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As: Main

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Response to As: Main 2005-07-02 15:56:17



- - Flash - Music - Images - -

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Response to As: Main 2005-07-02 15:57:04


Denvish, you're cool, but some other mods will ban you for very silly stuff :P

Response to As: Main 2005-07-02 15:57:59


At 7/2/05 03:57 PM, Inglor wrote: Denvish, you're cool, but some other mods will ban you for very silly stuff :P

Agreed XD

Response to As: Main 2005-07-02 16:00:21


At 7/2/05 03:57 PM, Grouchy-Grandpa wrote:
At 7/2/05 03:57 PM, Inglor wrote: Denvish, you're cool, but some other mods will ban you for very silly stuff :P
Agreed XD

I third that. And I would also like to say that you are my hero for updating the complete list at the top of the last three pages in a row! That takes focus and determination and all sorts of other spiffy traits that I lack.

Response to As: Main 2005-07-02 16:11:31


AS: Pathnames would probably be one worth doing. I know a lot of newbies have trouble grasping why their variables dissapear when they try calling them from movie clips and things. It could also include _root _level# _parent and as well as an explaination of global functions and vars.

AS: Trigonometry would be another worth doing. Explain how to call the tan cos and sin as well asn the inverse/arc tan cos and sin. Explain the atan2 and why its so spiffy. Also explain the difference between radians and degress and how to convert back and forth.

AS: Custom Objects Explain prototype and __proto__. Talk about inheritance and why its good to have and use in different projects. Object.registerClass() method. I think there are even some new ones in MX 2004 that I don't know about yet that you could talk about too.

Anyway, thats just a few ideas for MORE as threads if you are looking for one to do :)

Response to As: Main 2005-07-02 16:15:18


At 7/2/05 04:11 PM, BleeBlap wrote:
AS: Custom Objects Explain prototype and __proto__. Talk about inheritance and why its good to have and use in different projects. Object.registerClass() method. I think there are even some new ones in MX 2004 that I don't know about yet that you could talk about too.

already called it :P

Response to As: Main 2005-07-02 17:04:05


Here's a new tutorial about elasticity :

http://www.newgrounds.com/bbs/topic.php?id=299438

By the way, thanks Denvish for your comment about my symbols tutorial


ey

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Response to As: Main 2005-07-02 17:04:38


AS: Inventory 1

pretty crappy, but should be helpful for newbies

Response to As: Main 2005-07-03 02:25:13


Anyone can post questions here. I'll make a tutorial accordingly, I'm not in the mood for anything I'm comitted to atm

Response to As: Main 2005-07-03 02:52:45


At 7/3/05 02:25 AM, Inglor wrote: Anyone can post questions here. I'll make a tutorial accordingly, I'm not in the mood for anything I'm comitted to atm

How about something about parsing user inputed lines of text into actionscript commands? Or even better would be just using Flash to execute whatever the user typed without having to parse.

For example: some sort of game were you have to program your way through it. Like on the first screen there is static text at the top that says the next scene you seek is Scene 2. And then you have an input text box to type: on (release) {gotoAndPlay("Scene 2", 1);}. I know that you could just test against some strings for this case, but for harder tasks parsing it into actionscript and having Flash execute it would be better. (Last level could be something like crash the swf with an infinite loop!).

Anyway, I wanted to incorporate something similiar (I came up with that game idea just now) into a project I am curently working on, but found a work around that works better anyway. It was just an idea of something that I had wanted to do, but lacked the skill to do it. Actually right now I had a new idea how to accomplish it. Have Flash save the user inputed text as a cookie and then #include it? Might work, I havn't tried it. Anyway, if you are still looking for something to do, great, if not I won't take it personally.

Response to As: Main 2005-07-03 02:56:57


At 7/3/05 02:52 AM, BleeBlap wrote: How about something about parsing user inputed lines of text into actionscript commands? Or even better would be just using Flash to execute whatever the user typed without having to parse.

there is a way, never looked into it :P I do my own parsing :) that's what the syntax checking stack was about.

For example: some sort of game were you have to program your way through it. Like on the first screen there is static text at the top that says the next scene you seek is Scene 2. And then you have an input text box to type: on (release) {gotoAndPlay("Scene 2", 1);}.

nice idea though.

I know that you could just test against some strings for this case, but for harder tasks parsing it into actionscript and having Flash execute it would be better. (Last level could be something like crash the swf with an infinite loop!).

there is a command for displaying and modifying the code

more questions

fine I'll look it up for you :P

Response to As: Main 2005-07-03 03:29:45


AS: Webcam Control

feel free to change it's name

Response to As: Main 2005-07-03 07:28:16


AS: Replay Button

as basic as it gets ;)

Response to As: Main 2005-07-03 07:54:25


Hey, what if we put a complexity level next to each tutorial, do you think that would be a good idea?

Response to As: Main 2005-07-03 07:57:58


At 7/3/05 07:54 AM, Inglor wrote: Hey, what if we put a complexity level next to each tutorial, do you think that would be a good idea?

You mean besides the Beginner , Intermediate , Advanced levels they have already been assigned?

