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🎮 Stop Killing Games - initiavite

1,907 Views | 127 Replies
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Response to 🎮 Stop Killing Games - initiavite 2025-07-05 09:21:23


At 7/5/25 09:13 AM, Skoops wrote:
At 7/5/25 08:50 AM, ZekeWatson wrote:
At 7/5/25 08:44 AM, Skoops wrote:
At 7/5/25 08:08 AM, ZekeWatson wrote:
At 7/5/25 07:56 AM, Skoops wrote:
At 7/5/25 07:41 AM, ZekeWatson wrote:
At 7/5/25 07:37 AM, Skoops wrote:
At 7/5/25 07:33 AM, ZekeWatson wrote:
At 7/5/25 07:32 AM, Skoops wrote:
At 7/5/25 07:29 AM, ZekeWatson wrote:
What am I wrong about? Please, show me.
If I'm wrong I'll accept it, but I just don't think I am.

No. You need to prove your point and you can't.

Then so do you. What am I wrong about?

And what part of my point do you think isn't proven yet?

How about you go back to my responses and address the parts you skipped over in your little deflection game. You're a waste of everyone's time if you can't do that.

Sure, but then you have to tell me why I was wrong earlier.
You mean this part?
"Name me one game that would have to work 1% harder that doesn't have the resources to do so."

I didn't really understand what you meant, or what you were trying to ask. Can you re-word it slightly for me? Thanks.

Ok, I'm pretty sure you're not a dev, but I am. An end of life plan is effectively nothing for a game that doesn't implement DRM or server-side access, something that 99.9% of indies don't and can't do. I have no power to yeet a game I put on itch.io off of people's hard drives because I'm not implementing a backend specifically designed to kill my client's access to it whenever I want. Your concern is completely unfounded, your imagination is running wild and there is no real world situation where the Stop Killing Games initiative would impede a creative from making the decisions they would have made otherwise. That or you just don't understand what's at issue here.

With that in mind, I need you to substantiate your claim that this would impede creatives. I need a concrete situation. You're saying "it's bad because it's bad," you're not actually offering a situation where a dev would have to compromise on their vision because there's a rule in place that says they need to have a plan to hand-off their game to their community when whatever online functionality they implemented ends official support. You're just saying there will be, you're not backing that up with any examples. Just name one situation at all, let us weigh that against the mountains of situations where a game being rendered inaccessible sucks shit.

I'm a dev too.
I'm saying "it's bad to give creatives less options" becasue creating a law to give creatives less options does exactly that.
It's a proposed change to the law to limit what you can make, and I don't see how that's a good thing. You say my "concern is unfounded" but that's literally what they are proposing, am I wrong?

The vagueness here betrays its emptiness. There is no option being taken away, otherwise you could name it.

Maybe my game is only a piece of art if it dies and doesn't come back (like Glitchhiker). Maybe the game isn't finished unless this happens. If this becomes law, this isn't a possibility anymore, am I incorrect?


Then do what the initiative lays out and label your shit as performance art with an end date where it will be unplayable. The only option being taken away from you is the one to defraud your customers. You don't deserve that.

What's vague about what I said? I did everything you requested and you're still unhappy.

Would you like to tell me what was wrong about my earlier statement now? Thanks.

There's nothing to disprove, you can't offer anything beyond "it just will be bad because it just will be"


I've already told you exactly why I think it's bad and how it limits people's creative output, and I don't think this is refutable. You just don't like my answer for some reason.


I asked what was incorrect with my earlier statements and you can not answer me. You said they were incorrect and have refused to substantiate your claim with any support of any kind. If you're correct, my opinion on the matter will be irrelevant, because it will be true and I will accept it.


Please, go ahead. Tell us exactly what I said that was incorrect. Quote the exact thing I said that you think is incorrect, and elaborate on why, so we can move ahead with the discussion.

Response to 🎮 Stop Killing Games - initiavite 2025-07-05 09:26:06


At 7/5/25 09:21 AM, ZekeWatson wrote:
At 7/5/25 09:13 AM, Skoops wrote:
At 7/5/25 08:50 AM, ZekeWatson wrote:
At 7/5/25 08:44 AM, Skoops wrote:
At 7/5/25 08:08 AM, ZekeWatson wrote:
At 7/5/25 07:56 AM, Skoops wrote:
At 7/5/25 07:41 AM, ZekeWatson wrote:
At 7/5/25 07:37 AM, Skoops wrote:
At 7/5/25 07:33 AM, ZekeWatson wrote:
At 7/5/25 07:32 AM, Skoops wrote:
At 7/5/25 07:29 AM, ZekeWatson wrote:
What am I wrong about? Please, show me.
If I'm wrong I'll accept it, but I just don't think I am.

No. You need to prove your point and you can't.

Then so do you. What am I wrong about?

And what part of my point do you think isn't proven yet?

How about you go back to my responses and address the parts you skipped over in your little deflection game. You're a waste of everyone's time if you can't do that.

Sure, but then you have to tell me why I was wrong earlier.
You mean this part?
"Name me one game that would have to work 1% harder that doesn't have the resources to do so."

I didn't really understand what you meant, or what you were trying to ask. Can you re-word it slightly for me? Thanks.

Ok, I'm pretty sure you're not a dev, but I am. An end of life plan is effectively nothing for a game that doesn't implement DRM or server-side access, something that 99.9% of indies don't and can't do. I have no power to yeet a game I put on itch.io off of people's hard drives because I'm not implementing a backend specifically designed to kill my client's access to it whenever I want. Your concern is completely unfounded, your imagination is running wild and there is no real world situation where the Stop Killing Games initiative would impede a creative from making the decisions they would have made otherwise. That or you just don't understand what's at issue here.

With that in mind, I need you to substantiate your claim that this would impede creatives. I need a concrete situation. You're saying "it's bad because it's bad," you're not actually offering a situation where a dev would have to compromise on their vision because there's a rule in place that says they need to have a plan to hand-off their game to their community when whatever online functionality they implemented ends official support. You're just saying there will be, you're not backing that up with any examples. Just name one situation at all, let us weigh that against the mountains of situations where a game being rendered inaccessible sucks shit.

I'm a dev too.
I'm saying "it's bad to give creatives less options" becasue creating a law to give creatives less options does exactly that.
It's a proposed change to the law to limit what you can make, and I don't see how that's a good thing. You say my "concern is unfounded" but that's literally what they are proposing, am I wrong?

The vagueness here betrays its emptiness. There is no option being taken away, otherwise you could name it.

Maybe my game is only a piece of art if it dies and doesn't come back (like Glitchhiker). Maybe the game isn't finished unless this happens. If this becomes law, this isn't a possibility anymore, am I incorrect?


Then do what the initiative lays out and label your shit as performance art with an end date where it will be unplayable. The only option being taken away from you is the one to defraud your customers. You don't deserve that.

What's vague about what I said? I did everything you requested and you're still unhappy.

Would you like to tell me what was wrong about my earlier statement now? Thanks.

