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Bbs Boss Competition

4,845 Views | 44 Replies

Bbs Boss Competition 2006-05-05 22:03:18


Some time ago I sent an Email to Tom Fulp about how it would be cool to have a competition for the people of Newgrounds to design their own boss the Behemoth game, Ye old Sidescroller (as it is currently known, to my knowledge) with the idea of a prize being having your boss in the game. Unfortunately he never replied, or indeed probably never read it due to the masses of Emails he probably has.

So now, ages later and bored stiff, I have decided to set up a topic about it anyway. It will be nice to see other people's creative minds at work. And who knows, the best boss may even appear in the game if this topic gains enough interest.

Remember when designing to list what it looks like, what attacks it will have and detailed descriptions of them and weak point or areas when they are vulnerable. Due to the fact barely any of us know what kind of ways the protagonists can attack it may just be best to make sure the weak point can be damaged by a simple sword swipe.

And remember, that the entire game (or the general majority, ya never know) is set in the Medieval times, so a huge great big robot, as cool as they are, would just be out of context. And if you’re going to do something stereotypical, make sure it stands out from the rest. If you’re going to do a dragon, then what defines it from all the other people who suggest a dragon?

Also, though not required, (good) pictures can bring your idea to life and make it easier for us to realize what it may look like and the areas of attack and weak point. I suck at drawing so I’ll try describe it the best I can.

Try to stick to bosses for a standard level, but if you feel it would only work in a certain context (lava world for example) then state what the level should be like.

I’ll start off to get things going:

Level: Standard, players are mounted on horseback in this level and charge through several places, such as a market (and go through and spoil a jousting competition whilst there at it)

Boss: Blimpmaster 1000

This boss is, as the name suggests, a huge blimp which dominates the top 3rd of the screen, the fight is divided into 2 stages, the first begins on horseback with the aim being the down the blimp. Throughout this first stage the players are chasing the blimp, which has a top that looks like a circus big top tent, with patches all over it, the base of it looking like an oversized wicker basket with a roof and little slit windows. Inside is a mad goblin-like alchemist, working on a wheel at the front of the blimp and brewing up potions, meanwhile in the back is his pet monkey who throws explosive potions there are a few archers in the middle of the blimp. During the first stage, the knights are chasing the blimp through an abandoned siege; there are various siege weapons like catapults dotted about.

The attacks include:
Monkey Missile: The monkey throws explosive potions at a player directly, giving the player little time to dodge them, fires only one at a time and when the player is in front of the back of the blimp.
Monkey Mortar: The monkey throws explosive potions behind the blimp in a random fashion. Whilst easier to see where they are going to land there are a lot more of them than Monkey Mortars.
Archer Strike: Archers fire arrows at players if they are in range, they do little damage but stun the player, leaving them vulnerable to a Monkey Mortar.
Firebomb: The goblin tosses a potion out of his window, causing the area around the blast to catch fire, which can be jumped over.

Due to it being in the air, the blimp cannot be directly destroyed. Instead the players must slash the strings on catapults they pass during the fight to fire rocks at the blimp’s balloon. They must be triggered from 3 spots, behind the blimp, the middle of the blimp and at the front of the blimp. Each time it successfully hits a patch will rip off, after the 3rd patch is hit, the blimp disappears off screen to the right (it’s gone on ahead). The knights then come across the town that the siege weapons were pointing at, they dismount the horses (for the first time in the level, I think the level should start with the knights breaking out of a stable on horseback, then throughout the level they are permanently moving right) and walk into the town on foot. There they encounter the blimp, which has crashed in the middle of the town.

Stage 2 of the boss starts with the goblin alchemist forcing a potion down his monkey’s throat. This causes it to grow, a lot. It becomes a near screen-filler in size. The goblin hangs on the back whilst the archers mount on his shoulders and head.

The attacks include:
Stomp: The monkey slams his foot down, stunning nearby players and leaving them open to attack, mashing of buttons reduces the stun duration.
Squish: The monkey has a short burst of speed toward the spot of the targeted player and slams his foot on the location, twisting it as if squishing it like a bug.
Swipe: The monkey uses his tail to do a 360 degree turn which can be avoided by jumping.
Arrow Volley: Ever 10 seconds, the archers on the top of the monkey fire a volley of arrows at one of the players.
Healing Potion: The goblin jumps off the monkey to apply a healing potion, during this attack, there is a constant stream of arrows from the archers.
Firebomb: Same as in stage one, the goblin tosses a Molotov at a player, the radius of the fire is ratioed to the goblins health, the less health the bigger the fire radius, the fire lingers for about a second.
Beserker Potion: This attack occurs once the goblin is killed, with his final breath his throws an orange potion at his monkey, enraging the beast so much he eats his archers and the goblins body, the monkey gains extra health, damage and speed.

