That moment when you've been on a coding roll, and Pandora trolls you with 10 bad songs in a row, and you can't focus any more...
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That moment when you've been on a coding roll, and Pandora trolls you with 10 bad songs in a row, and you can't focus any more...
At 10/13/12 10:32 PM, MSGhero wrote: That moment when you've been on a coding roll, and Pandora trolls you with 10 bad songs in a row, and you can't focus any more...
I has a vlc playlist for coding :3
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
Game Libraries
Can we do bold for subjects again? :(
Just out of curiosity, how many people here use game libraries (Flixel, FlashPunk...) to go about their creations? Obviously things like physics and 3D graphical engines in the scale you see them in libraries are too big to tackle just for a single project so there's more incentive to use them. However, the features that Flixel present (Cameras, collisions, tilemaps, path finding and particles) are usually the aspects of a game that are fun to do and perfect.
Everyone please play this, and if anything spawns in the middle of a tree then tell me.
Also if you finish it then tell me.
At 10/14/12 11:18 AM, I-smel wrote: Everyone please play this, and if anything spawns in the middle of a tree then tell me.
Also if you finish it then tell me.
I died with 2 circles left to collect. The game has a nice atmosphere and the difference between inside and outside is properly executed.
The first time I was randomly wandering through the forest and the game felt more mysterious that way, when I discovered it was a matter of finding the spheres it became more focused on finding an optimal strategy to find all the spheres.
Later I noticed the spheres started to move towards me as if I was looking for eggs in the forest that hatched in the warmth and safety of my own home. I'm going for another round to see what happens if I collect them all.
This game has caught my attention in a positive way.
...
"Ya gone done it"
OK I've collected all 5 of them, was hoping for something special to happen but it didn't. Nevertheless it was a good little experience. To make this game better I would add some element of surprise, something the player cannot predict, overall great job on it.
I don't know what should happen when you get all of them :/
At 10/14/12 11:18 AM, I-smel wrote: Everyone please play this, and if anything spawns in the middle of a tree then tell me.
Also if you finish it then tell me.
Nothing spawned in the middle of a tree, however:
-Orbs/Trees spawn around the cabin, and are visible even when you are inside of it
-A tree spawned right in front of the door D:
-I swear it's rigged, I am yet to find a 5th orb! :P
Love the game, really cool concept and really well executed :D
At 10/14/12 11:55 AM, I-smel wrote: I don't know what should happen when you get all of them :/
They form to make one giant "thing" which then kills the player >:D
At 10/11/12 06:13 PM, PrettyMuchBryce wrote: Shoot the stick celebrity Dress up tribute Demo trailer
This might have been a more manageable theme with my lack of time this weekend
At 10/14/12 06:57 AM, Sam wrote: Just out of curiosity, how many people here use game libraries (Flixel, FlashPunk...) to go about their creations? Obviously things like physics and 3D graphical engines in the scale you see them in libraries are too big to tackle just for a single project so there's more incentive to use them. However, the features that Flixel present (Cameras, collisions, tilemaps, path finding and particles) are usually the aspects of a game that are fun to do and perfect.
I'm using away3D, TweenLite, ASQL and Starling for my current project.
Most projects I use TweenLite and Starling.
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
so i've discovered that all AS3 applications can use the Socket and SecureSocket classes, but only AIR applications can use the ServerSocket class.
looks like i'll be able to submit Gold of Odin to NG, after all. The difference is the web and mobile versions won't be able to become a server.
i'm fine with that.
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
At 10/16/12 03:17 PM, egg82 wrote: so i've discovered that all AS3 applications can use the Socket and SecureSocket classes, but only AIR applications can use the ServerSocket class.
looks like i'll be able to submit Gold of Odin to NG, after all. The difference is the web and mobile versions won't be able to become a server.
i'm fine with that.
You need to send a certificate from the server for flash to do the serversocket stuff
i'll save you the work
At 10/16/12 05:40 PM, Glaiel-Gamer wrote: You need to send a certificate from the server for flash to do the serversocket stuff
not quite. If you try and use the ServerSocket class without AIR, it'll come up with a whole bunch of errors because it doesn't exist outside of the airglobal.swc
http://pastebin.com/5NCP0CAV
good job, it's pretty much like mine - so what's the whole domainpolicy function for, anyway?
