Hitman: Blood Money
PS2
Seeing the newly released hitman game on store shelves brought a momentary smile to my face remembering the great time I had playing the second in the series, Silent Assassin. The beginning of the game shows an ever-present funeral for an undisclosed dead man. This eerie beginning is ever-present in the menu bar, which, although minor, is pleasant nonetheless. The only shock before playing the game was how much a profile took up on your memory card. Be warned, you may have to give up half of a card at least just to play.
GRAPHICS:
The graphics in the game are fairly average compared to the titles available today. There is nothing outstanding, although nothing too bad. There is not much else to say .The cut scenes between the levels are a bit bad, being cheesy and glitchy at the same time, which is a shame.
STORY:
The story pits you yet again into the life of Agent 47, hitman extraordinaire. Boring “shockers” being that he is a clone and that Diana double-crosses him and later saves him are grotesquely familiar to lame action-film clichés. If you want a great story rife with original ideas and shocking outcomes, buy a movie, preferably For A Few Dollars More, Easy Rider, or Pulp Fiction instead of this bland, overplayed story.
LEVELS:
The level design is very hit-or-miss. At times it is a masterpiece, spectacularly designed with multiple paths, which are all fairly equal and, yet different at the same time and STILL complementing the unique gameplay. Unfortunately at other times it is fairly shoddy and feels like it is funneling you into the same-exact-path and includes completely guessable routes to choose which are not only a pain to find at the exact point in the level, but also requiring multiple retries just to complete the level. One such instance is the blunder of a level where you are in a suburbia colta sac. For some reason, the game’s “helpful” map shows you a treehouse, perfect for sniping you think. Even though you have to sneak behind an old lady and a garbageman to actually get to the treehouse, you find that the only one you can kill is an FBI agent and the target’s wife, who has a piece of jewelry you have to retrieve. As if that was not bad enough, the game marks you down for using any type of bullets, and the patrolling FBI and FBI guards can clearly see when the assassination happens. Why?
GAMEPLAY:
The gameplay is another question. Being a hitman, your job is to kill targets, retrieve special items, and leave the mission without anyone seeing you. Luckily, the game awards you by doing this with upgrades to all of your guns and weapons (not including the ones you pick up around the levels, which are disappointingly scarce). A problem with this though is that to be stealthy and to get the best possible score, you always have to follow a fairly strict path in every level, including not being able to use the certain guns you are trying to upgrade by getting money. Therefore, not only is this system a spiral of nothingness, but I blame the creators for not allowing players to go a different route and still do fairly well in the game. It defeats the concept of multiple ways to beat the game entirely! Another problem is the believability factor. For example, as aforementioned, why the hell would a garbage man care if you sneak into a treehouse with no visible weapons? Also, why is it “just fine” for a patient of a hospital see you standing next to a nurse you just poisoned, but it is not okay for them to spot you go in a certain room at a random time? The problem is that there is no sensibility in the game, which is needed to an assassin of all people.
I now understand that I have been speaking about this game in a low light, but I have to say that, despite all I have said, there is still fun in it. The concept of the game with you infiltrating multiple strongholds of civilians and armed gunmen, take out a target in any fashion you desire, and leave with a smug look on your character’s bald head is enjoyable. Although many shoddy gameplay features can detract from this fact, it is still fun to push a Columbian drug lord off of a cliff, kill his son with an ill- placed hanging barrel, and escape in a plane. Or on the same level you could go through a different infiltration point, choke the drug lord while he is playing the cello, shoot his guards, kill his son with a poison syringe and stuff him into a nearby bin, and waste everyone in your way between you and the getaway plane. It is your choice, and even though you will not be rewarded as much, it does not detract from the fun that you get from it all. All in all, there are at LEAST five or six different ways to finish any one level, but unfortunately only one perfect one, which is a bit of a drag.
END RESULT:
PROS: killer with multiple paths, original notoriety meter, challenging maps
CONS: fair graphics, stupid level guessing, lame story
RATING: 6
Aftercomment: It’s a great game, with fun gameplay and refreshingly good original ideas, but shoots itself in the foot with guessing game after guessing game, shoddy levels, counterintuitive reward features, and an overall hopelessness of being able to complete a level without restarting just to see what you are supposed to do.