At 1/28/13 06:32 AM, PSvils wrote: Wut r the actionscripts for multi player again?
in the actionscripts 2.0 right?
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At 1/28/13 06:32 AM, PSvils wrote: Wut r the actionscripts for multi player again?
in the actionscripts 2.0 right?
At 1/28/13 11:25 AM, MrRandomist wrote: in the actionscripts 2.0 right?
I thought about making that joke, but can't tell if serious....
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At 1/28/13 11:25 AM, MrRandomist wrote: in the actionscripts 2.0 right?Yess. i dont want actionscripts 3 crap.
on (release){
var apple:Map = new Integer("Multiplayer")
parent.parent.parent.root.parent.gotoAndPlay(apple, "start")
duplicateMovieClip(this)
}
Make sure you put that code somewhere on a button nested within a MovieClip called "superbutonst4rt" or else it won't work.
At 1/28/13 12:43 PM, Mattster wrote: on (release){
var apple:Map = new Integer("Multiplayer")
parent.parent.parent.root.parent.gotoAndPlay(apple, "start")
duplicateMovieClip(this)
}
Make sure you put that code somewhere on a button nested within a MovieClip called "superbutonst4rt" or else it won't work.
lolled
At 1/28/13 12:43 PM, Mattster wrote: on (release){
var apple:Map = new Integer("Multiplayer")
parent.parent.parent.root.parent.gotoAndPlay(apple, "start")
duplicateMovieClip(this)
}
Make sure you put that code somewhere on a button nested within a MovieClip called "superbutonst4rt" or else it won't work.
Brilliant.
At 1/28/13 12:43 PM, Mattster wrote:
on (release){
var apple:Map = new Integer("Multiplayer")
parent.parent.parent.root.parent.gotoAndPlay(apple, "start")
duplicateMovieClip(this)
}
Make sure you put that code somewhere on a button nested within a MovieClip called "superbutonst4rt" or else it won't work.
lol :D
now to codes my sonic sprites.
At 1/28/13 03:28 PM, MrRandomist wrote: lol :D
now to codes my sonic sprites.
And my madness sprites lol
At 1/28/13 04:02 PM, Spysociety wrote:At 1/28/13 03:28 PM, MrRandomist wrote: lol :DAnd my madness sprites lol
now to codes my sonic sprites.
How to get madness sprites?
My first ever flash project was a sprite movie about megaman. I still regard it is as my magnum opus, and I've never been able to top it. Check it out. It's on my NG account. Warning: Extremely high brow
At 1/29/13 01:25 PM, PrettyMuchBryce wrote: My first ever flash project was a sprite movie about megaman. I still regard it is as my magnum opus, and I've never been able to top it. Check it out. It's on my NG account. Warning: Extremely high brow
i really like the explosion effects :D
So, it has been another year and I was wondering if anyone here still remembers me :)?
At 1/31/13 07:40 PM, Inglor wrote: So, it has been another year and I was wondering if anyone here still remembers me :)?
Yes, yes I do.
At 1/31/13 07:40 PM, Inglor wrote: So, it has been another year and I was wondering if anyone here still remembers me :)?
Yup
At 1/31/13 07:40 PM, Inglor wrote: So, it has been another year and I was wondering if anyone here still remembers me :)?
I remember your name, no idea who you are though :D
I just deleted about 500 whitespace and single brace lines from my classes...not sure why I did that
At 1/28/13 12:43 PM, Mattster wrote: on (release){
var apple:Map = new Integer("Multiplayer")
parent.parent.parent.root.parent.gotoAndPlay(apple, "start")
duplicateMovieClip(this)
}
Make sure you put that code somewhere on a button nested within a MovieClip called "superbutonst4rt" or else it won't work.
You're trolling, right? It's not very funny. Apparently, you just confused PSvils.
At 2/2/13 04:20 AM, FlyingColours wrote: You're trolling, right? It's not very funny. Apparently, you just confused PSvils.
I couldn't help but smile at that.
At 2/2/13 05:59 AM, 4urentertainment wrote:At 2/2/13 04:20 AM, FlyingColours wrote: You're trolling, right? It's not very funny. Apparently, you just confused PSvils.I couldn't help but smile at that.
Upon re-reading, I realised PSvils was being ironic too, and he wasn't really confusing AS and C++ stuff. Well, no wonder why you smiled.
By the way, I looked at the code again and there was only one real error in it:
1) on(release) is bad practice, but not illegal. Same goes for the lack of semicolons.
2) Map could be a subclass of Integer. In the constructor of the Integer class, each character the 'Multiplayer' string will be converted into its ASCII code and into an integer.
3) The lack of underscores before _parent and _root were intentional. Those are, in fact, dynamic properties of the button, and have nothing to do with nesting MovieClips.
4) The global gotoAndPlay function doesn't allow passing variables into the scene name, but this rule was not violated because gotoAndPlay was a method of the class of parent.parent.parent.root.parent, and not the global function.