There's nothing to disprove, you can't offer anything beyond "it just will be bad because it just will be"

I've already told you exactly why I think it's bad and how it limits people's creative output, and I don't think this is refutable. You just don't like my answer for some reason.

I asked what was incorrect with my earlier statements and you can not answer me. You said they were incorrect and have refused to substantiate your claim with any support of any kind. If you're correct, my opinion on the matter will be irrelevant, because it will be true and I will accept it.

Please, go ahead. Tell us exactly what I said that was incorrect. Quote the exact thing I said that you think is incorrect, and elaborate on why, so we can move ahead with the discussion.


This is the problem with shadowboxing with a whole mountain of nothing. Just because you have a high post count of half baked allusions to phantom problems makes you think you made an argument at some point. It's a total waste of everyone's time. Let everyone judge for themselves at this point, I've got a life to live.

Response to 🎮 Stop Killing Games - initiavite 2025-07-05 09:27:23


At 7/5/25 09:26 AM, Skoops wrote:
At 7/5/25 09:21 AM, ZekeWatson wrote:
At 7/5/25 09:13 AM, Skoops wrote:
At 7/5/25 08:50 AM, ZekeWatson wrote:
At 7/5/25 08:44 AM, Skoops wrote:
At 7/5/25 08:08 AM, ZekeWatson wrote:
At 7/5/25 07:56 AM, Skoops wrote:
At 7/5/25 07:41 AM, ZekeWatson wrote:
At 7/5/25 07:37 AM, Skoops wrote:
At 7/5/25 07:33 AM, ZekeWatson wrote:
At 7/5/25 07:32 AM, Skoops wrote:
At 7/5/25 07:29 AM, ZekeWatson wrote:
What am I wrong about? Please, show me.
If I'm wrong I'll accept it, but I just don't think I am.

No. You need to prove your point and you can't.

Then so do you. What am I wrong about?

And what part of my point do you think isn't proven yet?

How about you go back to my responses and address the parts you skipped over in your little deflection game. You're a waste of everyone's time if you can't do that.

Sure, but then you have to tell me why I was wrong earlier.
You mean this part?
"Name me one game that would have to work 1% harder that doesn't have the resources to do so."

I didn't really understand what you meant, or what you were trying to ask. Can you re-word it slightly for me? Thanks.

Ok, I'm pretty sure you're not a dev, but I am. An end of life plan is effectively nothing for a game that doesn't implement DRM or server-side access, something that 99.9% of indies don't and can't do. I have no power to yeet a game I put on itch.io off of people's hard drives because I'm not implementing a backend specifically designed to kill my client's access to it whenever I want. Your concern is completely unfounded, your imagination is running wild and there is no real world situation where the Stop Killing Games initiative would impede a creative from making the decisions they would have made otherwise. That or you just don't understand what's at issue here.

With that in mind, I need you to substantiate your claim that this would impede creatives. I need a concrete situation. You're saying "it's bad because it's bad," you're not actually offering a situation where a dev would have to compromise on their vision because there's a rule in place that says they need to have a plan to hand-off their game to their community when whatever online functionality they implemented ends official support. You're just saying there will be, you're not backing that up with any examples. Just name one situation at all, let us weigh that against the mountains of situations where a game being rendered inaccessible sucks shit.

I'm a dev too.
I'm saying "it's bad to give creatives less options" becasue creating a law to give creatives less options does exactly that.
It's a proposed change to the law to limit what you can make, and I don't see how that's a good thing. You say my "concern is unfounded" but that's literally what they are proposing, am I wrong?

The vagueness here betrays its emptiness. There is no option being taken away, otherwise you could name it.

Maybe my game is only a piece of art if it dies and doesn't come back (like Glitchhiker). Maybe the game isn't finished unless this happens. If this becomes law, this isn't a possibility anymore, am I incorrect?


Then do what the initiative lays out and label your shit as performance art with an end date where it will be unplayable. The only option being taken away from you is the one to defraud your customers. You don't deserve that.

What's vague about what I said? I did everything you requested and you're still unhappy.

Would you like to tell me what was wrong about my earlier statement now? Thanks.

There's nothing to disprove, you can't offer anything beyond "it just will be bad because it just will be"

I've already told you exactly why I think it's bad and how it limits people's creative output, and I don't think this is refutable. You just don't like my answer for some reason.

I asked what was incorrect with my earlier statements and you can not answer me. You said they were incorrect and have refused to substantiate your claim with any support of any kind. If you're correct, my opinion on the matter will be irrelevant, because it will be true and I will accept it.

Please, go ahead. Tell us exactly what I said that was incorrect. Quote the exact thing I said that you think is incorrect, and elaborate on why, so we can move ahead with the discussion.

This is the problem with shadowboxing with a whole mountain of nothing. Just because you have a high post count of half baked allusions to phantom problems makes you think you made an argument at some point. It's a total waste of everyone's time. Let everyone judge for themselves at this point, I've got a life to live.


Cool, thanks for confirming you can't quote even 1 (one) thing I said that's incorrect.

Glad we can finally move on from this.

Response to 🎮 Stop Killing Games - initiavite 2025-07-05 10:03:29


At 7/4/25 07:06 PM, ZekeWatson wrote:
At 7/4/25 02:19 PM, nguser2013 wrote:
At 7/4/25 08:16 AM, ZekeWatson wrote:
At 7/4/25 07:27 AM, Metropoloxx wrote:
At 7/3/25 06:39 AM, ZekeWatson wrote:
At 7/3/25 06:37 AM, Metropoloxx wrote:
At 7/3/25 06:34 AM, ZekeWatson wrote:
At 7/3/25 06:21 AM, Metropoloxx wrote:
At 7/3/25 06:09 AM, ZekeWatson wrote:
At 7/3/25 05:58 AM, Metropoloxx wrote:
Well you didn't mention about making it clear

Yes I did. Multiple times ITT.
Read my posts.

Well yeah after people argue back at that statement that you then add the "clear dated time". Regardless it still a shitty thing to do to customers.

That statement was made 5 hours before you joined the thread.
You had plenty of time to read the entire thread before replying, don't get upset at me. It's not my fault you didn't read the thread.

I'm not getting upset? I'm just debating at your statement.

Cool. But we're not having a "debate" lol.
I'm just correcting you.

SMH. People with corporate like statements mindsets just surprise me these days.

I don't have a "corporate mindset", did you not read any of my posts?
I'm worried about what this means for artists and their art (the games they make).
The nyou should keep it yourself, not sell it,

Why?
Please, I want to know exactly what your problem is.


I am afraid, at this moment, some is screenshoting your art and recording your musics.

Response to 🎮 Stop Killing Games - initiavite 2025-07-05 10:07:23


At 7/5/25 10:03 AM, nguser2013 wrote:
At 7/4/25 07:06 PM, ZekeWatson wrote:
At 7/4/25 02:19 PM, nguser2013 wrote:
At 7/4/25 08:16 AM, ZekeWatson wrote:
At 7/4/25 07:27 AM, Metropoloxx wrote:
At 7/3/25 06:39 AM, ZekeWatson wrote:
At 7/3/25 06:37 AM, Metropoloxx wrote:
At 7/3/25 06:34 AM, ZekeWatson wrote:
At 7/3/25 06:21 AM, Metropoloxx wrote:
At 7/3/25 06:09 AM, ZekeWatson wrote:
At 7/3/25 05:58 AM, Metropoloxx wrote:
Well you didn't mention about making it clear

Yes I did. Multiple times ITT.
Read my posts.

