At 7/5/25 09:13 AM, Skoops wrote:At 7/5/25 08:50 AM, ZekeWatson wrote:At 7/5/25 08:44 AM, Skoops wrote:At 7/5/25 08:08 AM, ZekeWatson wrote:At 7/5/25 07:56 AM, Skoops wrote:At 7/5/25 07:41 AM, ZekeWatson wrote:At 7/5/25 07:37 AM, Skoops wrote:At 7/5/25 07:33 AM, ZekeWatson wrote:At 7/5/25 07:32 AM, Skoops wrote:At 7/5/25 07:29 AM, ZekeWatson wrote:
What am I wrong about? Please, show me.
If I'm wrong I'll accept it, but I just don't think I am.
No. You need to prove your point and you can't.
Then so do you. What am I wrong about?
And what part of my point do you think isn't proven yet?
How about you go back to my responses and address the parts you skipped over in your little deflection game. You're a waste of everyone's time if you can't do that.
Sure, but then you have to tell me why I was wrong earlier.
You mean this part?
"Name me one game that would have to work 1% harder that doesn't have the resources to do so."
I didn't really understand what you meant, or what you were trying to ask. Can you re-word it slightly for me? Thanks.
Ok, I'm pretty sure you're not a dev, but I am. An end of life plan is effectively nothing for a game that doesn't implement DRM or server-side access, something that 99.9% of indies don't and can't do. I have no power to yeet a game I put on itch.io off of people's hard drives because I'm not implementing a backend specifically designed to kill my client's access to it whenever I want. Your concern is completely unfounded, your imagination is running wild and there is no real world situation where the Stop Killing Games initiative would impede a creative from making the decisions they would have made otherwise. That or you just don't understand what's at issue here.
With that in mind, I need you to substantiate your claim that this would impede creatives. I need a concrete situation. You're saying "it's bad because it's bad," you're not actually offering a situation where a dev would have to compromise on their vision because there's a rule in place that says they need to have a plan to hand-off their game to their community when whatever online functionality they implemented ends official support. You're just saying there will be, you're not backing that up with any examples. Just name one situation at all, let us weigh that against the mountains of situations where a game being rendered inaccessible sucks shit.
I'm a dev too.
I'm saying "it's bad to give creatives less options" becasue creating a law to give creatives less options does exactly that.
It's a proposed change to the law to limit what you can make, and I don't see how that's a good thing. You say my "concern is unfounded" but that's literally what they are proposing, am I wrong?
The vagueness here betrays its emptiness. There is no option being taken away, otherwise you could name it.
Maybe my game is only a piece of art if it dies and doesn't come back (like Glitchhiker). Maybe the game isn't finished unless this happens. If this becomes law, this isn't a possibility anymore, am I incorrect?
Then do what the initiative lays out and label your shit as performance art with an end date where it will be unplayable. The only option being taken away from you is the one to defraud your customers. You don't deserve that.
What's vague about what I said? I did everything you requested and you're still unhappy.
Would you like to tell me what was wrong about my earlier statement now? Thanks.
There's nothing to disprove, you can't offer anything beyond "it just will be bad because it just will be"
I've already told you exactly why I think it's bad and how it limits people's creative output, and I don't think this is refutable. You just don't like my answer for some reason.
I asked what was incorrect with my earlier statements and you can not answer me. You said they were incorrect and have refused to substantiate your claim with any support of any kind. If you're correct, my opinion on the matter will be irrelevant, because it will be true and I will accept it.
Please, go ahead. Tell us exactly what I said that was incorrect. Quote the exact thing I said that you think is incorrect, and elaborate on why, so we can move ahead with the discussion.