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Games that looked visually amazing back then and STILL look visually amazing today

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Games on the NES either looked fucking ugly, or just good enough for me to be glad it's not eight shades of dogshit brown and dookie green.

But one in particular looks above and beyond, Kirby's Adventure is one of the best looking NES games I have ever seen.

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Such a shame too, the game runs like fucking dog water on any official system, the only official way to play it smoothly is locked to the most anti-2D device on the planet, the 3DS, otherwise I think you can overclock NES emulators, I hope that's the case, as good as this game looked the constant lag in combination with the lag eating inputs made it one of the worst games I have ever played gameplay wise.


Take it with a grain of salt, I am slower than a snail.

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The RE gamecube remake and zero stand out to me.


At 7/12/25 06:46 PM, Drazah wrote:Games on the NES either looked fucking ugly, or just good enough for me to be glad it's not eight shades of dogshit brown and dookie green.
But one in particular looks above and beyond, Kirby's Adventure is one of the best looking NES games I have ever seen.


Such a shame too, the game runs like fucking dog water on any official system, the only official way to play it smoothly is locked to the most anti-2D device on the planet, the 3DS, otherwise I think you can overclock NES emulators, I hope that's the case, as good as this game looked the constant lag in combination with the lag eating inputs made it one of the worst games I have ever played gameplay wise.


I'm more familiar with the GBA remake--now THERE'S a visually-stunning game (though not too much of a surprise, considering 2D pixel art and 2D games in general arguably peaked with the Game Boy Advance)--and of course, it runs smooth as butter, too, and has added mini-games and stuff!


Can I just say as a hobbyist 3D artist, I really appreciate this thread's existence? It's a much-needed constant reminder to us that good art direction will always be better than trying to impress people with poly counts or texture sizes or whatever--ESPECIALLY if you don't have a large team and the absolute latest and greatest technology to even attempt trying to impress people with detail and realism.


Having gone to art college, I was taught to look towards hugely-successful, mega-expensive movies (mostly from Disney and Pixar, stuff like The Lion King and its remake, Inside Out, Coco, etc.) for inspiration. Now these blockbusters are fine if you're working in the industry on an expensive tentpole project with at least 1,000 other people, and you have an extremely specialized job like making the fur groom for one background creature for the next 3 years of your life, but for indies, hobbyists or even those recently laid off from the animation/VFX/AAA gaming industry and still struggling to get back in, these sources of inspiration are counterproductive. It's like, "my laptop can't even render 1995's Toy Story in a reasonable amount of time, and I'm only one person, how on Earth do I make something as polished as THAT without directly working at one of these companies?"


Looking to the past and being inspired by the ways ingenious artists and game devs worked around hardware that is weaker than the smartphone we had 10 years ago and incorporating it into our own indie projects is a much smarter way to go about it, I've eventually found. This thread, intentional or not, is providing a fantastic fountain of inspiration for me on ways to make cooler-looking stuff of my own, whether it's animations or getting back into small-time game dev--I've gotta check out videos of the original GameCube versions of Resident Evil 1 Remake and Resident Evil 0, it seems.


Even games that objectively look hideous by today's standards, usually from the 5th generation of consoles (N64, Saturn, PS1), used some pretty cool techniques to make the graphics look at least a tiny bit more bearable for the time. Until or unless Activision makes a version of Spyro Reignited Trilogy that isn't so aggressively dependent on nauseating motion blur (and even more nauseating at only 30 FPS with motion blur turned off entirely), I'll still be a huge fan of the thoughtful color/fake lighting choices and adorably-janky, Muppets-like animation of the original Spyro games, for instance:

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At 7/12/25 09:55 PM, jthrash wrote:
At 7/12/25 06:46 PM, Drazah wrote:Games on the NES either looked fucking ugly, or just good enough for me to be glad it's not eight shades of dogshit brown and dookie green.
But one in particular looks above and beyond, Kirby's Adventure is one of the best looking NES games I have ever seen.


Such a shame too, the game runs like fucking dog water on any official system, the only official way to play it smoothly is locked to the most anti-2D device on the planet, the 3DS, otherwise I think you can overclock NES emulators, I hope that's the case, as good as this game looked the constant lag in combination with the lag eating inputs made it one of the worst games I have ever played gameplay wise.

I'm more familiar with the GBA remake--now THERE'S a visually-stunning game (though not too much of a surprise, considering 2D pixel art and 2D games in general arguably peaked with the Game Boy Advance)--and of course, it runs smooth as butter, too, and has added mini-games and stuff!


Tbh, I like the simplicity of Adventure's art style more, not big on Nightmare's realistic undertones that also cut away the magic of the OG, plus due to screen crunch the fast enemies sometimes feel like bullets shooting from off screen which Super Mario Bros 2 USA suffers from on the GBA.


Nightmare improves the sluggish controls and removes the lag, but acts as another version than being the definitive way to play. Ofc Nightmare is the better game since it's less frustrating, but as said before the screen crunch makes the speedy enemies feel unfair due to the drastically less screen space, and there is a difference in screen space since the GBA has a vastly smaller resolution to the NES, and the sprites are much larger in Nightmare compared to Adventure's.


But it still is a really good looking game despite it's art style going for a detailed look than a simple whimsical one regardless.


Take it with a grain of salt, I am slower than a snail.