Well yeah after people argue back at that statement that you then add the "clear dated time". Regardless it still a shitty thing to do to customers.

That statement was made 5 hours before you joined the thread.
You had plenty of time to read the entire thread before replying, don't get upset at me. It's not my fault you didn't read the thread.

I'm not getting upset? I'm just debating at your statement.

Cool. But we're not having a "debate" lol.
I'm just correcting you.

SMH. People with corporate like statements mindsets just surprise me these days.

I don't have a "corporate mindset", did you not read any of my posts?
I'm worried about what this means for artists and their art (the games they make).
The nyou should keep it yourself, not sell it,

Why?
Please, I want to know exactly what your problem is.

I am afraid, at this moment, some is screenshoting your art and recording your musics.


That's okay, I'm pretty sure my games even link to a page saying that's permitted (assuming that page still exists, I'll have to check it out).

What's the issue exactly?

Response to 🎮 Stop Killing Games - initiavite 2025-07-05 10:10:42


At 7/1/25 10:06 PM, nguser2013 wrote:Hello newgrounds. I like to announce something.

There are currently two initiavite running, one is in UK and another in EU.

EU - "Stop Killing Games" ⚠️Deadline: 31/07/2025⚠️

If you are EU citizen, go sign "Stop Killing Games" initiavite.
Those who are not, spread this message.

UK have own version of this. But EU version is approaching deadline, end of this month.

Currently:
765,221 signatures towards 1,000,000 goal

After reading forum rules, I don't post any links or I get banned.
I'm pretty sure... in 2025 people know how to use google search engine.
Like hell, I was using Altavista and Ask Jeeves in my school days, and google came.


Remember, people in the EU can still sign the initiative to weed out any duplicated or unacceptable signatures, so make sure to sign it into overdrive. :)


Here is example of Ubisoft... EULA

https://gamegpu.com/images/1_2025/NEWS/q2/f123/9600/ubip.jpeg


https://www.ubisoft.com/legal/documents/eula/en-US#8.-TERMINATION.

  • link doesn't carry the last dot (.) to new page. By add dot to the end of url address and hit enter, scrolls to part 8

Response to 🎮 Stop Killing Games - initiavite 2025-07-05 13:20:38


Here is list games, dead ones and on risk.

https://stopkillinggames.wiki.gg/wiki/Dead_game_list


The fact if this is instored in the video game industry. Companies will be obligated in legal terms to specify what kind of service they are offering and not pull the rug whenever the fuck they want right now. Meaning they will lose an extra option to attract costumers before doing such thing if they warn them by obligation. This is a big win for everyone, beside badshit companies like ubisoft and so on.


And lets hope it gets better after that matter is well settled.


ZombieGhost

Response to 🎮 Stop Killing Games - initiavite 2025-07-05 17:34:47


At 7/5/25 08:08 AM, ZekeWatson wrote:
I'm a dev too.
I'm saying "it's bad to give creatives less options" becasue creating a law to give creatives less options does exactly that.
It's a proposed change to the law to limit what you can make, and I don't see how that's a good thing. You say my "concern is unfounded" but that's literally what they are proposing, am I wrong?

Maybe my game is only a piece of art if it dies and doesn't come back (like Glitchhiker). Maybe the game isn't finished unless this happens. If this becomes law, this isn't a possibility anymore, am I incorrect?
I sure don't understand why anyone (especially a developer) would want this part to become law.


I'll be honest with you if you think your game should die it may mean you never had a product that should've been sold. It should just be free so at least then the consumer doesn't get their money stolen if you decide to pull the plug. Better yet just make it rent/subscription only for your game if you still want to profit off your games. This isn't a creative limitation just a simple ask for the companies to just make their games playable at EoL/S, or at least tell us at the front page in bold letters this game won't run after EoL/S. You're making the law (which isn't even a law yet as EU and UK have to debate around it) is some boogie man that's going to end all creative liberties. It's not. It's just consumer rights and protection. It's very sad you a game dev is so concern and have a skew narrow look of this.


John Carmack had the best idea that should've been gold standard to all games is release the sdk and source codes of their games after they release a new ID. Guess what happen? You had so many great mods that came out of it eventually became staple stuff to FPS. Team Fortress and CTF came from Quake due to this openness and just letting the community go at it even after the devs move one from Quake 1.


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At 7/5/25 05:34 AM, Volpon wrote:Yeah but ..why? Like you seem cogent, explain your thought process cause i just don't get it.
At 7/4/25 03:08 AM, Narratorway wrote:I largely agree with Thor/Pirate Software.
This initiative as currently presented is largely detrimental to videogames as a whole and in its ignorance/indifference to the realities of game development


I will but be aware, this is about legal shit, so it's gon be a wall o text:


At some point in the long long ago of...last goddamned year, an ubisoft exec was famously quoted as saying that gamers should 'get comfortable' with not owning their games. Tone deaf? Absolutely! Correct...well... Prep yourselves for a bitter pill. I don't know if it was their intent or not when they said that shit, but they may have been speaking retroactively because the fact of the matter is...


You don't own your games and it is entirely possible you never did.


When Steam first launched back in the aughts, its ToS had it in writing that you are not purchasing videogames on their platform, but a license to access those games through them and that has never changed. Steam could not function legally if it did. No digital distribution platform could, but this issue is far older than that. Any EULA or Terms of Service included in any software means that the software itself is not yours to own. It's right there in the titles. End User License Agreement. Terms of Service. Agreement automatically establishes from a legal standpoint that the purchase is not of a good/product, but a service/license. And that applies to any game that's put those things in front of you, regardless of whether the game is online or not. In fact, it applies to any software...period.


And that's the rub. Ross says this initiative is focused only on videogames, but the very nature of the initiative can't be exclusive to videogames because as far as the law is concerned, it's all software. It's all applicable! And the demands of the initiative - again, as currently presented - basically requires this specific subset of software to arbitrarily have protections afforded to them as if they are good/product regardless of whether they legally are or not. That is...an extraordinary messy way to approach the issue and will absolutely end up involving all the software bigwigs to show up and stamp this down quick and fierce!


I realized now I somewhat misspoke in my previous entry and presented my criticisms of the initiative as if they were reasons the initiative shouldn't pass, when really I meant to present them as reasons the initiative likely won't pass.


...as currently presented.


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Response to 🎮 Stop Killing Games - initiavite 2025-07-06 06:12:33


I'm a bit bit dense but I still don't see how the initiative is detrimental to anyone?


Yeah it's possible they bit off more than they can chew, but I feel like they did their best to keep the scope limited as much as possible. It's hard to touch the topic of conservation without talking about ownership at all.


The only risk I see, is starting a long overdue conversation about digital rights.

That would ultimately be good to the industry. The current parasitic model is not sustainable imo.


At 7/6/25 12:25 AM, Narratorway wrote:I realized now I somewhat misspoke in my previous entry and presented my criticisms of the initiative as if they were reasons the initiative shouldn't pass, when really I meant to present them as reasons the initiative likely won't pass.

...as currently presented.



At 7/6/25 06:12 AM, Volpon wrote:I'm a bit bit dense but I still don't see how the initiative is detrimental to anyone?

Yeah it's possible they bit off more than they can chew, but I feel like they did their best to keep the scope limited as much as possible. It's hard to touch the topic of conservation without talking about ownership at all.

The only risk I see, is starting a long overdue conversation about digital rights.
That would ultimately be good to the industry. The current parasitic model is not sustainable imo.


I literally said as much in my first post. Guessing ya didn't read the whole thing.


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Response to 🎮 Stop Killing Games - initiavite 2025-07-06 10:23:52


Lol sorry didn't mean to add more 'talking at each others' in this thread, but I did read both your posts.


I am still confused, so maybe I'm just dumb, or this is an EU vs USA culture issue.


I don't see how in its current form it could harm the industry, you said 'too much government oversight', but it's kind of abstract to me.

We're talking about an industry so unregulated that they basically recreated feudalism. I'd say it's sorely lacking government oversight.


I guess my question would be: how would you present preservation then? What would be an innocuous way to broach the subject?


At 7/6/25 10:10 AM, Narratorway wrote:
At 7/6/25 06:12 AM, Volpon wrote:I'm a bit bit dense but I still don't see how the initiative is detrimental to anyone?

There is a major red flag of fake signed accounts. I expected detractors since it will hurt the big companies in the long run if this stick in court. Making them less likely to steal our money overall, maybe some use VPNs and shit. But the petition is still going and it went on news live in alot of countries.


The FBI and the interpole is going to check those who made fake adresses. Since its a official government website... Oops.


ZombieGhost


At 7/6/25 10:23 AM, Volpon wrote:I guess my question would be: how would you present preservation then? What would be an innocuous way to broach the subject?


I wouldn't.


Consumer Rights are about transactions between consumers and sellers and governments' responsibility to ensure those transactions are fair for the consumer. How that can be accomplished is vast: labeling, compensation, you name it. So consumer rights can still be preserved without games being so because game preservation is not connected to consumer rights. Ross said as much in his original Q 'n A on the issue months ago. Or to put it more simply:


Games Preservation = Good Thing

Games Preservation =/= Consumer Rights


Getting legal authorities to recognize a videogame purchase can be rendered meaningless by the seller with no oversight or legal recompense is a worthy endeavor, but demanding such situations require games be preserved after ending support is going to create push-back that wouldn't be there otherwise. And when that opposition points to these demands and ask, "What does this have to do with consumer's rights?", it's going to be very hard to come up with a response that makes any legal sense.


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Response to 🎮 Stop Killing Games - initiavite 2025-07-06 14:16:36


the wiki.gg team has put together a "Dead Games List" anyone can contribute to and document games on life support, preserved, or otherwise as another means to broadcast importance of the initiative: https://stopkillinggames.wiki.gg/wiki/Dead_game_list

Response to 🎮 Stop Killing Games - initiavite 2025-07-06 15:41:00


Ever wonder why we went from calling the people that buy products customers to consumers?

I stopped using the term consumer as soon as I noticed it was a subtle way for big corporations to dehumanize the population. Personally I think another step in pushing back against all this bullshit is to go back to calling the buyers customers again. We aren't animals and we have rights. We aren't animals to shove our heads in the trough and just eat whatever shit these big corporations stuff in there. We are customers, human beings that are choosing to engage or refuse in a transaction of their products or services.


I personally think it will help a lot. But that's up to the people. I as a customer, a human being will call out these big corporations for their scummy attempts at rug pulling in these transactions.

Response to 🎮 Stop Killing Games - initiavite 2025-07-06 15:59:12


Aaah OK I get where you're coming from now!


I mostly signed because I hoped this would kickstart a debate about consummer rights,

but I'm 90% certain a petition just about consumer rights would have failed to gather a million signature.

The Quixotic, romantic parts is what makes it compelling imo.


(I'm also very much in favour of cultural preservation, even of futile works, but yeah I don't see the currently very pro-corpo EU go that way, we'll see I guess)


At 7/6/25 01:41 PM, Narratorway wrote:Getting legal authorities to recognize a videogame purchase can be rendered meaningless by the seller with no oversight or legal recompense is a worthy endeavor, but demanding such situations require games be preserved after ending support is going to create push-back that wouldn't be there otherwise. And when that opposition points to these demands and ask, "What does this have to do with consumer's rights?", it's going to be very hard to come up with a response that makes any legal sense.

Response to 🎮 Stop Killing Games - initiavite 2025-07-06 16:25:21


At 7/1/25 10:06 PM, nguser2013 wrote:Hello newgrounds. I like to announce something.

There are currently two initiavite running, one is in UK and another in EU.

EU - "Stop Killing Games" ⚠️Deadline: 31/07/2025⚠️

If you are EU citizen, go sign "Stop Killing Games" initiavite.
Those who are not, spread this message.

UK have own version of this. But EU version is approaching deadline, end of this month.

Currently:
765,221 signatures towards 1,000,000 goal

After reading forum rules, I don't post any links or I get banned.
I'm pretty sure... in 2025 people know how to use google search engine.
Like hell, I was using Altavista and Ask Jeeves in my school days, and google came.


Although I'm an American, which means I can't support the initiative, I'm hoping that it can reach its goals by the end of the deadline.

Response to 🎮 Stop Killing Games - initiavite 2025-07-06 17:20:54


Off-topic advice. If you have Steam, now it is good time to take screenshot of your purchaded games.

Can be found under Account > Licenses


You can one day check what have been removed from your library.


Direct link # https://store.steampowered.com/account/licenses/


At 7/6/25 01:41 PM, Narratorway wrote:
At 7/6/25 10:23 AM, Volpon wrote:I guess my question would be: how would you present preservation then? What would be an innocuous way to broach the subject?

I wouldn't.

Consumer Rights are about transactions between consumers and sellers and governments' responsibility to ensure those transactions are fair for the consumer. How that can be accomplished is vast: labeling, compensation, you name it. So consumer rights can still be preserved without games being so because game preservation is not connected to consumer rights. Ross said as much in his original Q 'n A on the issue months ago. Or to put it more simply:

Games Preservation = Good Thing
Games Preservation =/= Consumer Rights

Getting legal authorities to recognize a videogame purchase can be rendered meaningless by the seller with no oversight or legal recompense is a worthy endeavor, but demanding such situations require games be preserved after ending support is going to create push-back that wouldn't be there otherwise. And when that opposition points to these demands and ask, "What does this have to do with consumer's rights?", it's going to be very hard to come up with a response that makes any legal sense.