Response to As: Main 2005-07-03 08:15:34


That's a good idea.Should I type beginner next to AS:Basics? ^__^


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Response to As: Main 2005-07-03 09:28:48


At 7/3/05 07:28 AM, Inglor wrote: AS: Replay Button

as basic as it gets ;)

Yeah, that's the sort of thing I like to see covered. Clear answers to the most commonly asked questions, with a little detail explaining why/how the code works. That was the original concept behind the AS: threads; a way to cover the situations where you end up typing something you already typed several (hundred) times before. With these threads, you just need to post a link, and hopefully the question is answered.
Having said that, there's a place for the Advanced AS stuff, too; I've learnt some new useful hints, tips, and code from other peoples' threads. However, as Inglor has noticed, there's a limited demand for the more complex code, since the majority of people who come to the Flash forum asking questions are those who have only just started out with Flash - so the more basic the tutorial, the more often it will be linked. Just make sure if you're doing Basic AS: threads, that you don't make them overly complicated/long, since newbs are notorious for having short attention spans ;D

BASIC
AS: Basic A.I. by Dancing-Thunder
AS: Clock by Glaiel_Gamer
AS: Conditions and Loops by BleeBlap
AS: Duplicated Movie Clips
AS: For... in loops by Inglor
AS: Inventory 1 by Inglor
AS: Movement - Basic
AS: Movement - Scrolling background by DrDeath2k3
AS: Password by Dancing-Thunder
AS: Performance & Optimisation Tips by T-H
AS: Preloader
AS: Quality Toggling
AS: Replay Button by Inglor
AS: Sound
AS: Symbols by Joelasticot
AS: Variables by Dark_Toaster

INTERMEDIATE
AS: Arrays
AS: Camera Control by Inglor
AS: Collisions by Glaiel_Gamer
AS: Collision Detection by BleeBlap
AS: Debugging Syntax by Inglor
AS: Elasticity by Joelasticot
AS: Functions - Basic by Inglor
AS: Intervals by Inglor
AS: Linear Increasement by Inglor
AS: Load External Data/Cross-Domain
AS: Movement - On slopes by Joelasticot
AS: Platform Game Basics by Atomic_Sponge
AS: Pong physics & gravity by Dark_Toaster
AS: Save and Load
AS: SWF right-click menu
AS: Typewriter Effect by Atomic_Sponge

ADVANCED
AS: API by -liam-
AS: Binary Increasement by Inglor
AS: Checking Stack Syntax by Inglor
AS: Modular Programming by Inglor
AS: Tile Based Game Development Map by Inglor
AS: Movement - Random by Begoner
AS: OOP (Object Oriented Programming) by Inglor
AS: XML by Inglor

If anyone feels that any of these are in the wrong section, say so.


- - Flash - Music - Images - -

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Response to As: Main 2005-07-03 09:32:29


Wasn't the list supposed to be on the top of the 6th page?
Anyway,with this post you can get to the 6th list XD


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Response to As: Main 2005-07-03 09:43:09


denvish try to keep up with me, I'm at 14 ;)

expect more soon.

Response to As: Main 2005-07-03 09:46:57


just noticed, if you could change it to "Syntax Checking Stack" since it's really what it does, that would be great

Response to As: Main 2005-07-03 09:47:30


At 7/3/05 09:43 AM, Inglor wrote: denvish try to keep up with me, I'm at 14 ;)

expect more soon.

lol, I do have other obligations in RL (like, 3 kids and various graphic/web jobs). I may do one occasionally, but I'm unlikely to be keeping up with your maniac pace...


- - Flash - Music - Images - -

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Response to As: Main 2005-07-03 10:00:36


I have RL too :P I'll climb to 20 and then go back to doing stuff I need done arleady :P like finishing the second proposal, moving out, and that sorta stuff

Response to As: Main 2005-07-03 10:04:13


RL? Whats RL?

</sarcasm>

Just a quick question: Would a thread on the most basic math operators (+,++,- etc.) be necessary? Including the precedence order in which Flash perfroms them.

Response to As: Main 2005-07-03 10:08:28


maybe, maybe not, you'll have to explain ^ | & % === and others too, that would be worth the while, do you know how to use em?

Response to As: Main 2005-07-03 10:09:40


Out of the ones you just stated, I know modulo and that it. I guess this one isn't the job for me.

Response to As: Main 2005-07-03 10:19:35


You can make a part one and I'll make a part two ;)

Response to As: Main 2005-07-03 10:29:12


At 7/3/05 10:19 AM, Inglor wrote: You can make a part one and I'll make a part two ;)

Sure thing, I'll get started on part 1 now.

Response to As: Main 2005-07-03 11:03:45


Are you guys looking for a UI component tutorial for Flash Mx Pro 2004? I would love to make a nice run throught of several components, how to use them, and example scripts.

Response to As: Main 2005-07-03 11:52:19


AS:Math - Simple
I hope Inglor does do an AS:Math - Advanced, that would be cool.

Response to As: Main 2005-07-03 11:55:10


Interesting point, the link back to AS:Main in that page i just posted doesn't work, I did the page 9999 thing, guess i put two many 9's in and went over the max limit.