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
At 10/14/12 06:57 AM, Sam wrote: Game Libraries
I use Flixel a good bit and most everyone uses TweenLite if you count that.
Flash CS6 spritesheet export is pretty awesome (artist has it, not me sadly :(). I have it set up so that the character class takes in its spritesheet, and you add "animations" (name, an array of rects gotten from the XML, fps) and then play the animation based on the name. I think it was ND2D where I saw something similar, but I haven't looked at that framework in a while, so I don't remember. Only problem now is flipping the tiles, but I'll probably just .draw() the input spritesheet flipped. And the GJ8 musician is getting his monitor looked at tomorrow, so hopefully he can get started so we can be done before Halloween (please?).
What are YOU working on?
At 10/16/12 08:57 PM, MSGhero wrote: What are YOU working on?
procrastinating working on GoO by doing my homework :P
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
At 10/16/12 08:57 PM, MSGhero wrote: What are YOU working on?
I just released one game to FGL about a week ago, still watching that, Tumble Towers 2
And tonight I'm about to release Slime's Cake Quest to FGL tonight, an expansion from my Game Jam game.
What do ya guys think?
Not playable without an FGL dev account.
At 10/16/12 06:28 PM, egg82 wrote: good job, it's pretty much like mine - so what's the whole domainpolicy function for, anyway?
flash requires it to make a connection. I forget the exact restrictions, but it was definitely needed
At 10/17/12 12:40 AM, Glaiel-Gamer wrote: flash requires it to make a connection. I forget the exact restrictions, but it was definitely needed
huh, that's odd. I'll take a closer look at it, but i'm pretty sure the same effect is achieved with the Security.allowDomain() and Security.allowInsecureDomain() functions - at least, that's how I see it.
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
At 10/17/12 08:06 AM, egg82 wrote: huh, that's odd. I'll take a closer look at it, but i'm pretty sure the same effect is achieved with the Security.allowDomain() and Security.allowInsecureDomain() functions - at least, that's how I see it.
When flash opens a socket to a server, it first need to ask the server 'is it OK if I talk to you?'. This is required in the sandbox, so if you debug locally it'll be different from trying it out on a browser. Why they did this is a mistery to me still, I guess flash ads could be used for DOS attacks or something..
Quick tip, if you don't want the flash to scan all the ports on your server for the policy file add this line before you attempt to connect:
Security.loadPolicyFile("xmlsocket://" + SERVER_HOST + ":" + SERVER_PORT_POLICY);
At 10/17/12 12:23 PM, Innermike wrote: Sup homies, zrb finish his forest game yet?
woah I remember that guy, he hasnt posted anything since march 5th 2011.
sadface
Wow this light thing looks really accurate and capable. How come people like you only ever make prototypes and not games!?
It always amazes me how much information a dot or cross product gives. It never occurred to me that it could tell you about the winding of a polygon. I'd love to see the complete source :D
...Mainly because those vectors out of context are confusing, and I've never used the alpha params of copyPixels.
At 10/17/12 12:55 PM, Sandremss128 wrote: Security.loadPolicyFile("xmlsocket://" + SERVER_HOST + ":" + SERVER_PORT_POLICY);
and here I thought I was actually somewhat decent with servers :P
so I combined the two ideas, and i'm pretty sure that wasn't the correct thing to do (well, I kinda figured it wouldn't work the way I thought it would when I started coding it, but...)
what i've got is the loadPolicyFile function pointing to the server on port 7679. The server listens on port 7679 with a regular ServerSocket (I assume this is mistake number 1. It needs an XML socket instead, perhaps?) and responds with:
e.target.writeUTFBytes("<cross-domain-policy><allow-access-from domain=\"*\" to-ports=\"" + _config.port + "\"/></cross-domain-policy>");
e.target.writeByte(0);
e.target.flush();
it could also be the fact that it doesn't load the policy file until it needs it, and that i'm worrying over nothing, but I figure it's better to be safe than sorry.
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
I haven't seen Gust in a long time, but yes I do miss his psuedo code reviews. Also I do agree with Mike that there is something magical about the people that come in this forum as opposed to something like tigsource. Theres less douchiness and more just honest building.
At 10/18/12 09:09 PM, Innermike wrote:Side side note: Do Toast, citricsquid, Gust, or Kurt-Cocain(I think) come here anymore?
I dunno about the rest, but critic and Kurt chill in the Programming Forum.