I can already imagine the huge corpo backed campaigns against SKG ideas whether by lobbying, misinformation, misinterpret, or whatever money can buy to silence SKG. But you know what at least people like Ross are trying. I don't like this defeatist attitude/do nothing these past decade where letting companies just do whatever without getting some push back by the public. Also Dolorious brought a good idea. I'm goddam customer not someone just consume media without thought. I pay for my products and I should have customer rights/protections.


If SKG does anything or nothing at all, then at least it was tried then never done at all.


S̸̬̩͈͙̺̃̓̀̒͋̂̏̃̓͝e̵̩̮͎̪̊̉̀̈́͗̕͘͜ͅx̴͙̜̟̘̃̑̐y̶̥̾̽̀̋̓͋,̴̧̬̱̹̗͋͆͌̏̉ ̴̛̠͉͖͓̖͎̍͗́̍̂̿́̈́͋B̵͕̞͎͙͎̻̹͕̠͚̹̓̅̂͛̚̚͠a̵̬̬̞̗̜̽̒̈͌̐̌́̃͜d̵̮̭̣͚̋̓͂̓͊̊ą̷̹͚̫̥̳͖̮͙̅́͒̒̏̏̌̓̍̕͝s̷̖͓͚̙̎̊̃̋͘ş̶̢̘̞̦̝̓̃,̵̢̧̛̘̘̃̔͆̈́̓̚͠ ̸̨̛̣͈̞̺͔͗̔̒͂͆̈́̀̃̏͘H̶͓̙̩̯̳͓͚̓̉͛̊̂͘͝ͅo̷͇͒̈́̈́͝t̸͚̘̺͎͔̑̊̊̏̈́͋̋,̶͇͓̮̺̔͐̂͊̿͠ ̵̹̖̭̼̲͖̺̥͉͍̇̽̀͐̑̏͗̔̔ͅD̷̫͎̠̖̣͇͕̙͊̃̐a̴̢̪̮̫̽̿́̿̆͂̋̂͛͘͠n̸̜̳̜̣͐̽̾̀͂̄̉̕g̴̜̝͚͙̊̀͂͐̈̚̚͝ě̴͇̘̫̖̺̠͇̼̙͎͠ŗ̶̛̯̭̤͛̊̅̽̃͑͊̾̕͘o̸̢̲̬͍̞̱̓̈́̔͊̈̉̏͂û̶͖̞̼̩̖̝̙̟̲̟̭̈͋̄̚s̴̨̹̤̫̬̠͎̮͖͓̱̔́ ̷͙̥̈͠b̴̹͓̤̖͖͐̔ȧ̷̢̛̖̗̜̋͌̋͑͑͝͠b̸̡̧͚̽̈́́͑͐̓͑͂͂̚e̷̛͚̞̹̹̤̫̖̗̽͑̅̕s̵̡̝̟̲͍͖̩̈́͋̇̍̒͝ ̴̺̬̬̔̅́̀̏̅ẘ̷̼̊̄͂́͌͛í̶͍̖̤͈̱̟̼͙̟̦͆͝ţ̸̦̝̝̹̘̞͔͓̒͛̀̂͛̂̈́̑̈̚h̴̪̟̹͇̥͖̊̒̂̿ ̷͔̝̈͋̉̇̈́̕ģ̶̧̪͇͙̪̮͔̜͖͎̐̓͒̓̔͋͌̈͘͝u̷̪̦̍n̶̢̮̹͖͇̘̋̈́̂ͅs̴͈̫͓͚̘̺̞̩͊͋̽ ̶̥̹͎̹̖̿ä̵̳̹̞̺̭̬̩͒̈́͒̋̍̍̇̍̈́͝n̶̙͔̣̦̬̹̼̳͗͂̈́̊̆͋̐͆d̷̝̻͖̫̀̏̐̇̂̈́̈́̏͗̕͘ ̷̟̣̯̲͍͓̕s̶̲̘͚͎̰̱͔̥̏̑̿̆͘ẅ̵̨̡̛̭͔͖́̃̆̌̈̈́̎̆̾o̸͈̺̟̯̹̮̽̏̈́̃̽̂͛̊r̵̭͉͙̼͊̅̊̚ḑ̷̱̤͖̫̻̀̍̿́͗͐̃̚͝s̸̡̛̯̺̦̯͚̪̱̙͆̈́͑̂̒̐̂̆̊̂͜.̸̛̪͎͓̯͂̏́͗̔̾̄̾͆̇ ̶̨̛̫̰̱̳̲͋̌̽͘ͅĄ̵̺̹͉͎̲͔̍͊̊ḷ̷̨̗̯̻͍̮͔̝̲̻̅͆̆̀̅̀s̴̼͈̗̅͐̍̄̐͝ǒ̷̢̪̦̭̘̟͕̳,̶̟͍͉͍̊̽̇̂͜ ̵͓͔̪͕͖̟̰̲̥͖̅̿̀̎̌̈̅̎̀͝M̵̛̐́͌͐̈̓̽͜͠͝ǫ̷̲̩̼̭̟̟͕͍̉̀̄̀̉̌͗t̶̢̗͉͔̘͔͈̭̠͈̳͋͌o̸̙̰͒͌k̷̙̤̩̮͉̠͉̖̯͖͗̏͋̍͂̄͑͠o̴̢͎̘͚͉̞̙͓̟͓̽̌͋̂̍̉̒͘ ̸̮̰̙̞̐̽́̓̏́̎̄̓̎͜K̷̢̙̈ù̵̗̼͍͔̟͉͓̥̳͌̒̋̔̎̂͝s̸̡͖̜̖̹̩̐̄̃̀̌̋̐͆̕a̷̛̪͂̊̿͛̈͊̔͝ṋ̸͔̞̼̰̫͊͜a̸̞͔̤̫͉͕̩͇͎͉͚̔g̵̫̭͈̬̻̺͍̫͊͜͜͝ͅi̶̧̧͖͇̮͕̺̩̓̄̈̀̎̽̓̽͂ ̶̩͔̩̯̺͉̠̮͈̄́̅͑̈́́i̸̙̦̋͑̐̅͂̇͒̓̊͗͘s̵̨̢̗͎̺͇̥͊̆͊͌͆͋ ̸͚̱̠̰̯͗̏͑̏́͒̈̈́b̴̤̫̟̬̳̜̞̃̚e̷̡̯̍̋͜͝s̵̨̧̗͚͇͈̥͎̬̙̣̓̅̇͐̈́̐͂̃̋̕͘ţ̸̨̪͍̥̘̪̎̈́̅͋͘͠ ̶̧̣͖͉̲̱̟̍̂̇̏͗c̶͕͇̰̥̱̞̥͌͊́̿y̶̢̢̲̬̗̯̭̩̤̥̓̊̎̚b̸̘͍͉̼̣̗̼̒̐̒͛̉̂̈́͒͝͝e̸̢̝̩͉̣̯̽̈́͑r̴̡̧̜̗̬͔͉̰̲̰͋̈p̷͔̏̋͋̉̇̈̐͋ͅú̷̱͙̖̰̮̼̺̳̚̕͝ͅņ̸̧̨̢̨̩͕͙͔͔̉͐́k̸̠͖͖͕̹̗͔͙̠̊͗͂̈́͒̑̇̏̕̕͜ ̸͓͙̼̓̍̀́̀̕g̵̢̧̧̻̖̞̱͎̪̯͈̋̍̇̽̊̅͒̓̕i̴̘͚͖͖̫͍̠͓̒̔̀̓̂̃̚r̸̯̄̎̀̐̕l̶̨̮͎͓͚̎̈́̒̃́̊̑̕ ̶̰͍̘͕̞̻̐̒̿͑̓͌̎͠ͅo̴̬̖̎k̷͎͗̂̓̍̌̂͠a̵̦͇̹̥͒̉͌͝y̵̢͔͈͕̩̹̥͑̑̓͑̀̒̒͌͛̚̕ ̷̯̞̲̯͚̘̖͖̦́̈́̑̽̀͂͛͝͝d̵̪̤̄̽̎̇͋͊̚͠ơ̴̞̳͈̘͛̀͒́͛̾̅͘ͅn̶̛͂̽ͅ'̷̛̜̟̯̟̱͍̐̈́̏̄̔͒̾̈́͆͜͜ͅţ̵̢̢͕̦̹̞̭̙̭̓ ̴̧̬̙͎̩̖̻͕̻̻̠͛̔̈̆͂̄̿̍͘4̸̧̜͖͕̱̭̺͇̈̒͋̀ͅ0̶͉̱̝̞̹̦͐͆͒͆̍̃̈͘͠͝ͅ4̸̰̺͍́͐̉͌͗́̾̇̚͝͠ͅ ̶̨̨̻̲̟̗̫͖̦̍̂͜m̸̘̎̈́͛̈̒͌́̆̔͛͝è̵̢̕.̶̟̳̣̠͈̤͌̈́ͅ ̴̭̻͌͌̕:̸̪̭̞̟͇̺̥̥̥̽͒͐͐͛̄̍̾̓̾̎)̶̱̈̽


