NG Flash game blind.
...
...
Which I now somewhat regret. I think i'm going to need some sort of filter to toss stuff that's just plain not going to work with the format.
Speaking of, I also need to change the format. It's taking me three times as long to render this 11-minute video on the Flash game than it does a usual 45-minute LoL game.

Anyway, as far as actually developing Flash stuff goes i'm still working on that launcher. Which is understandable because I haven't worked on it today or yesterday, so yeah. I'm in the middle of developing a mock PHP script that serves the update/download to the user before I go any further with the auto-update feature.


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Response to The Flash 'Reg' Lounge 2013-11-07 05:04:24


At 11/6/13 12:10 PM, 4urentertainment wrote:
At 11/2/13 10:19 PM, Innermike wrote:
Hey Mike. Ehm.
cough cough

Ooooh, that's YOU Mike. I was wondering who マイク is.

Response to The Flash 'Reg' Lounge 2013-11-08 01:48:15


At 11/7/13 05:04 AM, CloudEater wrote:
At 11/6/13 12:10 PM, 4urentertainment wrote:
At 11/2/13 10:19 PM, Innermike wrote:
Hey Mike. Ehm.
cough cough
Ooooh, that's YOU Mike. I was wondering who マイク is.

ohyeh my skype is ih8skype. which is fine if you add me.


None

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Response to The Flash 'Reg' Lounge 2013-11-09 20:47:22


Response to The Flash 'Reg' Lounge 2013-11-10 00:34:59


This was on the recommended list of one of my videos. Fuck you, YouTube >.>

Also, shameless plug - so, you know, if any of you want me to make fun of your game, I guess? Nobody? Alright, i'll go back to randomly clicking on games :(

The Flash 'Reg' Lounge


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Response to The Flash 'Reg' Lounge 2013-11-10 19:30:50


At 11/10/13 12:34 AM, egg82 wrote: This was on the recommended list of one of my videos. Fuck you, YouTube >.>

Also, shameless plug - so, you know, if any of you want me to make fun of your game, I guess? Nobody? Alright, i'll go back to randomly clicking on games :(

JUGGERNAUT II will hopefully be out in two-three months...eh? Eh?


Tale of Enki: Pilgrimage, an RPG with a few twists. Available to buy it on Steam here!

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Response to The Flash 'Reg' Lounge 2013-11-10 19:39:07


At 11/10/13 07:30 PM, VoidForce wrote:
At 11/10/13 12:34 AM, egg82 wrote: This was on the recommended list of one of my videos. Fuck you, YouTube >.>

Also, shameless plug - so, you know, if any of you want me to make fun of your game, I guess? Nobody? Alright, i'll go back to randomly clicking on games :(
JUGGERNAUT II will hopefully be out in two-three months...eh? Eh?

Yes, do a week-long video series on the game, I'd watch (an episode of) it. But really, it'd be interesting to hear the reaction of someone who doesn't stare at the game multiple times per day.

Response to The Flash 'Reg' Lounge 2013-11-10 23:29:52


At 11/10/13 07:39 PM, MSGhero wrote: Yes, do a week-long video series on the game, I'd watch (an episode of) it. But really, it'd be interesting to hear the reaction of someone who doesn't stare at the game multiple times per day.

Never heard of it, can someone explain a little? :P


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Response to The Flash 'Reg' Lounge 2013-11-10 23:31:22


At 11/10/13 11:29 PM, egg82 wrote: Never heard of it, can someone explain a little? :P

The sequel to the game we made, which will come out sometime in the next while.

Response to The Flash 'Reg' Lounge 2013-11-10 23:35:39


At 11/10/13 11:31 PM, MSGhero wrote: The sequel to the game we made, which will come out sometime in the next while.

Sounds like fun, I can't wait to bash the crap out of it!

I kid, I kid :P
...
...
Unless it's like, god awful...
...
Please don't do that to me D:

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Response to The Flash 'Reg' Lounge 2013-11-11 00:04:59


At 11/10/13 11:35 PM, egg82 wrote:
Unless it's like, god awful...

Well I hope it's not...it's an rpg so I mean it might be boring for your viewers.

Response to The Flash 'Reg' Lounge 2013-11-11 06:13:06


Whats up. Not liking school right now.

Just starting messing with particles in my free time. Go here

15,000 particles just bouncing around. Does not seem to be lagging on my end. Who is the guy to go to with a crappy computer?

Is it PSvils?


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Response to The Flash 'Reg' Lounge 2013-11-11 06:53:07


Sorry. But this is just really cool. (Well, I think so)

Perfect Circle Explosion

Realistic Explosion


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Response to The Flash 'Reg' Lounge 2013-11-11 09:26:36


At 11/11/13 12:04 AM, MSGhero wrote: Well I hope it's not...it's an rpg so I mean it might be boring for your viewers.

i'm sure it's fine :P
though yeah, I might have to edit an RPG down.


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Response to The Flash 'Reg' Lounge 2013-11-11 10:20:35


'course, come to think of it I probably won't be doing any of the same series in four months. After looking over the analytics for a while, I figured out that I need to keep changing series/formats/games to stay current.

So, yeah. Spastic content ahoy?


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Response to The Flash 'Reg' Lounge 2013-11-11 18:57:08


At 11/11/13 01:53 PM, PSvils wrote:
At 11/11/13 06:53 AM, swishcheese wrote: Sorry. But this is just really cool. (Well, I think so)

Perfect Circle Explosion

Realistic Explosion
Welcome to particles! :P And both of those links were the same.

Yes I have a shit computer, your first demo ran fine, though you have no FPS meter, so I can't really say. The other ones seemed smooth, though again, I'm probably cutting to 40fps from 60 or something, with a bit of jitteriness, you need to put an fps meter somewhere.

Opss. That was early in morning. I up it to 60 fps and added a meter. I will have the links right this time too.

20000 particles bouncing around

Perfectly Aligned Explosion

Realistic Explosion


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Response to The Flash 'Reg' Lounge 2013-11-11 22:56:14


At 11/11/13 06:57 PM, swishcheese wrote: 20000 particles bouncing around

Perfectly Aligned Explosion

Realistic Explosion

all 60-61 FPS, never dipping below. But I own a decent PC, so I guess it doesn't really count :P


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