The key to defeating this is to learn the pattern and wear the monkey down. Slashing any spot multiple times will have the monkey kneel over in pain, causing the goblin to retreat from his hiding spot to heal him, then you have a chance to strike the goblin. Repeat until the goblin is dead, then it’s just a matter of picking the right moments, and utilsing scenery to pick the right moment to hit the enraged giant monkey. Then the boss will die.

That’s the sort of detail you should aim for.

Response to Bbs Boss Competition 2006-05-07 07:35:00


At 5/5/06 10:03 PM, idOcrEatING wrote: Some time ago I sent an Email to Tom Fulp about how it would be cool to have a competition for the people of Newgrounds to design their own boss the Behemoth game, Ye old Sidescroller (as it is currently known, to my knowledge) with the idea of a prize being having your boss in the game. Unfortunately he never replied, or indeed probably never read it due to the masses of Emails he probably has.

Sorry for not getting back to you - the idea of a boss competition is very cool and it's very tempting to give it a shot. We're running into the same problems as most major studios at the moment - we have to decide whether to acknowledge ideas from fans, at the risk of people trying to claim ownership of ideas we already have. For example, we wouldn't want someone to say "You should have a giant dragon in the game." and then try to sue us when we have a giant dragon in the game and they don't get credit for it. So many people think they have an amazing unique idea, when it's something we've already thought of. Other people have amazing unique ideas that we could actually use... So maybe we just need to draft up some legal entry form that clearly states your ideas become our property once you submit them, and credit is up to our own discretion.

For example, we've already explored lots of ideas for enemies who "power up" and smaller enemies who ride on larger enemies. So you could see something in the new game that seems a derivative of your idea, when in fact it was our own original creation without any external suggestions.

I do want to get fans more involved in our game development, considering that was a big goal when this whole thing started!


Working on Nightmare Cops!

BBS Signature

Response to Bbs Boss Competition 2006-05-07 07:39:12


At 5/7/06 07:35 AM, TomFulp wrote: We have to decide whether to acknowledge ideas for fans, at the risk of people trying to claim ownership of ideas we already have. For example, we wouldn't want someone to say "You should have a giant dragon in the game." and then try to sue us when we have a giant dragon in the game and they don't get credit for us.

That makes sense, I could of sworn something like this has been posted before.

So many people think they have an amazing unique idea, when it's something we've already thought of. Other people have amazing unique ideas that we could actually use... So maybe we just need to draft up some legal entry form that clearly states your ideas become our property once you submit them, and credit is up to our own discretion. :)

I planned on doing so, await the e-mail ;)

Anywho, Descriptions would never be enough, I would say a sketch or soemthing along those lines may come in handy for your creation.

Response to Bbs Boss Competition 2006-05-07 07:42:00


now this idea, I LIKE

i should get to work on my banner competition soon aswell


I hardly ever come here anymore....

BBS Signature

Response to Bbs Boss Competition 2006-05-07 07:45:01


At 5/7/06 07:35 AM, TomFulp wrote:

We're running into the same problems as most major studios at the moment - we have to decide whether to acknowledge ideas from fans, at the risk of people trying to claim ownership of ideas we already have. For example, we wouldn't want someone to say "You should have a giant dragon in the game." and then try to sue us when we have a giant dragon in the game and they don't get credit for it. So many people think they have an amazing unique idea, when it's something we've already thought of.

why not just have a private forum so save all the bother of copy right laws and taken idea's if u get what i meen


BBS Signature

Response to Bbs Boss Competition 2006-05-07 07:53:45


The Rejected Knight

Backstory - After growing up being a knight, he won so many battles he began becoming lazy, and ate more, and more, until he was so fat he couldn't go out and fight, and so he retired and rejected.

Setting - In an abandon old house that's broken down and with cracks and mouse everywhere.

Attacks -
• Belly flop, jumps in the air and lands with a big wave of energy from the weight of his fall.
• Boulder roll, rolls into a huge ball and rolls around.
• Burp of Doom, burp so loud that a sound wave comes out.
• Stomp, stomps on the floor with his foot and makes a big sound wave.

Stage 1 - The abandon old house.

Stage 2 - He breaks through the wall into outside where he gets often blinded by the light.

Stage 3 - We end up in a food festival and eats everything, turning him into a huge fat beast. All his attacks make bigger energy waves and are more painful. If you get hit you get dizzy momentarilly.

Bbs Boss Competition


sockpuppetclock

BBS Signature

Response to Bbs Boss Competition 2006-05-07 08:03:43


Sir Negative knight

ressurected as a shadow and cast into the depths of darkness for 10 thousand years to emerge at the wrong place at the right time after 10 thousand years worth of training, god knows whats gonna happen

Attacks
slash
flying swipe
darkness (near his death, and u cannot see for 10 seconds, so ur very vunerable)
dark lightning

weaknesses
slow pace
low defence and easy to hit

crappy drawing of him needs major improvements

Bbs Boss Competition


BBS Signature

Response to Bbs Boss Competition 2006-05-07 08:24:32


Make a shoe boss. Don't even give me credit, just make a show boss and I'll be happy.


Lol Myspace

Jemry is where children come from.

BBS Signature

Response to Bbs Boss Competition 2006-05-07 08:52:44


This may sound funny, but here's my opinion:

Behemoth is awesome, but I find it boring. Sorry Tom.

Response to Bbs Boss Competition 2006-05-07 09:00:31


I have an idea (maybe not all that original, but anyway), a battle cart, a catapult-like thingy, except it's HUEG misspellling intentional), it has different medieval siege-machines, torture racks, weapons (polearms, crossbows etc.) and the kitchen sink (optional) in one crazy combiation, operated by puling ropes and chains, does numerous attacks, can be destroyed by destroying ropes, which can e done in numerous ways.

Now, I don't know if the idea is any good or not, but if you guys want to use it, as most of things I produce, this is pretty much public domain, I won't sue you if you do it without crediting me (as you might have come up with something similar anyway).

Cheers.


I don't take revenue from my profile.

TV Tropes Wiki

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Response to Bbs Boss Competition 2006-05-07 09:06:47


how about a flying serpent that is so massive u have to jump on it and stab it to kill it, like on shadow of collosus


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Response to Bbs Boss Competition 2006-05-07 12:04:00


Official topic bumper of awesomeness - me


I hardly ever come here anymore....

BBS Signature

Response to Bbs Boss Competition 2006-05-07 13:41:41


This boss could be called the Elemental Boss or something. The main principle of this boss is that he could maybe shape shift into several different types of normal objects, which give him different kinds of attacks. Or he could be a spirit that possesses different objects. He could also be hard to spot as he possesses people since all you can see at first are his purple eyes. The boss could take place in one spot or it could switch locations every time he possesses a new object.

Here are some of the things he can turn into.

"ROCK"
(CAN NOT BE ATTACKED WHEN MINIONS ARE OUT)
-Throws rocks at players.
-Explodes himself, shooting several rocks all over the level.
-Rolls around over players.
-Jumps up, and then smashes down on players.
-Summons little cute rock minions to attack players.

"TREE"
(CAN BE ATTACKED WHENEVER)
-Shoots apples at players.
-Green apples explode acid over players, causing damage over time.
-Red apples are explosive apples that do splash damage and set fire on players.
-Yellow apples paralyze players' skills for a set amount of time.
-Weather changes are he loses health, causing him to change color.
-Green: Full Health, sunny weather.
-Yellow: Medium Health, leaves drop from him with the increasing wind.
-Red: Low Health: snowy weather. Starts manually attacking people with branches now that he doesn't have anymore leaves and apples to attack with.
-Leaves fall off tree sometimes, cutting through players when wind season starts.