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
At 10/18/12 09:12 PM, PrettyMuchBryce wrote: I haven't seen Gust in a long time, but yes I do miss his psuedo code reviews. Also I do agree with Mike that there is something magical about the people that come in this forum as opposed to something like tigsource. Theres less douchiness and more just honest building.
People laugh at me when I say ng community is pretty good, especially compared to tigsource. I'll take poop jokes and dick jokes over the type of anger and hate on tigs any day of the week.
At 10/18/12 09:14 PM, egg82 wrote: Kurt
Kirk*
as in Kirk-Cocaine
that was a derp moment on my part.
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
At 10/18/12 09:09 PM, Innermike wrote:
Holy SHIT you're alive!!1
What have you been up to?
At 10/18/12 09:09 PM, Innermike wrote:At 9/27/12 03:51 PM, Glaiel-Gamer wrote:Not surprised, I'm pretty sure 90% of the people here are friggin' geniuses. I remember being 14 and reading some of the threads you started when you were the same age and being like "Whaaaaaaa?"At 9/27/12 01:36 AM, 4urentertainment wrote: Also, to Glaiel, where you working on Closure full time or were you in college or something?Dropped out of college in 2010 to work on it full time when we got funding (from the behemoth actually, woo newgrounds)
The thing I always loved about NG is it had so much character, every other site on the internet was just samey web 2.0 politically correct smiles and neatly trimmed lawns, sure it may have had more flame wars than Kirupa or more swearing than... anywhere but it that's what made it special. Like, I learned to love the user levels instead of custom icons, in the reg lounge I pretty knew who was who just by seeing the level and aura, now it's seriously downplayed. This new system is more common and 'correct' or whatever but I liked how set in its ways this place was, I think the thing that really signifies my detachment from NG is the fact chat exists now. The old static chat page was like Newgrounds mythology or some shit y'know?
Aaaanyway, it's like 2am here, I'm going to go to bed.
Side note: this is the only site where I'd write this much on a whim.
Side side note: Do Toast, citricsquid, Gust, or Kurt-Cocain(I think) come here anymore?
Hmm, now that you mention it I posted less than 30 times in the last year, and my last 60 posts go all the way back to 2010. Quite a difference from the 7,200 posts I accumulated in 2005-2006. Either way - to answer the question: as per the reason I am surprised by my very low number of posts lately, I actually visit the reg lounge on a regular basis, and read almost all the crap you guys write in here. Probably one of the bigger reasons I post less now is because there aren't(or i don't get involved in) casual conversations around here so much. Only programming related things. And I'm not all too involved in programming, either. Looking back several years ago, we had immeasurably more spam and random chatter. And then in 2008-2009 it calmed down but we still had a solid reg base of the 2004-2006 regs, and we'd have conversations and debates about politics, programming, math etc.
With all the talks about this NG, this forum, and the reg lounge slowly dying over the last couple of years, one thing I find remarkable is how much this place matured. Interestingly I feel like the reg lounge matured with me. I am embarrassed to look at my 05-06 posts, but still, back then my retarded behavior and immaturity kinda fit in well within the community we had, and even though I was probably despised by some of the older more mature users, I feel like I was kinda popular back then and we were having a good time. I was not the only spammer and idiot. We were many. There was a large number of 12-13 year old regs back then. If I'm not mistaken, some of you newer guys are 14-15, or at least you were when you became regulars. But nowadays if someone comes over with obviously poisonous spam, they just don't get any attention, and very quickly we don't see them anymore.
I'm happy that this place changed, arguably for the better. New people who come here at a young age and stay here can benefit from a nurturing environment.
Ah ... It's been 2 hours since I opened this page to write this post, and in the midst of writing I have gone through waaay too many old posts and the post history of my account and the reg lounge to come back to a concise point. I guess I'll finish responding to you, briefly. I agree NG had (has) a lot of character as an online community. Genius is a strong word, but there were definitely a bunch of very smart, probably precocious kids. I see even today some of you younger guys are doing very impressive technical work in programming. In older days, people were much less efficient in programming and development, but we had smart kids who were doing very impressive original work, built purely from their math and mechanics knowledge. As for Gust, I'm pretty sure he browses this place from times to times. He has an alt that he was occasionally using. Surprisingly he is the one who changed the least, I was very shocked when I talked to him recently after a very very long time of not seeing him, and he used the word faggot several times during our chat :P