5) The only real error was duplicateMovieClip. We know that the button is located inside a MovieClip, and AS2 doesn't support method overloading, so there can't possibly be a duplicateMovieClip with one parameter.
At 2/2/13 08:27 AM, FlyingColours wrote: Upon re-reading, I realised PSvils was being ironic too, and he wasn't really confusing AS and C++ stuff. Well, no wonder why you smiled.
By the way, I looked at the code again and there was only one real error in it:
Is this still part of the joke?
I don't get it.
At 2/2/13 03:30 PM, Sam wrote: Is this still part of the joke?
I don't get it.
What part of the joke? I was defending the joke!
At 2/2/13 08:27 AM, FlyingColours wrote: By the way, I looked at the code again and there was only one real error in it:
The code block I posted was just a tribute to all those terrible habits that AS2 got people into. I've noticed so many topics about people having issues with AS2, or they are throwing code everywhere, no classes etc... So I compiled some of my favourites into a little segment.
I really wasn't thinking at all when writing it, which I notice is even clearer now due to the lack of underscores. It goes to show that I don't remember anything about AS2 besides "on(func){}" xD
At 1/31/13 10:23 PM, Spysociety wrote:At 1/31/13 07:40 PM, Inglor wrote: So, it has been another year and I was wondering if anyone here still remembers me :)?Yup
At 1/31/13 08:42 PM, Sam wrote:At 1/31/13 07:40 PM, Inglor wrote: So, it has been another year and I was wondering if anyone here still remembers me :)?Yes, yes I do.
Cool, I'll be back in another year, apperantly Toast is still here too :) No sign of any Denvish or NegativeOne or schorhr or AfroNinja or Luis or jmtb or Glaiel or anyone else though, hmmm
At 2/4/13 01:23 PM, Inglor wrote: Cool, I'll be back in another year, apperantly Toast is still here too :) No sign of any Denvish or NegativeOne or schorhr or AfroNinja or Luis or jmtb or Glaiel or anyone else though, hmmm
Toast, yes.
Denvish, no.
NegativeOne, no.
schorhr, no.
AfroNinja, yes.
Luis, yes.
Glaiel, yes.
From what i've seen.
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
At 2/4/13 01:23 PM, Inglor wrote: Cool, I'll be back in another year, apperantly Toast is still here too :) No sign of any Denvish or NegativeOne or schorhr or AfroNinja or Luis or jmtb or Glaiel or anyone else though, hmmm
Luis pokes his sombrero in occasionally. Glaiel shows up every other page; he's probably busy rolling in cash after the Closure greenlight.
At 2/4/13 01:33 PM, MSGhero wrote: Luis pokes his sombrero in occasionally. Glaiel shows up every other page; he's probably busy rolling in cash after the Closure greenlight.
And playing DotA, apparently.
At 2/4/13 05:31 PM, Sam wrote:At 2/4/13 01:33 PM, MSGhero wrote: Luis pokes his sombrero in occasionally. Glaiel shows up every other page; he's probably busy rolling in cash after the Closure greenlight.And playing DotA, apparently.
im busy cloning minecraft
At 2/4/13 06:40 PM, Glaiel-Gamer wrote:At 2/4/13 05:31 PM, Sam wrote:im busy cloning minecraftAt 2/4/13 01:33 PM, MSGhero wrote: Luis pokes his sombrero in occasionally. Glaiel shows up every other page; he's probably busy rolling in cash after the Closure greenlight.And playing DotA, apparently.
I will poke in now more regularly, now that jim has enabled the forum reply feed. I really should make more of a habit of coming in here. On the topic of flash. I was thinking about something today, during my last trip to London I had a chance to speak to the 'newer' talent on newgrounds (mostly on the art side this time) and how they fit into the newgrounds/flash ecosystem and what sort of opportunities they were involved in or seeing both from a business and enthusiast point of view and I was kind of suprised at how veterans on our animation end / people like Weebl, ebolaworld, oney, etc have been collaborating with and taking in newer artists to help out on new and existing franchises. It's always nice to see the system having a cascading effect, where as you grow as a professional you go back to your roots and help out the next generation. So my thought is, does that happen on the programming side at all? Or is that side very silo-oriented? I guess if anything, this particular lounge is a good testament of programmers still keeping a pulse on things even if you arent actively even using flash or in the thick of the portal/etc.
Also hi Inglor
None
At 2/5/13 12:27 PM, Luis wrote: So my thought is, does that happen on the programming side at all? Or is that side very silo-oriented? I guess if anything, this particular lounge is a good testament of programmers still keeping a pulse on things even if you arent actively even using flash or in the thick of the portal/etc.
programmers in general are usually very competitive when it comes to programming itself, and as such we tend to try to 1-up eachother constantly (which helps the people who aren't new but still have a lot to learn) - however, we recognize when people are new, and most of us try to help out as much as possible.
personally, I don't think of myself as an excellent teacher (I tend to get frustrated and annoyed fairly easily. Stupidity and willful ignorance are my buttons, there) but I do what I can. I know that there are quite a few others with much more tolerance than I helping people to grow on a more personal level (I learned OOP basics via FlashDevelop and AS3 from MintPaw)
though we do try to go outside every now and again, we also need to keep up with the pace of technology and thus we usually have our hands full with jobs, projects, and learning; simply put: we don't get out much, so you don't tend to see us being social butterflies.
this is all my perspective, though, so it's mostly opinion-based.
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
At 2/5/13 12:46 PM, egg82 wrote:At 2/5/13 12:27 PM, Luis wrote: So my thought is, does that happen on the programming side at all? Or is that side very silo-oriented? I guess if anything, this particular lounge is a good testament of programmers still keeping a pulse on things even if you arent actively even using flash or in the thick of the portal/etc.programmers in general are usually very competitive when it comes to programming itself, and as such we tend to try to 1-up eachother constantly (which helps the people who aren't new but still have a lot to learn) - however, we recognize when people are new, and most of us try to help out as much as possible.
personally, I don't think of myself as an excellent teacher (I tend to get frustrated and annoyed fairly easily. Stupidity and willful ignorance are my buttons, there) but I do what I can. I know that there are quite a few others with much more tolerance than I helping people to grow on a more personal level (I learned OOP basics via FlashDevelop and AS3 from MintPaw)
though we do try to go outside every now and again, we also need to keep up with the pace of technology and thus we usually have our hands full with jobs, projects, and learning; simply put: we don't get out much, so you don't tend to see us being social butterflies.
this is all my perspective, though, so it's mostly opinion-based.
No thats very valid. I suppose its a different world altogether, like in the art world you can have someone new be open to doing 'grunt-work' like in-betweens and backgrounds. I suppose programming is a different beast altogether where you cant just leave big gaps in your code and have somone new 'replicate' or fill in the blanks lol.
So maybe its just not practically possible or efficient.
None
At 2/5/13 12:50 PM, Luis wrote: No thats very valid. I suppose its a different world altogether, like in the art world you can have someone new be open to doing 'grunt-work' like in-betweens and backgrounds. I suppose programming is a different beast altogether where you cant just leave big gaps in your code and have somone new 'replicate' or fill in the blanks lol.
So maybe its just not practically possible or efficient.
one of the perks of an OOP language is that you can have many people working on many different things and have a fluid product at the end. I'm not going to say it's easy to do so (it still requires a lot of communication) but it is possible. However, indie developers don't usually do this for various reasons; you tend to see this in large corporations.
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
If there is such a thing in the world of programming as getting a newbie to do grunt-work to help out with menial time-consuming tasks, then it is without doubt much more uncommon than in the world of art & graphics, if only for the fact that I have never even conceived of such a scenario.
You touch on an interesting subject here of "going back to your roots". In my personal habits, there is definitely a parallel to this. Whether it be in mathematics, programming, or competitive sports, I always like to keep an eye out for new people - see if I can spot someone smart, with potential. It's always very tempting to try and create a "mini me". I'm often attracted to new people who show a lot of intelligence but maybe aren't very hard-working, or very successful for that matter. But it's not like I'll high five them and congratulate them for being lazy and inconsequential like me, instead I often like to be strict with them and try to steer them away from things that went wrong for me in my own journey. [1]
I've had several cases like this to some extent. Usually someone 1-2 years younger than me who I'd like to see becoming my self that I hoped for. In school there was a kid who I found to be pretty smart, I'd often challenge him with math problems and logic riddles and it was very satisfying. In starcraft I had two cases of players younger than I that I tried to nourish. As for having a mentor, I don't think I've ever had one and I think I could've really used one in math. At some point I felt like Gust was sort of trying to mentor me; at some points he'd give me problems to work on, and sometimes he'd teach me random math things he found cool, before I even got interested in mathematics.
I get a very strong feel that Gust is also one of these people that wants to find a younger version of himself and grow him. He was pretty infamous for being a jerk to almost everyone, surrounding himself with a select group of people that he found worthy of intellectual exchange. Or at least that's what it looked like to me. All I really know is that he made good friends with delta.
This is also the mentality I lived with most of the time, maybe because I read Ender's Game too many times as a child. Regardless, it didn't really take off for me, I never really had more than one friend at any given time in whose abilities I had high trust.
[1]So... in other words, with the strong emphasis on "steering them away from things that have gone wrong for myself" aside, this is also called .. the mentor & student relationship. This is something I see to be very common in mathematics. I suspect it is significantly less common in the general field of "programming" if not only because it's much less academic and more chaotic and free. and also more money-driven rather than driven by the pursuit for knowledge.
I annotated my own post because I couldn't figure out where to fit this last paragraph.
I think this should sum up my take on the "nurturing new talent" subject.