"CLOUD"
-Shoots lightning.
-Sometimes splits in several small pieces of clouds.
-Blows wind, causing players to fall off map or making little objects hit players.
-Sets fire on spots of land with lighting, making players avoid that spot.
-Sometimes goes down low to attack players manually. (PLAYERS CAN ATTACK HIM WHEN HE DOES THIS)

"GROUND"
(CAN BE ATTACKED WHENEVER)
-Does earthquake attack, causing ground to shake.
-Makes spots on the ground to disappear.
-Eats players up.
-Makes some kind of earthworm creatures dig themselves up and start attacking players. These creatures roll up into little balls when attacked, making them time bombs. (PLAYERS CAN THROW THESE CREATURES BACK AT THE GROUND, CAUSING MASSIVE DAMAGE)

"WATER"
(CAN PROBABLY TAKE EXTRA DAMAGE FROM LIGHTNING ATTACKS)
-Spits water at players (oh noes).
-Can spit gooey water too that makes players be locked in place.
-Attacks players with fish. (CAN BE THROWN BACK)
-Shoots frost bolts at enemy.
-Makes huge tsunami, attacking everything on the map. (PLAYERS CAN HIDE BEHIND ROCKS AND OBJECTS. BUT MUST HURRY)
-Water level can rise temporarily

"SUN"
(FREEZE ATTACKS CAN DO LOTS OF DAMAGE)
-Shoots fireballs at players
-Goes down for swift melee attack.
-Manual attacks damage players (Optional)
-Breathes fire over ground, making players have to seek cover on objects.
-Makes a wave of flame appear, moving from one side of the map to the other.

I really hope no other game already thought of this, but I'd love to fight a boss like this.

Here's my awesomeloluber sketch!

Response to Bbs Boss Competition 2006-05-07 14:03:34


The ninjudge, a wandering demon samurai

Story
A talented ninja, Damien Soulcatcher became insane after perfectly completing every ninja move and killed his family. After realising what he had done, he commit suicide. he pledged an eligenge to the devil and was given new demon powers. Unknown to him, the demon consumed him and he became more demmon than man...

Moves
Shuriken spirit: He pulls sharp spikes out of his hand and throws them at you.
Bloodtwist: He jumps over you and twists your neck from behind.
SpiralDead: He runs at you and stabs you in the head.

Place
A firey ninja school.

Bbs Boss Competition

Response to Bbs Boss Competition 2006-05-07 14:05:18


I thought of something, tough I dont really know if it's suitable.

The setting would preferably be an enclosed space, especially for stage 3.

Backstory

An alchemist grown mad has created a chicken capatult and he wants to kill you (I guess you guys could figure out the entire stroy, so WHY he would want to kill the player would be up to you)

Stage 1

The mad alchemist is on a wooden (DIY) kart thing with wheels and an engine. He has a capatult that launches Behemoth type chickens. The player's objective is to disassemble the kart by cutting threw some key pipes and such. He can delay the alchemists' attack by jumping on his head, causing the alchemist to be confused temporarily.

Stage 2

After you trashed his cart, you get thrown back by the explosion. The alchemist is still alive tough, and pissed off. In a last desperate attempt he drinks an experimental potion he brewed up and now he is this big chunk of hormones (veins popping out of his arms etc.). His head should be relatively very small to his body.

Now it's up for melee. A knight has a sword/axe, right? Well the alchemist is very strong but he is slow, and when he wants to attack he needs to swing his arm back first. You could implant different animations for different swings, so that the players knows what's coming.

Example:

Alchemists ducks. This means he is gonna swipe low, on which the player knows that he has to jump.

</example>

Damage should be controled by the difficulty and stage in the game, so I won't say that these swipes should be fatal when they hit you.

Eventually the goal is too make him blind, be this by scratching him, gauching (sp?) his eyes out or perhaps any power you obtained (such as potions, powders, whatever).

Also a good feature would be that you could only attack when the Alchemist misses you and his sword gets stuck in the ground for a couple of seconds, in this time you walk up sword and arm and start going nuts at his face.

After the player has blinded the boss, we move on to Stage 3.

Stage 3

The Alchemist is furious and blind, he starts swinging his sword around in fury hoping to hit you. What happens is that he cuts threw pillars, or blows stuff up by hitting it or whatever, causing the building to collapse. It is your job now to escape out of the tower/building/castle etc. before it crashes down on you.

It's a rough idea.

Response to Bbs Boss Competition 2006-05-07 14:05:30


This reminds me of that Megaman 6 "Make you're own Robot Master!" competition Capcom held...

Response to Bbs Boss Competition 2006-05-07 14:28:49


Bumping the awesomeness.

Response to Bbs Boss Competition 2006-05-07 14:36:37


Feather Brain, the Crow

A crazy old birdy who was kept as the aid of a wizard. Once the wizard died, he took the wizards powerful staff.

He is a crow rides on the back of a small three-legged donkey-type-thing called Donkey Thingy. He has a suit of armor around his body with the NG angry face on it. He carries a staff that looks like a birds foot that is upside down and on fire with blue flames.

Battle Phase (BP) 1: FB rides on his Donkey Thingy (has a ring to it, doncha think?) and tries to swip the claw staff at you. After the third swipe, if you haven't been hit, he will hit himself and knock off his armor. He will use the staff to levitate it back. During that time you can attack him. If he hits you by the third swipe, he will charge at you on his Donkey Thingy.

BP 2: After hitting him enough times, he will use magic to seal his armor on him tight (on the front). He will back up, then blast at you four times, the fourth time he will use a homing blast. Hit it with a weapon to blast it back at him. It will knock him off his donkey thingy. Use this time to hit him with a long-distance weapon (like a bow and arrow) to hit his back to do damage.

BP 3: Feather Brain will get off his Donkey Thingy and take to the skies. He will blast from above five times, two of the shots will be homing shots and you have to hit them with a weapon to deflect them. If you dodge them successfully, you can attack the staff while Feather Brain rests. If you can get in three (chage the number if you wish) hits, he will drop the staff and he will shrink to the size of a normal bird. His armor and staff will fall, if they hit you they will cause damage. FB will fly across the screen, vulnerable. He will fly for the staff and regain his powers. Do this once more and he will toss his Donkey Thingy into the air. He will land and the Dokey Thingy will come crashing down, it will creater a single shock wave that can easily be avoided, but will defeat FB.
Here is rough pic in MS Paint since I don't own a scanner.

Bbs Boss Competition

Response to Bbs Boss Competition 2006-05-07 15:20:29


I think Akula's idea is awesome


I hardly ever come here anymore....

BBS Signature

Response to Bbs Boss Competition 2006-05-07 19:15:13


J3ster

Origin-Once a Jester to the king, he was locked away for killing the king, He managed to break out...

Place-Outside of a "Ye Olde Jaile"

Attacks- Explosive piebombs, Puff into balls on his hat into mace balls(spiky) and charge at the player, Throwing shruiken(sp?)-type cards, and pulling out a staff and beats you with it.

Stage 1-Just breaks out, reletively easy, only throws piebombs and runs around with a staff (Sort of mimicing the robot from AH)

Stage 2-Starts throwing cards and moves faster that before.

Final Stage-Puts on hat and puffs it up charges while twirling his staff above him like a shield.

His weakness is almost everything, you just need to be able to find a pattern.

(Shitty 1 minute drawing in flash.)

Bbs Boss Competition


That was a great post. Right Zach?

BBS Signature

Response to Bbs Boss Competition 2006-05-08 08:52:05


name: Bloated Gator King
very slow moving on land, but fast on water.
has to be hit X times to die.

level description:
spikes, and stuff.

boss stage description:
spikes on both ends of the level,
like this:

^^^-----------------------^^^
~~~~~~~~~~~~~~~~~~
with water below the "stage", where Bloated Gator King uses to swim to the other side.

Attacks/Techniques:

Giant Burp:Player is forced to the opposite side, and must run towards the boss (if the boss is on the left, player

is forced to the right, and vice versa).this goes on for 8 seconds (the number could be random to make it more

challenging), any number, you decide.

Boss will now do any of the three things:

Chomp:Executed IMMEDIATELY after Giant Burp, with a few milliseconds pause before chomping hard.the

idea is that after running towards the boss, the player must now run away from the boss.

Rage Stomp:Boss runs to the other side, crushing anything in its way, including the player.

Rest:After Rage Stomp, faces the direction he has run, and pants for a few seconds, long enough for player to

run towards the boss and attack it.if player is successful and DOES hit him, X(the number of times he must be

hit to die)-1, but if is not successful, X+1 (the maximum is still X).

confuses the player, see.which way should he run towards?n ;-)

repeat above as much as necessary, repeat below equal times.

Bash("ultimate" attack.you decide how many times he does it at once :D): Bloated Gator King whacks his tail

against the floor, making spikes from the ceiling fall (there SHOULD be spikes on the ceiling beforehand, i

forgot to mention that), either randomly, "player seeking", or pre-placed spikes, again, it's up to you.

Dying: Bloated Gator King "pumps" out air in a last gasp and becomes a frail, rubbery mass.kinda like a

balloon, y'get that?

whew!it's a good thing i typed this before connecting to the internet, it took me ten minutes (whereas the sketch

took me two ;p).

if you decide not to use this, please e-mail me: rabidbaboy@yahoo.com
i'll use it if you won't.good luck on your game!i await fervently!:D

Bbs Boss Competition

Response to Bbs Boss Competition 2006-05-08 08:58:28


At 5/8/06 08:52 AM, rabidbaboy wrote: lotsa stuff

he could also swim sometimes to the other side, instead of rage stomping.again, please review this, thanks.

Response to Bbs Boss Competition 2006-05-08 11:17:35


Hey Tom, thanks for responding. Odd how this only took off when you responded to the thread eh?

Anywho the point of this competition is to (hopefully) have the boss in the game. In my eyes, the boss is the winner's creation, but the game creators has permission to use it. I believe this was done with Necrid for Soul Calibur 2.

Response to Bbs Boss Competition 2006-05-08 11:18:46


Bulbasaur
attacks
1. vine whip
2. Leech seed
3. leer
4. growl
weaknesses
He is not strong against fire type moves

Bbs Boss Competition

Response to Bbs Boss Competition 2006-05-08 11:33:19


I was just about posting something about emos...but... I though I might not. Surely somebody does that soon.

Response to Bbs Boss Competition 2006-05-08 11:36:42


toxic peter
attacks
-RED FINGERS: When his fingers are green you can touch him but when they become red you stick to them and he damages you by pulling you in his poison bucket.
-HOLE IN BUCKET: Sometimes he presses a hole in the glass of his bucket and then poison streams out of it, but only on one side. So you have to jump fast to the other side of the screen where there is no poison. After a while it disappears.
-FREEZED BUCKET: He lets it get very cold so that the bucket breaks in many pieces and then the poison fills the whole screen but that isn't dangerous anymore because the toxic will be frozen and you can stand on it. But you do slip and the enemy doesn't because then you see he has caterpillar wheels.
weaknesses
You hit him by jumping on top of his head.

By the way, what is that Behemoth game? I searched on google for it and i only found sites of Alien Hominid and a site with a chicken but there it was also about AH.

Bbs Boss Competition

Response to Bbs Boss Competition 2006-05-08 11:46:03


At 5/8/06 11:33 AM, The_Soul_Man wrote: I was just about posting something about emos...but... I though I might not. Surely somebody does that soon.

If they had any brains they'd realise that emos would be extremely out of context. The idea would never work.

Response to Bbs Boss Competition 2006-05-08 11:52:25


DEER IN DISGUISE
This is a creature which is actually a deer, but the one who is playing the game doesn't know that. Or they do, when they have already played the game before but that doesn't matter.
It starts when he is talking to your character and he asks you what kind of creature he is. Your character says he doesn't know, and then they start a challenge to let him know what he is.
you get a bow and the deer thows his hat around the screen. If you hit the hat with an arrow a letter falls out of the hat and goes to the left top of the screen. It is the letter D. The second ones are E, E, and R. but when he has thrown three times and you haven't hit it, there are needles coming out of the ground for 10 seconds. After that he starts throwing his hat again.
When you have revealed all letter he evolves to a deer and starts to cry. Then he gives you a croissant.

Bbs Boss Competition

Response to Bbs Boss Competition 2006-05-08 11:53:59


At 5/8/06 11:36 AM, KabouterJaap wrote: By the way, what is that Behemoth game? I searched on google for it and i only found sites of Alien Hominid and a site with a chicken but there it was also about AH.

Not much has been said about it. Search some of Tom's old posts i remember him talking about it on NG at some point.

Response to Bbs Boss Competition 2006-05-08 12:54:00


At 5/8/06 11:53 AM, idOcrEatING wrote: Not much has been said about it. Search some of Tom's old posts i remember him talking about it on NG at some point.

thanks

hospital
A little kobold jumps into your character's mouth, and then he faints and has to go to hospital. the controls jump over to the doctor in the hospital, so you have to cure yourself. the kobold swims in your body to all different places, so the doctor has to sting with a needle at the place where the kobold is to hurt him. Everytime he hits him, the kobold loses 20% of his hp, but every sting also reduces your character's hp with 10%. So you can't miss less than half of the stings, then you die. you can see on the radar where the kobold currently is, but it is also very hard because the doctor has the Parkinson desease.

Bbs Boss Competition