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At 7/12/25 10:34 PM, Drazah wrote:
At 7/12/25 09:55 PM, jthrash wrote:
At 7/12/25 06:46 PM, Drazah wrote:Games on the NES either looked fucking ugly, or just good enough for me to be glad it's not eight shades of dogshit brown and dookie green.
But one in particular looks above and beyond, Kirby's Adventure is one of the best looking NES games I have ever seen.


Such a shame too, the game runs like fucking dog water on any official system, the only official way to play it smoothly is locked to the most anti-2D device on the planet, the 3DS, otherwise I think you can overclock NES emulators, I hope that's the case, as good as this game looked the constant lag in combination with the lag eating inputs made it one of the worst games I have ever played gameplay wise.

I'm more familiar with the GBA remake--now THERE'S a visually-stunning game (though not too much of a surprise, considering 2D pixel art and 2D games in general arguably peaked with the Game Boy Advance)--and of course, it runs smooth as butter, too, and has added mini-games and stuff!

Tbh, I like the simplicity of Adventure's art style more, not big on Nightmare's realistic undertones that also cut away the magic of the OG, plus due to screen crunch the fast enemies sometimes feel like bullets shooting from off screen which Super Mario Bros 2 USA suffers from on the GBA.

Nightmare improves the sluggish controls and removes the lag, but acts as another version than being the definitive way to play. Ofc Nightmare is the better game since it's less frustrating, but as said before the screen crunch makes the speedy enemies feel unfair due to the drastically less screen space, and there is a difference in screen space since the GBA has a vastly smaller resolution to the NES, and the sprites are much larger in Nightmare compared to Adventure's.

But it still is a really good looking game despite it's art style going for a detailed look than a simple whimsical one regardless.


Nightmare is the version I grew up with, so there may be some "rose-tinted glasses" at play in my opinion.


Same goes for the Super Mario Advance games (and Super Mario DX on GBC before it)--I now recognize they are mostly inferior to the original NES/SNES games just because of the screen crunch, but they were the versions I personally grew up with and as a result I'll always find them easier to go back to than the originals. I can't imagine playing SMB2 USA without the adorable voice clips in the GBA version (e.g. Luigi saying "piece-a da caaaake!"), or the original SMB without the ability to save progress in between worlds like the GBC version--in fact, I DID attempt to play the original SMB on original NES hardware this past year (meaning I don't even get to use emulator save states to make the game feel a bit more "modern") and I'd personally take SMB DX's screen crunch over the lack of QoL stuff in the original game--you immediately go back to small Mario if you get hit as Fire Mario, there's no sound indicating you're on the right or wrong path in World 7-4, but at least I eventually learned the cheat of going back to the start of the World I died in (as opposed to re-starting the entire game) by holding A at the Start screen...


pretty much any game with this detailed pre-rendered 3d art aged beautifully


age of empires 2 and donkey kong country here as an example. there isn't a single model in game as far as i know, just renders and bitmaps


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also captain claw just looks- well look at it.

it is amazing


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Marvel vs Capcom 3, GTA 4, and Lego Batman 2.


NFS Most Wanted even today looks great. Really love the glossy car models.


Same thing goes for Sonic Unleashed. The graphics and shaders are too good for a 2008 game. Hell, you could convince people that the game released recently. Sad that the game didn't get much love back then.


Silent Hill 3. They made Heather look so perfect as the pretty yet tomboyish girl next door she always looks "scuffed" whenever they try to remake her visage as a cameo to put into something else. Dead by daylight's Heather just cannot compare to the original. I guess it just goes to show you that you can make a newer game on a more modern engine but if the artistry isn't there the old stuff will still look better.

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SimCity 3000. Well crafted pixelart, that ages like fine vine.


Are you cool enough to check out my stuff, punk!

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At 7/12/25 10:10 AM, DrSaturn2 wrote:If you don't look too closely, Gran Turismo 4, a PS2 game from 2004


I’ll take that, and raise you this, mouse:


Auto Modellista

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A racing game, developed by Capcom’s fighting game department.


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It was released in Japan and in English for: Gamecube, PS2, and original Xbox.

I hidden jewel, of sorts, it is.


Blue Dragon 💙


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CAMDAXIAN Cartoons, Original Music, Videogames and more!


Making a better reality 🌳💚

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Only the Xbox port of Wreckless: The Yakuza Missions looks like this. This and it's JP exclusive failure sequel are the best looking games on the console


It's like they jumped 4 years into the future so they can look like Saints Row 1 on 360 while being stuck in 2002

if that makes sense

Coolier than thou

Best Toon

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At 7/9/25 08:57 PM, Wegra wrote:Yeah I'm pretty sure a LOT of cel shaded games are practically timeless because of it (Windwaker, Ökami, Street Fighter IV, Guilty Gear Xrd, Jet Set Radio)


im gonna go with the obvious answer and say half life 2. genuinely amazing looking environments for a 2004 game, and the detail in the character animations is better than a lot of more recent games


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The character select music alone is a masterpiece.


Kirby's Adventure on the NES. Whoever the art director for the game really knew how to make those stages pop! They even did a "retro" stage as a callback to Kirby's Dreamland on Gameboy before it was cool. The music and sound effects were so punchy, everything felt so satisfying to do!


"I'm sooo full" -:pregnant_man: