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The Flash 'Reg' Lounge

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Response to The Flash 'Reg' Lounge 2013-03-10 13:01:08


At 3/10/13 09:58 AM, Rustygames wrote: Using something a lot of people use and has a lot of documentation is desirable over a custom solution because it's easier for people to learn (and they might already know it) when you add people to a team or company which uses it. It's why PureMVC is very appealing to me.

And ha ha we tricked you into talking about it! :D

I hear what you're saying there. If you want to talk about skills that will add value to your career then I definitely wouldn't put anything related to flash on that list over the long term. Everything you know about flash will most likely be completely useless in 10 years, unless you find yourself maintaining legacy code or in some really niche situation.

The Flash 'Reg' Lounge

Response to The Flash 'Reg' Lounge 2013-03-10 14:00:09


At 3/10/13 01:01 PM, PrettyMuchBryce wrote:
At 3/10/13 09:58 AM, Rustygames wrote: Using something a lot of people use and has a lot of documentation is desirable over a custom solution because it's easier for people to learn (and they might already know it) when you add people to a team or company which uses it. It's why PureMVC is very appealing to me.

And ha ha we tricked you into talking about it! :D
I hear what you're saying there. If you want to talk about skills that will add value to your career then I definitely wouldn't put anything related to flash on that list over the long term. Everything you know about flash will most likely be completely useless in 10 years, unless you find yourself maintaining legacy code or in some really niche situation.

PureMVC is such a good one because it's simple concepts which can be transferred into most languages regardless of their feature set

It's all about transferable skills. If you know Actionscript then you just have to swallow some bleach then you'll be smart enough to do Javascript. Game development is game development, regardless of platform, syntax is the easy part.


- Matt, Rustyarcade.com

Response to The Flash 'Reg' Lounge 2013-03-10 14:40:41


At 3/10/13 02:00 PM, Rustygames wrote: It's all about transferable skills. If you know Actionscript then you just have to swallow some bleach then you'll be smart enough to do Javascript. Game development is game development, regardless of platform, syntax is the easy part.

I agree that a lot of the skills are transferrable, but I would argue against this notion that javascript is just 'dumbed down' Actionscript. There are a lot of different programming paradigms with javascript, and it's more than just syntax. Yes both of them are programming languages, and a certain amount of that knowledge is transferrable. It would take you time to become great at it, just as it would a great Java or C++ developer trying to learn Actionscript. It is going to take you a few years before you are completely comfortable with the language, the frameworks, the design patterns, etc. That's my opinion anyway.

Response to The Flash 'Reg' Lounge 2013-03-10 18:08:16


Javascript is dumbed down Actionscript (again, just my opinion) :)

(I'm sure some Javascript fanboys are going to come and kick my arse now...)


- Matt, Rustyarcade.com

Response to The Flash 'Reg' Lounge 2013-03-10 20:35:40


At 3/10/13 01:22 AM, swishcheese wrote: Hmmm. I have other files i uploaded with same preloader now thinking of it. And it does get to the sponsor intro after the preloader. I tried taking out the sponsor intro and its still not working. Im sure I'll figure it out later on (hopefully).

Just tried downloading it, and it doesn't work for me locally either (chrome). It says "loaded" then the "sponsor intro" then blank grey screen. Idk why not, my swf that connects to stuff works fine locally...

Response to The Flash 'Reg' Lounge 2013-03-11 01:21:27


At 3/10/13 08:35 PM, MSGhero wrote:
At 3/10/13 01:22 AM, swishcheese wrote: Hmmm. I have other files i uploaded with same preloader now thinking of it. And it does get to the sponsor intro after the preloader. I tried taking out the sponsor intro and its still not working. Im sure I'll figure it out later on (hopefully).
Just tried downloading it, and it doesn't work for me locally either (chrome). It says "loaded" then the "sponsor intro" then blank grey screen. Idk why not, my swf that connects to stuff works fine locally...

YAY!! Got it to work. Here is the REAL demo. Thanks for the suggestions guys, turns out put this code:

fscommand("trapallkeys", "false");

In my key input handler class initialization was a mistake.

I took this command out and it worked (pain in the ass finding this error), but it worked locally for me.
What is the reason behind this working for me locally and not working when submitting to newgrounds??

ohhh and MSGhero, how do you like the look and background of the demo?? (I added a little diagonal pattern)


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Response to The Flash 'Reg' Lounge 2013-03-11 16:21:21


At 3/11/13 01:21 AM, swishcheese wrote: ohhh and MSGhero, how do you like the look and background of the demo?? (I added a little diagonal pattern)

Yeah, looks really nice. I agree with Geo about going instead of facing when I press a direction.

Response to The Flash 'Reg' Lounge 2013-03-11 20:45:36


At 3/11/13 04:21 PM, MSGhero wrote:
At 3/11/13 01:21 AM, swishcheese wrote: ohhh and MSGhero, how do you like the look and background of the demo?? (I added a little diagonal pattern)
Yeah, looks really nice. I agree with Geo about going instead of facing when I press a direction.

Thanks man. Cool. Thanks for feedback. I will add that as a default option. That and an ending cut scene and I should be done with this game :D!!! maybe some sound effects too...


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Response to The Flash 'Reg' Lounge 2013-03-11 20:47:53


At 3/11/13 08:45 PM, swishcheese wrote: Thanks man. Cool. Thanks for feedback. I will add that as a default option. That and an ending cut scene and I should be done with this game :D!!! maybe some sound effects too...

I thought you said there was only one level so far?

Response to The Flash 'Reg' Lounge 2013-03-11 23:28:36


At 3/11/13 08:47 PM, GeoKureli wrote:
At 3/11/13 08:45 PM, swishcheese wrote: Thanks man. Cool. Thanks for feedback. I will add that as a default option. That and an ending cut scene and I should be done with this game :D!!! maybe some sound effects too...
I thought you said there was only one level so far?

No, no. I have all of them complete. I just put that up as a demo to show everybody (don't want everyone completing all the levels before the game is released). I'll probably need some tester soon as well. I can never get myself to start the cut scene tho cause I want it to be badass and Im not the greatest artist. That cut scene and some other little things what holding me back from releasing. For some reason when I make "place holder art" I take my time trying to make it look as good as possible cause I am OCD about it. Then I end up saying, "ehh, art is good enough, I do not need an artist".

I also have to add medals and a score board. Do you add those after you get a sponsor tho?? I was thinking of trying to go on FGL, etc to get it published. I would like for NG to sponsor it tho. Does NG do sponsorships or do they just give you the in game ads?? Or am I crazy and is this game not that good enough for sponsorship?? Idk, guess I'll address it when I get there, maybe this attitude is why I have been making this game for soooo longgg. lol.


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Response to The Flash 'Reg' Lounge 2013-03-12 00:01:40


At 3/11/13 11:28 PM, swishcheese wrote: No, no. I have all of them complete.

Sweet!

I was thinking of trying to go on FGL

What's FGL?

Also, I spent a long time compiling a list of sites that will pay for games. There's no reason to submit your game to one site unless they sponsor you, even still you might make more by submitting it on multiple sites. I'll shorten the list to brief descriptions.

Newgrounds and Kongregate pay you for traffic (link for details and percentages). you can put your own ads using the newgrounds api, or you can use mochimedia on any site. ArmorGames offers sponsorships for finished games. If they sponsor you, you can still submit your games elsewhere, I'm not sure if they offer exclusive sponsorships. Kongregate has weekly and monthly cash prizes for games as well.

Response to The Flash 'Reg' Lounge 2013-03-12 00:06:41


At 3/12/13 12:01 AM, GeoKureli wrote: What's FGL?

Flash Game(or Gaming) License. check it out

Basically from what I know about it is, you setup an account then post your game. Then sponsors bid on your game with different offers and you can choose the offer you like the best.

And thanks a lot for the links and info, it's much appreciated!!


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Response to The Flash 'Reg' Lounge 2013-03-12 00:21:48


At 3/12/13 12:06 AM, swishcheese wrote: Flash Game(or Gaming) License. check it out

Sweet! Thanks for the info, apparently FGL has non-exclusive offers as well, so you can distribute your game elsewhere too.

Response to The Flash 'Reg' Lounge 2013-03-12 14:40:27


I can't see the demo :(


- Matt, Rustyarcade.com

Response to The Flash 'Reg' Lounge 2013-03-12 17:33:32


At 3/12/13 02:40 PM, Rustygames wrote: I can't see the demo :(

Really?? Were you logged in when you tried to view it?? Its restricted to ng users. Did you see the intro then gray screen?? And what browser? Sorry for all the questions. lol.


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Response to The Flash 'Reg' Lounge 2013-03-12 18:49:14


At 3/12/13 05:33 PM, swishcheese wrote:
At 3/12/13 02:40 PM, Rustygames wrote: I can't see the demo :(
Really?? Were you logged in when you tried to view it?? Its restricted to ng users. Did you see the intro then gray screen?? And what browser? Sorry for all the questions. lol.

Ah yeah NG logged out. Silly me.

I just get this error when I run it (I have the debug player installed you see)

SecurityError: Error #2149: Security sandbox violation: http://www.newgrounds.com/dump/draw/6b7d90d9e7bc68e05e080ace 0463c267 cannot make fscommand calls to http://www.newgrounds.com/dump/item/6b7d90d9e7bc68e05e080ace 0463c267 (allowScriptAccess is never).
at FSCommand$/_fscommand()
at global/flash.system::fscommand()
at KeyBoardHandler$/init()[C:\Users\travis\Documents\TileBasedG ame\src\KeyBoardHandler.as:27]
at Main/init()[C:\Users\travis\Documents\TileBasedGame\src\Main .as:130]
at Main/show()[C:\Users\travis\Documents\TileBasedGame\src\Main .as:116]


- Matt, Rustyarcade.com

Response to The Flash 'Reg' Lounge 2013-03-12 19:21:52


At 3/12/13 06:49 PM, Rustygames wrote:
At 3/12/13 05:33 PM, swishcheese wrote:
At 3/12/13 02:40 PM, Rustygames wrote: I can't see the demo :(
Really?? Were you logged in when you tried to view it?? Its restricted to ng users. Did you see the intro then gray screen?? And what browser? Sorry for all the questions. lol.
Ah yeah NG logged out. Silly me.

I just get this error when I run it (I have the debug player installed you see)

SecurityError: Error #2149: Security sandbox violation: http://www.newgrounds.com/dump/draw/6b7d90d9e7bc68e05e080ace 0463c267 cannot make fscommand calls to http://www.newgrounds.com/dump/item/6b7d90d9e7bc68e05e080ace 0463c267 (allowScriptAccess is never).
at FSCommand$/_fscommand()
at global/flash.system::fscommand()
at KeyBoardHandler$/init()[C:\Users\travis\Documents\TileBasedG ame\src\KeyBoardHandler.as:27]
at Main/init()[C:\Users\travis\Documents\TileBasedGame\src\Main .as:130]
at Main/show()[C:\Users\travis\Documents\TileBasedGame\src\Main .as:116]

ahhh, yes yes. I shld get that debugger. I fixed that error a lil whiles ago (pain in ass finding, wouldve been helpful with that debugger). Here is link to new demo (i put it into a project)


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Response to The Flash 'Reg' Lounge 2013-03-12 23:43:50


anyone up for a new Flash game?


Programming stuffs (tutorials and extras)

PM me (instead of MintPaw) if you're confuzzled.

thank Skaren for the sig :P

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Response to The Flash 'Reg' Lounge 2013-03-13 06:59:07


At 3/12/13 11:43 PM, egg82 wrote: anyone up for a new Flash game?

I was looking at that yesterday. Me likey very much


- Matt, Rustyarcade.com

Response to The Flash 'Reg' Lounge 2013-03-13 20:10:42


so it's been spring break for the last week, and I still have over half a week left (yay, awesome scheduling!)

what have I accomplished in this time?
1. Watched a ton of youtube videos
2. Played a ton of games
3. Played around with Netbeans a little before going back to more games

yepp. Pretty productive week :D


Programming stuffs (tutorials and extras)

PM me (instead of MintPaw) if you're confuzzled.

thank Skaren for the sig :P

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Response to The Flash 'Reg' Lounge 2013-03-13 20:29:55


At 3/13/13 08:10 PM, egg82 wrote: so it's been spring break for the last week, and I still have over half a week left (yay, awesome scheduling!)

what have I accomplished in this time?
1. Watched a ton of youtube videos
2. Played a ton of games
3. Played around with Netbeans a little before going back to more games

yepp. Pretty productive week :D

Mine starts after my 3 tests tomorrow. 4 day weekend every weekend isn't enough of a break right now x.x

This one class is making me start to hate my major...I was in the lab with my group for 10 hours on Monday building this device, and of course something happens and it doesn't work today in class. Of course I get blamed even though the code worked before and after the test >.> At least once this class is over, my major gets interesting to me again.

Though I am planning on taking only programming classes next semester, fuck building physical things

Response to The Flash 'Reg' Lounge 2013-03-13 20:57:41


I just realized the hotel we booked for GDC has a big problem where there's a shitton of homeless people outside doing drugs and bad things.

Guys help I don't wanna be killed and raped and do drugs D:

Response to The Flash 'Reg' Lounge 2013-03-13 21:05:33


At 3/13/13 08:57 PM, 4urentertainment wrote: I just realized the hotel we booked for GDC has a big problem where there's a shitton of homeless people outside doing drugs and bad things.

Guys help I don't wanna be killed and raped and do drugs D:

Just do what I did when I did the second time I went to GDC: get drunk and smoke weed with them. Best job interview ever.

Response to The Flash 'Reg' Lounge 2013-03-14 09:20:09


Lmao job interview with a homeless person is a really funny concept.

I'm at GDC and Flashgamesummit for the first time this year.

Response to The Flash 'Reg' Lounge 2013-03-14 16:33:06


At 3/14/13 09:20 AM, I-smel wrote: Lmao job interview with a homeless person is a really funny concept.

I'm at GDC and Flashgamesummit for the first time this year.

Actually the job interview was with people I met at GDC, and they paid for the weed.

Response to The Flash 'Reg' Lounge 2013-03-15 05:16:47


At 3/14/13 09:20 AM, I-smel wrote: Lmao job interview with a homeless person is a really funny concept.

I'm at GDC and Flashgamesummit for the first time this year.

Awesome. You should come check out Concerned Joe at GDC Play. We're at booth 9, right in the first row at the entrance.

Also I wanna shake your hand cuz you're awesome and stuff.

At 3/14/13 04:33 PM, GeoKureli wrote: Actually the job interview was with people I met at GDC, and they paid for the weed.

So how was your GDC experience? Aside from the weed.

Response to The Flash 'Reg' Lounge 2013-03-15 12:54:58


At 3/15/13 05:16 AM, 4urentertainment wrote: So how was your GDC experience? Aside from the weed.

I won a ps3, I turned that down job, one year I met Glaiel. Next time I go, I want to submit a game to the IGF

Response to The Flash 'Reg' Lounge 2013-03-15 15:04:52


At 3/15/13 01:44 PM, Innermike wrote: When is the James Gam then? I thought it was going to be sometime this month.

I asked Tom if it'll be soon and he said yeah. No idea when soon is, though.

Response to The Flash 'Reg' Lounge 2013-03-17 16:22:32


oh god GDC is in a week

let the liver preparation begin

Response to The Flash 'Reg' Lounge 2013-03-18 11:30:04


This thread is still alive!


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