At 7/6/25 07:46 PM, Metropoloxx wrote:
At 7/6/25 01:41 PM, Narratorway wrote:
At 7/6/25 10:23 AM, Volpon wrote:I guess my question would be: how would you present preservation then? What would be an innocuous way to broach the subject?

I wouldn't.

Consumer Rights are about transactions between consumers and sellers and governments' responsibility to ensure those transactions are fair for the consumer. How that can be accomplished is vast: labeling, compensation, you name it. So consumer rights can still be preserved without games being so because game preservation is not connected to consumer rights. Ross said as much in his original Q 'n A on the issue months ago. Or to put it more simply:

Games Preservation = Good Thing
Games Preservation =/= Consumer Rights

Getting legal authorities to recognize a videogame purchase can be rendered meaningless by the seller with no oversight or legal recompense is a worthy endeavor, but demanding such situations require games be preserved after ending support is going to create push-back that wouldn't be there otherwise. And when that opposition points to these demands and ask, "What does this have to do with consumer's rights?", it's going to be very hard to come up with a response that makes any legal sense.

I can already imagine the huge corpo backed campaigns against SKG ideas whether by lobbying, misinformation, misinterpret, or whatever money can buy to silence SKG. But you know what at least people like Ross are trying. I don't like this defeatist attitude/do nothing these past decade where letting companies just do whatever without getting some push back by the public. Also Dolorious brought a good idea. I'm goddam customer not someone just consume media without thought. I pay for my products and I should have customer rights/protections.

If SKG does anything or nothing at all, then at least it was tried then never done at all.


Well, it was already kickstarter by a "Former" Employee of Blizzard. PirateSoftware. But that dipshit ain't smart to spit his lies from a far. I always looked at this guy as an corpo dicksucker who strangely enough will never appologies or say "sorry I was wrong here. You guys are right, I misinterpreted what I read last time." And kept saying everyone is against him.


Just like Blizzard does.


They pulled that "Nothing wrong happened" When a woman commited suicide from harassment and then proceed to move on. The only difference, is that PirateSoftware is technically alone in the field. The guy is also an mod in the WoW

servers and have his guild and etc. (Heard he abuse his mod powers to bully others)


The guy doesn't accept the fact everyone can and will do stupid mistakes once in a while, and its a chance for growth.

And live and let live is another term he seems to not get it. But fuck him. He biased the cause to his own ideals.


Or maybe I just don't like him, I dunno.


But I used to think he had some humility or something. But his ego took that away, and honestly I don't care if he was a corporate plant or anything like that. This guy really suck ass. The only thing I respect about him, is that he

save ferrets and use the money he gets from his videos to pay their needs.


To his credit, even if I feel its a half baked façade. He sure do something good there, but he don't give a shit about

people's opinion and clearly did not read the Stop Killing Games file and context implied.


ZombieGhost

Response to 🎮 Stop Killing Games - initiavite 2025-07-07 13:01:40


Just don't buy those always online games.


Check out the Flash RPG I made in 2024. It takes about 25 minutes to complete.

BBS Signature

Response to 🎮 Stop Killing Games - initiavite 2025-07-07 19:55:31


At 7/6/25 03:41 PM, Dolorious wrote:Ever wonder why we went from calling the people that buy products customers to consumers?
I stopped using the term consumer as soon as I noticed it was a subtle way for big corporations to dehumanize the population. Personally I think another step in pushing back against all this bullshit is to go back to calling the buyers customers again. We aren't animals and we have rights. We aren't animals to shove our heads in the trough and just eat whatever shit these big corporations stuff in there. We are customers, human beings that are choosing to engage or refuse in a transaction of their products or services.

I personally think it will help a lot. But that's up to the people. I as a customer, a human being will call out these big corporations for their scummy attempts at rug pulling in these transactions.


I've been conscious about that for a while. I still use the term when referring to consumer protection law just to avoid confusion, but when it comes to individuals, reducing them to their tendency to "consume" makes them sound like mindless chattel, and referring to the act of engaging with art as "consuming" reduces the art form into something necessarily disposable that can't have any lasting effect or deeper meaning.


It's the perfect term for corpos that want you to accept a non-negotiable, one-way relationship where you unquestioningly pay for whatever slop they push out without any kind of critical thought or overarching standards, forgetting it as soon as you finish so you're primed and ready to buy the next identical game in the series exactly 12 months later. To be a consumer is to accept that arrangement.


These initiatives run counter to the consumption narrative, and elevate the dynamic to a customer-client relationship where the former can't be so easily cheated. The people against it only want to reserve their right to (or at least continue to escape punishment from) engaging in predatory, deceitful tactics that make explicit how they don't see their customers as human beings that deserve to at least know what they're paying for.

