At 5/25/10 08:21 PM, Toast wrote: Accelerated HD man, that's the shit. That sounds like one hell of a laptop.
You are the only person i know who can express sarcasm over the net.
At 5/25/10 08:21 PM, Toast wrote: Accelerated HD man, that's the shit. That sounds like one hell of a laptop.
You are the only person i know who can express sarcasm over the net.
Come on, be honest for once. Is it a good laptop or not?
At 5/25/10 08:49 PM, Archon68 wrote: Come on, be honest for once. Is it a good laptop or not?
If you don't know whether it's good for you or not, then it's probably good for you.
Okay, I'll get it then. The reviews are great and the specs are better than most. You guys were no help.
At 5/25/10 09:50 AM, Depredation wrote: Lets just say it involved the cousins and a car.
Oh, yeah. Probably my favorite episode so far. Carry on.
At 5/25/10 11:43 PM, Josh-B wrote:At 5/25/10 09:50 AM, Depredation wrote: Lets just say it involved the cousins and a car.Oh, yeah. Probably my favorite episode so far. Carry on.
Fuck you guys for being all caught up.
At 5/25/10 06:48 PM, dELtaluca wrote:At 5/25/10 05:59 PM, Doomsday-One wrote: But I think I broke it:You got some of the soft body to go off-screen removing some of it's constituents, with nothing in place to handle when that happens it goes a bit... wonky :P
Yeah, I realised how I did it after a little bit more experimentation. I also broke gravity by doing the same thing - presumably objects trying to cling on to their lost brethren.
At 5/26/10 09:59 AM, Doomsday-One wrote: I also broke gravity by doing the same thing - presumably objects trying to cling on to their lost brethren.
Not 'quite' when an object is removed from the space, any constraints attached ot it are also removed, so in terms of constraints there's no issues.
The issues comes from the 'pressure' force being applied to the soft body, which is handled externally to the engine, and doesn't consider that objects might be removed.
At 5/25/10 04:35 PM, dELtaluca wrote: Nape + collidable soft bodies = YAAAaaY
http://www.newgrounds.com/dump/item/2833 ae91e32170984d62a388bfd83be9
drag drag drag.
I am your master, give me your source.
Good work Delta, you should make a demo of ragdolls with limited force constraints on the limbs and have the ability to shoot heavy high speed particles that can rip their limbs and heads off.
Actually that sounds like an awesome game idea. NOBODY STEAL THIS I SWEAR TO GOD
At 5/26/10 10:43 AM, fwe wrote: the ability to shoot heavy high speed particles
need to add ray-casting before you can do that reliably. (Will come soon enough)
Who's this Ray Casting and why do I keep hearing about him?
WAHAHAHA
comic relief brought to you by toast inc.
At 5/26/10 02:12 PM, Toast wrote: Who's this Ray Casting and why do I keep hearing about him?
WAHAHAHA
comic relief brought to you by toast inc.
Thank you so much Toast.
Fact: Did you know Arabian markets aren't called markets? It's rather bazaar really.
At 5/26/10 02:21 PM, Deadclever23 wrote:At 5/26/10 02:12 PM, Toast wrote: Who's this Ray Casting and why do I keep hearing about him?Thank you so much Toast.
WAHAHAHA
comic relief brought to you by toast inc.
Fact: Did you know Arabian markets aren't called markets? It's rather bazaar really.
do you want some wise-cheese with those wise-crackers?
I found the actual name for the tetris song today, I'm so cool
At 5/26/10 02:21 PM, Deadclever23 wrote:
Thank you so much Toast.
Fact: Did you know Arabian markets aren't called markets? It's rather bazaar really.
*facepalm*
At 5/26/10 02:21 PM, Deadclever23 wrote: Fact: Did you know Arabian markets aren't called markets? It's rather bazaar really.
Exit signs... they're on the way out aren't they?
At 5/26/10 07:15 AM, Johnny wrote:At 5/25/10 11:43 PM, Josh-B wrote:Fuck you guys for being all caught up.At 5/25/10 09:50 AM, Depredation wrote: Lets just say it involved the cousins and a car.Oh, yeah. Probably my favorite episode so far. Carry on.
I hear Luis is still plowing through season 1.
At 5/26/10 10:28 PM, Josh-B wrote:
I hear Luis is still plowing through season 1.
Plowing? There's like 7 episodes
I've got a headache thiiiissss big......and it's got a fat spliff written all over it. Nighty nighties. :)
At 5/26/10 11:03 PM, doctormario wrote: I've got a headache thiiiissss big......and it's got a fat spliff written all over it. Nighty nighties. :)
I had to get my CDL for a job promotion. No more of that for me. Been out of my system for a good 12+ months for me.
Blah. Gotta pay the bills though.
I've finally handed in the last of my University work, thank god thats over. Time to make some games!
Any programmers want to team up for a quick project? Haven't got anything specific in mind but it would be good to work with some more of you guys! Check my profile for examples of work and hit me up if youre interested!
At 5/27/10 06:04 AM, Jimp wrote: I've finally handed in the last of my University work, thank god thats over.
I also finished university today. Had a short viva for my final year project, went pretty well, they said they're gonna include my project on their next department showreel, which is quite exciting.
What are you gonna do now? Have you started looking for jobs yet?
Very cool! My final project didn't turn out quite as well as I would have hoped... But my original intent was to carry on developing and "finish" it after Uni, so I'm not too bothered.
I'm actually planning on going freelance and doing Flash games full time - people say its hard but last year was very good to me and I think I can make it happen if I work hard! I just can't bring myself to go and work for an agency yet, all the fun gets sucked out of making games when youre being told what to do and I cherish the freedom that independence gives you.
My friend keeps showing me these viral web games that he's working on with £50,000 budgets and they're boring as shit - I want to make the games that I want to make while I have all this motivation!
Boo to job hunting! The games industry has very high expectations :(
Back to the drawing board!