really fun discussion to read, thanks for making the reg lounge an interesting place for these last couple of days
i've been away from computer science way too long, forgot how fun it is
really fun discussion to read, thanks for making the reg lounge an interesting place for these last couple of days
i've been away from computer science way too long, forgot how fun it is
Yay, I started an argument on a forum!
NG.cred++
@P: It was funkily going a longer alternate route to the same node because of int or whatever. Through the node to the right then to the middle one is shorter than to the left then middle, but it would show the left path as shorter occasionally. It's fixed now.
@fix: I looked into collab diff, but (maybe) I'll add something like a personality to the chasers. Like an old lady mishears your location and wanders off in a different direction instead of heading toward you. Or people hear a rumor of where you're at and head there, while you run somewhere else.
And as far as visible: I have it set so that one node can only check the nodes that it can "see." Like the green one can only "see" the one to its left and right and, therefore, only checks those two.
@Sand: Read the last two lines of ^^^. I can't have every node be able to "see" the blue dot all the time.
At 10/20/11 03:48 PM, PSvils wrote: Not argument, discussion ;)
I feel like some people were discussing, and others were arguing.
Has anyone found an ND2D tutorial yet? Since I SUCK at perspective drawing, my poor A* will have to wait until I figure out 2.5D perspective. I'm thinking 2D platformer so I can learn NAPE.
At 10/20/11 12:56 PM, Toast wrote: really fun discussion to read, thanks for making the reg lounge an interesting place for these last couple of days
Yes, very very much.
Still in the idea phase, but a street view would have a limited periphery (which I may or may not want), and a top-down aerial view would just be the tops of everyone's heads. Coolsauce on the link, I'll check it out.
I gave up on Molehill when I saw drawing a colored and rotated rectangle took 60 lines of code (not my style). What years are your laptops from? I think 3D support or whatever was added starting in '09. 2nd to last .SWF here will tell you if 3D rendering is turned off
Acceleration support does look shabby. I'm sure they have some reasonable grounding for why they disabled the drivers they did (three out of three of your computers?), but it makes it quite unusable.
Given by how you were excited about the release of this but not Unity (..IIRC), I'd say you're a bit oblivious to HOW FUCKING INCOMPETENT Adobe is.
Unity is better in every way, from graphics support to API design to language choice to script performance. The runtime installs instantly and the IDE is free.
Do you see what Unity is going for?
Meanwhile Adobe's big platform additions (10.1 was it?), the amazing typed vectors and byte access bytecodes, often manage to be slower than normal array access. Facepalm.
The opcodes apparently really are like 10x slower than the actual eg. C operations. No words.
At 10/21/11 12:33 PM, PSvils wrote: Mine's pretty new, and yes, from my own tests on the desktop too, it runs in software, not hardware... :/
And if you want a 2.5D effect, why would you use ND2D? That's just for 2D rendering. If you want some 3D/effect, then get down with Away3D or something. I have a cool idea for a project where I will probably pick that up.
Nuuuuuuuuu I wanted to learn ND2D for the 2D platformer, which I'll prolly work on while I figure out 2.5D stuff.
The company is pretty irrelevant. You aren't choosing which platform to develop for based on the company that makes it. Flash is great. AS3 is a decent object oriented language. It is easy to develop for. It has unbelievable penetration. Its extremely accessible. (10x more people have a flash penetrated computer than own an xbox). There is mobile support that is arguably pretty iffy but improving. It has a pretty great art pipeline with Flash Professional (which incidentally can also double as a level editor).
You can argue either way for flash or unity but I'd say the company who makes the platform is probably the most irrelevant part of that argument.
At 10/22/11 05:55 AM, PSvils wrote: Ah, btw, when's the next game jam coming up? :O
Good question.
I am also interested in doing another game jam. Not sure what happened to austinbreed. He was the one hosting them.
Also I was wondering would anyone be interested in a getting started with ND2D video tutorial? I was thinking about doing one.
Right now I am trying to add Box2D to my EasyStarAS3 example I posted up last weekend.
At 10/22/11 09:24 PM, PrettyMuchBryce wrote: I am also interested in doing another game jam. Not sure what happened to austinbreed. He was the one hosting them.
Also I was wondering would anyone be interested in a getting started with ND2D video tutorial? I was thinking about doing one.
Right now I am trying to add Box2D to my EasyStarAS3 example I posted up last weekend.
I would love you if you made that video. Let me know how that A* thing works out.
I sure hope Austin won't be mad at me for disclosing confidential information.
At 10/22/11 09:24 PM, PrettyMuchBryce wrote: Right now I am trying to add Box2D to my EasyStarAS3 example I posted up last weekend.
It makes mistakes sometimes. Sometimes it doesn't acknowledge walls.
I recorded a simple getting started with ND2D tutorial today: http://www.youtube.com/watch?v=cysug6VNX PM
At 10/23/11 01:22 PM, Toast wrote: It makes mistakes sometimes. Sometimes it doesn't acknowledge walls.
Ah yeah. Good find. I think I know why thats happening. Basically it thinks that top tile is the fastest way since it doesn't know about the wall yet. It continues down the path and finds the target. The engine is set up so that once it finds a path, it immediately uses that path and doesn't bother checking for shorter ones, I definitely should look into this. Thanks.
At 10/27/11 01:41 AM, PSvils wrote: I just had a random nostalgia moment...reading some of the threads in the forums, I actually really really miss the good ol' days of discovery, where everything I was learning about AS seemed NEW.
The novelty passes over eventually, pretty much the reason why nothing seems new now..it's also the reason why we don't laugh at people falling down and such.
Oh, actually, any beta testers want to try out this new game I'm making? It's nearly nearly complete, just a small arcade snake game, but I want to know if it's boring or not.
Well, a little kid might find what is boring to us is fascinating to it. Anyhow, I'll try.
Slint approves of me! | "This is Newgrounds.com, not Disney.com" - WadeFulp
"Sit look rub panda" - Alan Davies
At 10/27/11 01:41 AM, PSvils wrote:Oh, actually, any beta testers want to try out this new game I'm making? It's nearly nearly complete, just a small arcade snake game, but I want to know if it's boring or not.
I'll check it out P.
Is there any legit reason why a SWF would work perfectly on my computer and not on my client's 4? He's apparently tried it on a Mac, XP, Vista, and 7, and various browsers on each; and he sent me a video of the weirdo lag he gets. He's tried it on his own site, my NG dump, and the standalone SWF with no success. I'm exporting to FP 9 with no graphics acceleration (his original settings), and he says that it's more laggy and less smooth than the 60 fps lag-fest he originally sent me. It's now running 25/24 fps, 40ms/frame for me.
Pherhaps you're accesing some local files?
Probably not but hey....
Check your software for memory bloats or extensive CPU usage. You could also try and test it on a really old or slow computer. My mother still has this old computer I sometimes use to check if my game is efficient.
new pages always feel cold.. brrr
At 10/27/11 01:36 PM, PSvils wrote:At 10/27/11 01:14 PM, Sandremss128 wrote: My mother still has this old computer I sometimes use to check if my game is efficient.What a cold reason to visit your mother... :D
"Hey Mom! Its been a long time"
"Yea, I have been busy lately so I didnt had much time to call you, sorry"
"But ehmm... can I take a quick look at your computer, while I'm here?"
Thank would be awesome :D
But I still live with my parents because I want my full focus on college while they do all the boring stuff like cooking and cleaning. But my plans are to move out in half a year or so.
better start looking for rooms
Crap, forgot I was testing at NASA...hold up...
K, looks about the same on my not-supercomputer. I don't have his specs yet, but I've got me a dual core 2ghz (each, 4 total), 4gb ram, 320 gb hdd, some nub intel graphics card, and Vista. Testing in Flash Pro, Chrome (standalone and in the dump), and the debugger. I have the auto-latest Flash in Chrome, 11 installed on my desktop as well, and the 11 debugger. In other words, normal.
I've been enjoying Castle Crashing the Beard way too much lately...I think that platformer will end up being a brawler or something similar.
At 10/27/11 01:41 AM, PSvils wrote: I just had a random nostalgia moment...reading some of the threads in the forums, I actually really really miss the good ol' days of discovery, where everything I was learning about AS seemed NEW. Like when I discovered Arrays, I was like WOW...now, it's kinda dull in the way I sit down, type up the code, test it, hm, some sort of bug, oh, no, I just forgot to initialize my array...and so on.
There's plenty to learn about CS that will blow your mind, if you wanted to.
Molehill got that kid in me again a bit, so I guess I'll go do that...
I've seen more competent people excited about how good Unity is.
(That's where I get the disconnect from. You're excited about a feature that *Adobe* are *planning*.)
It was described as it was 'planned', but as we found out they found a reason to disable it on half the computers. And it was never going to be better than Unity, and the tools still suck.
Being low on time isn't an excuse to be excited about Molehill instead of others, is it though. :p
I assure you I know some extent of math and there is plenty of juice for your wowings.
I spent the last few days traveling back to Latvia. Now I'm here! We could meet up.
At 10/28/11 11:21 AM, PSvils wrote:
plus I was never expecting it to surpass Unity in any way.
Maybe when unity gets its browser penetration over 1% then they can start considering themselves competitors with flash. =P
BTW anyone seen the new armor games front page? http://beta.armorgames.com/ it looks really good.
At 10/28/11 03:58 PM, PrettyMuchBryce wrote: BTW anyone seen the new armor games front page? http://beta.armorgames.com/ it looks really good.
I didn't like. I prefer 1,000 times the one before (and also with rounded black buttons in the header).
At 10/28/11 04:47 PM, Spysociety wrote:At 10/28/11 03:58 PM, PrettyMuchBryce wrote: BTW anyone seen the new armor games front page? http://beta.armorgames.com/ it looks really good.I didn't like. I prefer 1,000 times the one before (and also with rounded black buttons in the header).
ah yeah I see what you mean about the rounded buttons, overall I like it more though. I really like the little javascript animation when you click on a thumbnail in the game showcase.
btw will newgrounds ever see a redesign? its been a while they've been talking about it. I like what armorgames is doing with the beta "preview". You can even submit complaints and suggestions through the feedback link. This way you don't alienate your userbase and get some good critical feedback before you push the site live for everyone.
At 10/29/11 02:34 AM, PSvils wrote: I'm also going to use at least 3 glow filters and every button and stuff. I think this way I'll be able to attract the higher class, and exclude those that can't afford quadcore+8gb memory computers, thereby building a rich fan base that will be able to support me when I stop making music.
I like the way you think xD
Hello,
I have recently finished making a flash game and now wish to get it sponsored. Any ideas on how to increase value of a game or get any bids quicker?
Thanks in advance.
At 10/29/11 04:29 PM, funkycaveman wrote: Hello,
I have recently finished making a flash game and now wish to get it sponsored. Any ideas on how to increase value of a game or get any bids quicker?
Thanks in advance.
Post it here and get some feedback.
One of my favorites is the book of living magic.You should really check it out.