Response to 🎮 Stop Killing Games - initiavite 2025-07-07 20:08:39


At 7/7/25 07:55 PM, Skoops wrote:
At 7/6/25 03:41 PM, Dolorious wrote:Ever wonder why we went from calling the people that buy products customers to consumers?
I stopped using the term consumer as soon as I noticed it was a subtle way for big corporations to dehumanize the population. Personally I think another step in pushing back against all this bullshit is to go back to calling the buyers customers again. We aren't animals and we have rights. We aren't animals to shove our heads in the trough and just eat whatever shit these big corporations stuff in there. We are customers, human beings that are choosing to engage or refuse in a transaction of their products or services.

I personally think it will help a lot. But that's up to the people. I as a customer, a human being will call out these big corporations for their scummy attempts at rug pulling in these transactions.

I've been conscious about that for a while. I still use the term when referring to consumer protection law just to avoid confusion, but when it comes to individuals, reducing them to their tendency to "consume" makes them sound like mindless chattel, and referring to the act of engaging with art as "consuming" reduces the art form into something necessarily disposable that can't have any lasting effect or deeper meaning.

It's the perfect term for corpos that want you to accept a non-negotiable, one-way relationship where you unquestioningly pay for whatever slop they push out without any kind of critical thought or overarching standards, forgetting it as soon as you finish so you're primed and ready to buy the next identical game in the series exactly 12 months later. To be a consumer is to accept that arrangement.

These initiatives run counter to the consumption narrative, and elevate the dynamic to a customer-client relationship where the former can't be so easily cheated. The people against it only want to reserve their right to (or at least continue to escape punishment from) engaging in predatory, deceitful tactics that make explicit how they don't see their customers as human beings that deserve to at least know what they're paying for.


And one has to remember that these big mega corporations hire psychologist or psychoanalyst to figure out how to manipulate the population to maximize their profits or whatever fucking goal they're trying to achieve. It's all extremely insidious with the shit they try to pull. Trying to dehumanize their customers and have them accept that dehumanization.

Response to 🎮 Stop Killing Games - initiavite 2025-07-07 20:43:09


At 7/7/25 08:08 PM, Dolorious wrote:
At 7/7/25 07:55 PM, Skoops wrote:
At 7/6/25 03:41 PM, Dolorious wrote:Ever wonder why we went from calling the people that buy products customers to consumers?
I stopped using the term consumer as soon as I noticed it was a subtle way for big corporations to dehumanize the population. Personally I think another step in pushing back against all this bullshit is to go back to calling the buyers customers again. We aren't animals and we have rights. We aren't animals to shove our heads in the trough and just eat whatever shit these big corporations stuff in there. We are customers, human beings that are choosing to engage or refuse in a transaction of their products or services.

I personally think it will help a lot. But that's up to the people. I as a customer, a human being will call out these big corporations for their scummy attempts at rug pulling in these transactions.

I've been conscious about that for a while. I still use the term when referring to consumer protection law just to avoid confusion, but when it comes to individuals, reducing them to their tendency to "consume" makes them sound like mindless chattel, and referring to the act of engaging with art as "consuming" reduces the art form into something necessarily disposable that can't have any lasting effect or deeper meaning.

It's the perfect term for corpos that want you to accept a non-negotiable, one-way relationship where you unquestioningly pay for whatever slop they push out without any kind of critical thought or overarching standards, forgetting it as soon as you finish so you're primed and ready to buy the next identical game in the series exactly 12 months later. To be a consumer is to accept that arrangement.

These initiatives run counter to the consumption narrative, and elevate the dynamic to a customer-client relationship where the former can't be so easily cheated. The people against it only want to reserve their right to (or at least continue to escape punishment from) engaging in predatory, deceitful tactics that make explicit how they don't see their customers as human beings that deserve to at least know what they're paying for.

And one has to remember that these big mega corporations hire psychologist or psychoanalyst to figure out how to manipulate the population to maximize their profits or whatever fucking goal they're trying to achieve. It's all extremely insidious with the shit they try to pull. Trying to dehumanize their customers and have them accept that dehumanization.


It's crazy how they hit you coming and going, too. Zap you with the FOMO raygun up front, then as soon as they have your money, the mind games switch to pretending like the game is obsolete or never existed. They don't want you forming any good thoughts about their product beyond a commitment to buy the next one.


Like of course they'd be against game preservation. If you're allowed to think that some games age better than others, you might judge a new game by the merits of older games and see that it doesn't stack up. Suddenly it's detrimental to have made great games in the past, because if people remember that, they're going to disapprove of how you stripped your company down to a skeleton crew that can't make anything worthwhile, selling off copper wiring from the office walls just to have something to give the shareholders. It's a very inopportune time for the chickens to come home to roost.

Response to 🎮 Stop Killing Games - initiavite 2025-07-09 01:41:49


7/8/25: https://www.stopkillinggames.com/

iu_1426862_5950719.webp

Oh hell yea lets go. Euros you guys are so close.


S̸̬̩͈͙̺̃̓̀̒͋̂̏̃̓͝e̵̩̮͎̪̊̉̀̈́͗̕͘͜ͅx̴͙̜̟̘̃̑̐y̶̥̾̽̀̋̓͋,̴̧̬̱̹̗͋͆͌̏̉ ̴̛̠͉͖͓̖͎̍͗́̍̂̿́̈́͋B̵͕̞͎͙͎̻̹͕̠͚̹̓̅̂͛̚̚͠a̵̬̬̞̗̜̽̒̈͌̐̌́̃͜d̵̮̭̣͚̋̓͂̓͊̊ą̷̹͚̫̥̳͖̮͙̅́͒̒̏̏̌̓̍̕͝s̷̖͓͚̙̎̊̃̋͘ş̶̢̘̞̦̝̓̃,̵̢̧̛̘̘̃̔͆̈́̓̚͠ ̸̨̛̣͈̞̺͔͗̔̒͂͆̈́̀̃̏͘H̶͓̙̩̯̳͓͚̓̉͛̊̂͘͝ͅo̷͇͒̈́̈́͝t̸͚̘̺͎͔̑̊̊̏̈́͋̋,̶͇͓̮̺̔͐̂͊̿͠ ̵̹̖̭̼̲͖̺̥͉͍̇̽̀͐̑̏͗̔̔ͅD̷̫͎̠̖̣͇͕̙͊̃̐a̴̢̪̮̫̽̿́̿̆͂̋̂͛͘͠n̸̜̳̜̣͐̽̾̀͂̄̉̕g̴̜̝͚͙̊̀͂͐̈̚̚͝ě̴͇̘̫̖̺̠͇̼̙͎͠ŗ̶̛̯̭̤͛̊̅̽̃͑͊̾̕͘o̸̢̲̬͍̞̱̓̈́̔͊̈̉̏͂û̶͖̞̼̩̖̝̙̟̲̟̭̈͋̄̚s̴̨̹̤̫̬̠͎̮͖͓̱̔́ ̷͙̥̈͠b̴̹͓̤̖͖͐̔ȧ̷̢̛̖̗̜̋͌̋͑͑͝͠b̸̡̧͚̽̈́́͑͐̓͑͂͂̚e̷̛͚̞̹̹̤̫̖̗̽͑̅̕s̵̡̝̟̲͍͖̩̈́͋̇̍̒͝ ̴̺̬̬̔̅́̀̏̅ẘ̷̼̊̄͂́͌͛í̶͍̖̤͈̱̟̼͙̟̦͆͝ţ̸̦̝̝̹̘̞͔͓̒͛̀̂͛̂̈́̑̈̚h̴̪̟̹͇̥͖̊̒̂̿ ̷͔̝̈͋̉̇̈́̕ģ̶̧̪͇͙̪̮͔̜͖͎̐̓͒̓̔͋͌̈͘͝u̷̪̦̍n̶̢̮̹͖͇̘̋̈́̂ͅs̴͈̫͓͚̘̺̞̩͊͋̽ ̶̥̹͎̹̖̿ä̵̳̹̞̺̭̬̩͒̈́͒̋̍̍̇̍̈́͝n̶̙͔̣̦̬̹̼̳͗͂̈́̊̆͋̐͆d̷̝̻͖̫̀̏̐̇̂̈́̈́̏͗̕͘ ̷̟̣̯̲͍͓̕s̶̲̘͚͎̰̱͔̥̏̑̿̆͘ẅ̵̨̡̛̭͔͖́̃̆̌̈̈́̎̆̾o̸͈̺̟̯̹̮̽̏̈́̃̽̂͛̊r̵̭͉͙̼͊̅̊̚ḑ̷̱̤͖̫̻̀̍̿́͗͐̃̚͝s̸̡̛̯̺̦̯͚̪̱̙͆̈́͑̂̒̐̂̆̊̂͜.̸̛̪͎͓̯͂̏́͗̔̾̄̾͆̇ ̶̨̛̫̰̱̳̲͋̌̽͘ͅĄ̵̺̹͉͎̲͔̍͊̊ḷ̷̨̗̯̻͍̮͔̝̲̻̅͆̆̀̅̀s̴̼͈̗̅͐̍̄̐͝ǒ̷̢̪̦̭̘̟͕̳,̶̟͍͉͍̊̽̇̂͜ ̵͓͔̪͕͖̟̰̲̥͖̅̿̀̎̌̈̅̎̀͝M̵̛̐́͌͐̈̓̽͜͠͝ǫ̷̲̩̼̭̟̟͕͍̉̀̄̀̉̌͗t̶̢̗͉͔̘͔͈̭̠͈̳͋͌o̸̙̰͒͌k̷̙̤̩̮͉̠͉̖̯͖͗̏͋̍͂̄͑͠o̴̢͎̘͚͉̞̙͓̟͓̽̌͋̂̍̉̒͘ ̸̮̰̙̞̐̽́̓̏́̎̄̓̎͜K̷̢̙̈ù̵̗̼͍͔̟͉͓̥̳͌̒̋̔̎̂͝s̸̡͖̜̖̹̩̐̄̃̀̌̋̐͆̕a̷̛̪͂̊̿͛̈͊̔͝ṋ̸͔̞̼̰̫͊͜a̸̞͔̤̫͉͕̩͇͎͉͚̔g̵̫̭͈̬̻̺͍̫͊͜͜͝ͅi̶̧̧͖͇̮͕̺̩̓̄̈̀̎̽̓̽͂ ̶̩͔̩̯̺͉̠̮͈̄́̅͑̈́́i̸̙̦̋͑̐̅͂̇͒̓̊͗͘s̵̨̢̗͎̺͇̥͊̆͊͌͆͋ ̸͚̱̠̰̯͗̏͑̏́͒̈̈́b̴̤̫̟̬̳̜̞̃̚e̷̡̯̍̋͜͝s̵̨̧̗͚͇͈̥͎̬̙̣̓̅̇͐̈́̐͂̃̋̕͘ţ̸̨̪͍̥̘̪̎̈́̅͋͘͠ ̶̧̣͖͉̲̱̟̍̂̇̏͗c̶͕͇̰̥̱̞̥͌͊́̿y̶̢̢̲̬̗̯̭̩̤̥̓̊̎̚b̸̘͍͉̼̣̗̼̒̐̒͛̉̂̈́͒͝͝e̸̢̝̩͉̣̯̽̈́͑r̴̡̧̜̗̬͔͉̰̲̰͋̈p̷͔̏̋͋̉̇̈̐͋ͅú̷̱͙̖̰̮̼̺̳̚̕͝ͅņ̸̧̨̢̨̩͕͙͔͔̉͐́k̸̠͖͖͕̹̗͔͙̠̊͗͂̈́͒̑̇̏̕̕͜ ̸͓͙̼̓̍̀́̀̕g̵̢̧̧̻̖̞̱͎̪̯͈̋̍̇̽̊̅͒̓̕i̴̘͚͖͖̫͍̠͓̒̔̀̓̂̃̚r̸̯̄̎̀̐̕l̶̨̮͎͓͚̎̈́̒̃́̊̑̕ ̶̰͍̘͕̞̻̐̒̿͑̓͌̎͠ͅo̴̬̖̎k̷͎͗̂̓̍̌̂͠a̵̦͇̹̥͒̉͌͝y̵̢͔͈͕̩̹̥͑̑̓͑̀̒̒͌͛̚̕ ̷̯̞̲̯͚̘̖͖̦́̈́̑̽̀͂͛͝͝d̵̪̤̄̽̎̇͋͊̚͠ơ̴̞̳͈̘͛̀͒́͛̾̅͘ͅn̶̛͂̽ͅ'̷̛̜̟̯̟̱͍̐̈́̏̄̔͒̾̈́͆͜͜ͅţ̵̢̢͕̦̹̞̭̙̭̓ ̴̧̬̙͎̩̖̻͕̻̻̠͛̔̈̆͂̄̿̍͘4̸̧̜͖͕̱̭̺͇̈̒͋̀ͅ0̶͉̱̝̞̹̦͐͆͒͆̍̃̈͘͠͝ͅ4̸̰̺͍́͐̉͌͗́̾̇̚͝͠ͅ ̶̨̨̻̲̟̗̫͖̦̍̂͜m̸̘̎̈́͛̈̒͌́̆̔͛͝è̵̢̕.̶̟̳̣̠͈̤͌̈́ͅ ̴̭̻͌͌̕:̸̪̭̞̟͇̺̥̥̥̽͒͐͐͛̄̍̾̓̾̎)̶̱̈̽

Response to 🎮 Stop Killing Games - initiavite 2025-07-09 14:51:51


Here is new example of game, which has gain lifespan. And this lifespan is relate to the game popularity since day one release.


Steel Hunters

Release Date: 2 Apr, 2025

End of support: 8 October, 2025


Total: 189 days


Announce of sunset: https://steamcommunity.com/games/1691340/announcements/detail/527598784391155505

9.7.2025 -Servers are up 90 days.

Response to 🎮 Stop Killing Games - initiavite 2025-07-09 15:39:05


Steam mods won't even let you talk about SKG in their gross ass Off Topic channel. It really shows what valve thinks of customer service nowadays


"I'm sooo full" -:pregnant_man: