00:00
00:00
Newgrounds Background Image Theme

Someone gifted SAGEGREEN86s supporter status!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

🎮 Stop Killing Games - initiavite

1,908 Views | 127 Replies
New Topic Respond to this Topic

Hello newgrounds. I like to announce something.


There are currently two initiavite running, one is in UK and another in EU.


EU - "Stop Killing Games" ⚠️Deadline: 31/07/2025⚠️

  • idea is stop game publishers creating games, when you have bought ex. 60€ game and when publisher decide end support for that game -> they shutdown servers and your game is literally dead as brick. Or removed from you. Doesn't matter what kind game (single player, multiplayer), they want sell game as license/service. And there is no "best before" date when game is going to die! Could be 5 years, could be 5 month!
  • what we want is, when publisher is ending support on that game, leaves game some-how-playable condition. Let community look after that. Like this have done past 20 years, you can play some old games even online. Bug fixes have done to get work on modern PC hardwares and newer Windows. Emulators have build to run console games.
  • if this initiavite go through, there maybe some day coming new law againts this bad practice. And this can benefit other countries as well, not only EU.


If you are EU citizen, go sign "Stop Killing Games" initiavite.

Those who are not, spread this message.


UK have own version of this. But EU version is approaching deadline, end of this month.


Currently:

765,221 signatures towards 1,000,000 goal


After reading forum rules, I don't post any links or I get banned.

I'm pretty sure... in 2025 people know how to use google search engine.

Like hell, I was using Altavista and Ask Jeeves in my school days, and google came.

Response to 🎮 Stop Killing Games - initiavite 2025-07-01 22:24:03


I heard about this, hopefully it will go through. Since I don't live in the UK/EU, I can only hope that the initiative gets all the signatures.

Response to 🎮 Stop Killing Games - initiavite 2025-07-02 05:04:46


It's a good idea in theory, but I think games should be allowed to die sometimes.


Yeah saw this one, hope it passes,

they're asking for very basic and reasonable steps to prevent cultural destruction.


At 7/2/25 05:04 AM, ZekeWatson wrote:It's a good idea in theory, but I think games should be allowed to die sometimes.


Don't worry games can still be forgotten if noone cares about them, this is about preventing companies from remotely disabling them.

Response to 🎮 Stop Killing Games - initiavite 2025-07-02 12:08:59


At 7/2/25 10:53 AM, Volpon wrote:Yeah saw this one, hope it passes,
they're asking for very basic and reasonable steps to prevent cultural destruction.
At 7/2/25 05:04 AM, ZekeWatson wrote:It's a good idea in theory, but I think games should be allowed to die sometimes.


Don't worry games can still be forgotten if noone cares about them, this is about preventing companies from remotely disabling them.


I don't think companies should be forced to support games they no longer wish to support either.

Response to 🎮 Stop Killing Games - initiavite 2025-07-02 15:14:45


Well you're in luck, then since nobody is asking them to do anything of the sort.


Just requiring them not to remove your ability to play a game you purchased with your money.

In the case of single player games, it only means dropping the always online requirement.

In the case of multiplayer, allowing community ran server (people have been doing this with several rpg, WoW classic for exemple).


But aside from that, the initiative is not lawmaking, it will ask the EU Commission to take a serious look at the issue.

They're usually pro-consumer but very (excessively) reasonable in their demands, and favor compromise.


I have no idea why anyone would choose to support corporations over consumers in this case, there's nothing to gain from it.

The only risk is making the world just a little bit less egregiously unfair.


At 7/2/25 12:08 PM, ZekeWatson wrote:I don't think companies should be forced to support games they no longer wish to support either.


Response to 🎮 Stop Killing Games - initiavite 2025-07-02 16:21:09


At 7/2/25 10:53 AM, Volpon wrote:Yeah saw this one, hope it passes,
they're asking for very basic and reasonable steps to prevent cultural destruction.
At 7/2/25 05:04 AM, ZekeWatson wrote:It's a good idea in theory, but I think games should be allowed to die sometimes.


Don't worry games can still be forgotten if noone cares about them, this is about preventing companies from remotely disabling them.


I think that the games that require online dedicated servers should migrate to a player-based hosting system before shutting down for good. ...but i do agree that games should be allowed to die.


От каждого по способностям, каждому по потребностям

BBS Signature

Response to 🎮 Stop Killing Games - initiavite 2025-07-02 17:11:59


At 7/2/25 03:14 PM, Volpon wrote:In the case of single player games, it only means dropping the always online requirement.
In the case of multiplayer, allowing community ran servers (people have been doing this with several rpg, WoW classic for exemple).


Again, I get the sentiment, but I think if I release a game and at a certain date I want it to stop working for everyone, I should be allowed to do exactly that.

Response to 🎮 Stop Killing Games - initiavite 2025-07-02 17:21:15


At 7/2/25 05:11 PM, ZekeWatson wrote:Again, I get the sentiment, but I think if I release a game and at a certain date I want it to stop working for everyone, I should be allowed to do exactly that.


That's like saying you(r company) should have the legal right to take away people's physical copies...


BBS Signature

Response to 🎮 Stop Killing Games - initiavite 2025-07-02 17:22:11


Ok but not if you told them you sold them the product, like do you imagine?

A car or a washing machine that just shuts down after a random amount of time.

Lol we're halfway there yet, but come on.


And honestly I think in the overwhelming majority of the cases, the devs and the artists don't own the rights and have no say in the decision at all. And years of their work gets scrapped, just like that, poof. AAA


At 7/2/25 05:11 PM, ZekeWatson wrote::

Again, I get the sentiment, but I think if I release a game and at a certain date I want it to stop working for everyone, I should be allowed to do exactly that.



At 7/2/25 05:21 PM, Painbringer wrote:
At 7/2/25 05:11 PM, ZekeWatson wrote:Again, I get the sentiment, but I think if I release a game and at a certain date I want it to stop working for everyone, I should be allowed to do exactly that.

That's like saying you(r company) should have the legal right to take away people's physical copies...


No it's not, that's just a deflection.

If I sell a product, and the deal is (when I sell it) that it deactivates forever in exactly one week...why can't I do that?


At 7/2/25 03:14 PM, Volpon wrote:Well you're in luck, then since nobody is asking them to do anything of the sort.

Just requiring them not to remove your ability to play a game you purchased with your money.
In the case of single player games, it only means dropping the always online requirement.
In the case of multiplayer, allowing community ran server (people have been doing this with several rpg, WoW classic for exemple).

But aside from that, the initiative is not lawmaking, it will ask the EU Commission to take a serious look at the issue.
They're usually pro-consumer but very (excessively) reasonable in their demands, and favor compromise.

I have no idea why anyone would choose to support corporations over consumers in this case, there's nothing to gain from it.
The only risk is making the world just a little bit less egregiously unfair.
At 7/2/25 12:08 PM, ZekeWatson wrote:I don't think companies should be forced to support games they no longer wish to support either.


I didn't get notified of this post sorry.

I can agree that if you're game is going to end service, the end date should be made *very* clear on purchase.

But I think limiting how people are allowed to make their art is a terrible idea, no matter how well-meaning your intentions are.

Response to 🎮 Stop Killing Games - initiavite 2025-07-02 17:39:35


At 7/2/25 05:04 AM, ZekeWatson wrote:It's a good idea in theory, but I think games should be allowed to die sometimes.

No. Don't teach people to waste money on product what you can not own.


At 7/2/25 12:08 PM, ZekeWatson wrote:
At 7/2/25 10:53 AM, Volpon wrote:Yeah saw this one, hope it passes,
they're asking for very basic and reasonable steps to prevent cultural destruction.
At 7/2/25 05:04 AM, ZekeWatson wrote:It's a good idea in theory, but I think games should be allowed to die sometimes.


Don't worry games can still be forgotten if noone cares about them, this is about preventing companies from remotely disabling them.

I don't think companies should be forced to support games they no longer wish to support either.


No one said that.


When company stop supporting game, literally means plug servers off. Stop doing work on game.

After that, game should still work some how. Like we have already games from over 10 years!

Response to 🎮 Stop Killing Games - initiavite 2025-07-02 17:43:10


At 7/2/25 04:21 PM, 5ERGEI wrote:
At 7/2/25 10:53 AM, Volpon wrote:Yeah saw this one, hope it passes,
they're asking for very basic and reasonable steps to prevent cultural destruction.
At 7/2/25 05:04 AM, ZekeWatson wrote:It's a good idea in theory, but I think games should be allowed to die sometimes.


Don't worry games can still be forgotten if noone cares about them, this is about preventing companies from remotely disabling them.

I think that the games that require online dedicated servers should migrate to a player-based hosting system before shutting down for good. ...but i do agree that games should be allowed to die.


As long as game is some how playable, bare minium. Tools for hosting dedicated server is good extra.

Response to 🎮 Stop Killing Games - initiavite 2025-07-02 17:44:28


At 7/2/25 05:11 PM, ZekeWatson wrote:
At 7/2/25 03:14 PM, Volpon wrote:In the case of single player games, it only means dropping the always online requirement.
In the case of multiplayer, allowing community ran servers (people have been doing this with several rpg, WoW classic for exemple).

Again, I get the sentiment, but I think if I release a game and at a certain date I want it to stop working for everyone, I should be allowed to do exactly that.

What is your game company name ? I want to remember in future.

Response to 🎮 Stop Killing Games - initiavite 2025-07-02 17:47:54


UK hit 100,000 signature threshold today!! And now is going somewhere 112,330 signatures


EU initiavite: 892,481 signatures towards 1,000,000 goal


We can make it!

Response to 🎮 Stop Killing Games - initiavite 2025-07-02 18:03:59


No need to apologize,

honestly i think there's zero chance they'll go after artists,

like they're not asking the guy to replace the banana every week ad vitam aeternam.


At most we'll have clearer labeling, and maybe delay a little bit the erosion of the concept of ownership, which is not that bad.

Response to 🎮 Stop Killing Games - initiavite 2025-07-02 18:12:38


At 7/1/25 10:06 PM, nguser2013 wrote:Hello newgrounds. I like to announce something.

There are currently two initiavite running, one is in UK and another in EU.

EU - "Stop Killing Games" ⚠️Deadline: 31/07/2025⚠️

If you are EU citizen, go sign "Stop Killing Games" initiavite.
Those who are not, spread this message.

UK have own version of this. But EU version is approaching deadline, end of this month.

Currently:
765,221 signatures towards 1,000,000 goal

After reading forum rules, I don't post any links or I get banned.
I'm pretty sure... in 2025 people know how to use google search engine.
Like hell, I was using Altavista and Ask Jeeves in my school days, and google came.


The fact they think they can brick your game just cause it’s “dead”, you wanna know what that shows. G R E E D. They just want your money, and although I get it, this in itself is wrong. A game is yours once you purchase it, where the hell did that logic go.

Response to 🎮 Stop Killing Games - initiavite 2025-07-02 18:17:33


At 7/2/25 05:39 PM, nguser2013 wrote:
At 7/2/25 05:04 AM, ZekeWatson wrote:It's a good idea in theory, but I think games should be allowed to die sometimes.
No. Don't teach people to waste money on product what you can not own.


CORRECT, THANK YOU! THANK YOU FOR HAVING A BRAIN! Unless there is a clear limit on the cover, then I feel you should be able to OWN it completely. I’m not gonna pay for a game just for it to die on me 5 days later, it’s basically a waste of money. And I don’t exactly want to waste money


At 7/2/25 05:33 PM, ZekeWatson wrote:
At 7/2/25 03:14 PM, Volpon wrote:Well you're in luck, then since nobody is asking them to do anything of the sort.

Just requiring them not to remove your ability to play a game you purchased with your money.
In the case of single player games, it only means dropping the always online requirement.
In the case of multiplayer, allowing community ran server (people have been doing this with several rpg, WoW classic for exemple).

But aside from that, the initiative is not lawmaking, it will ask the EU Commission to take a serious look at the issue.
They're usually pro-consumer but very (excessively) reasonable in their demands, and favor compromise.

I have no idea why anyone would choose to support corporations over consumers in this case, there's nothing to gain from it.
The only risk is making the world just a little bit less egregiously unfair.
At 7/2/25 12:08 PM, ZekeWatson wrote:I don't think companies should be forced to support games they no longer wish to support either.

I didn't get notified of this post sorry.
I can agree that if you're game is going to end service, the end date should be made *very* clear on purchase.
But I think limiting how people are allowed to make their art is a terrible idea, no matter how well-meaning your intentions are.


This makes sense, but it should be made very clear, because I believe if you do it without letting them know you’re gonna kill the game after a certain point, that’s basically theft. If there’s no money involved, a waste of time.

Response to 🎮 Stop Killing Games - initiavite 2025-07-02 21:51:33


At 7/2/25 05:04 AM, ZekeWatson wrote:It's a good idea in theory, but I think games should be allowed to die sometimes.


This assumes everyone who wanted to play the game got their chance. I only heard about The Matrix Online years after it was well and truly dead. I would've absolutely played it I had that chance, but now I will die having never had experienced it. One man's trash is another man's treasure. That's a subjective assessment. What's not subjective is if you've paid money into the game, then you should have a voice on whether you get to keep it or not. What if people who purchased the game wanted to KEEP playing? Or ever hear of a game backlog?


Should we also burn all copies of "Dracula" because everyone had their chance to read it back in 1907? It's been 10 years! That should be enough time for anybody interested in reading it. Keeping servers alive is an artificial limit because at the end of the day it's just code that can be transferred.

Response to 🎮 Stop Killing Games - initiavite 2025-07-02 21:52:37


At 7/2/25 04:21 PM, 5ERGEI wrote:
I think that the games that require online dedicated servers should migrate to a player-based hosting system before shutting down for good.


Luckily, that's all that it's asking for!

Response to 🎮 Stop Killing Games - initiavite 2025-07-02 21:56:14


At 7/2/25 05:24 PM, ZekeWatson wrote:
If I sell a product, and the deal is (when I sell it) that it deactivates forever in exactly one week...why can't I do that?


The customer is never given that information at the point of sale. Any agreement is made in bad faith because there's no way for a customer to know how long their game lasts. They can make up whatever they want, there's no standard. There are games that have lasted one week (yeah, that's good practice to sell a game that expires in a week without you knowing), and up to 10 years. It's not a subscription where you're actually informed of how long it lasts.

Response to 🎮 Stop Killing Games - initiavite 2025-07-02 22:04:08


At 7/2/25 05:33 PM, ZekeWatson wrote:I can agree that if you're game is going to end service, the end date should be made *very* clear on purchase.
But I think limiting how people are allowed to make their art is a terrible idea, no matter how well-meaning your intentions are.


Once you start taking money to sell or lease something, you enter the world of commerce. Taking people's money means you're assuming more responsibility for your actions. The only limitation is that a paying customer... gets to keep what they paid for. Does that intrude on the creative process? This is about game preservation and consumer rights.


A health inspector too limits the creativity of chefs in a kitchen making food, to prevent people from getting sick or rats running amok--not unlike keeping game publishers accountable for what they sell as a one-time product.

Response to 🎮 Stop Killing Games - initiavite 2025-07-02 22:08:41


Response to 🎮 Stop Killing Games - initiavite 2025-07-02 22:14:01


At 7/2/25 05:11 PM, ZekeWatson wrote:
At 7/2/25 03:14 PM, Volpon wrote:In the case of single player games, it only means dropping the always online requirement.
In the case of multiplayer, allowing community ran servers (people have been doing this with several rpg, WoW classic for exemple).

Again, I get the sentiment, but I think if I release a game and at a certain date I want it to stop working for everyone, I should be allowed to do exactly that.


Now replace the word game with any other product like say a car or a health device. Lets see if that makes sense more?


S̸̬̩͈͙̺̃̓̀̒͋̂̏̃̓͝e̵̩̮͎̪̊̉̀̈́͗̕͘͜ͅx̴͙̜̟̘̃̑̐y̶̥̾̽̀̋̓͋,̴̧̬̱̹̗͋͆͌̏̉ ̴̛̠͉͖͓̖͎̍͗́̍̂̿́̈́͋B̵͕̞͎͙͎̻̹͕̠͚̹̓̅̂͛̚̚͠a̵̬̬̞̗̜̽̒̈͌̐̌́̃͜d̵̮̭̣͚̋̓͂̓͊̊ą̷̹͚̫̥̳͖̮͙̅́͒̒̏̏̌̓̍̕͝s̷̖͓͚̙̎̊̃̋͘ş̶̢̘̞̦̝̓̃,̵̢̧̛̘̘̃̔͆̈́̓̚͠ ̸̨̛̣͈̞̺͔͗̔̒͂͆̈́̀̃̏͘H̶͓̙̩̯̳͓͚̓̉͛̊̂͘͝ͅo̷͇͒̈́̈́͝t̸͚̘̺͎͔̑̊̊̏̈́͋̋,̶͇͓̮̺̔͐̂͊̿͠ ̵̹̖̭̼̲͖̺̥͉͍̇̽̀͐̑̏͗̔̔ͅD̷̫͎̠̖̣͇͕̙͊̃̐a̴̢̪̮̫̽̿́̿̆͂̋̂͛͘͠n̸̜̳̜̣͐̽̾̀͂̄̉̕g̴̜̝͚͙̊̀͂͐̈̚̚͝ě̴͇̘̫̖̺̠͇̼̙͎͠ŗ̶̛̯̭̤͛̊̅̽̃͑͊̾̕͘o̸̢̲̬͍̞̱̓̈́̔͊̈̉̏͂û̶͖̞̼̩̖̝̙̟̲̟̭̈͋̄̚s̴̨̹̤̫̬̠͎̮͖͓̱̔́ ̷͙̥̈͠b̴̹͓̤̖͖͐̔ȧ̷̢̛̖̗̜̋͌̋͑͑͝͠b̸̡̧͚̽̈́́͑͐̓͑͂͂̚e̷̛͚̞̹̹̤̫̖̗̽͑̅̕s̵̡̝̟̲͍͖̩̈́͋̇̍̒͝ ̴̺̬̬̔̅́̀̏̅ẘ̷̼̊̄͂́͌͛í̶͍̖̤͈̱̟̼͙̟̦͆͝ţ̸̦̝̝̹̘̞͔͓̒͛̀̂͛̂̈́̑̈̚h̴̪̟̹͇̥͖̊̒̂̿ ̷͔̝̈͋̉̇̈́̕ģ̶̧̪͇͙̪̮͔̜͖͎̐̓͒̓̔͋͌̈͘͝u̷̪̦̍n̶̢̮̹͖͇̘̋̈́̂ͅs̴͈̫͓͚̘̺̞̩͊͋̽ ̶̥̹͎̹̖̿ä̵̳̹̞̺̭̬̩͒̈́͒̋̍̍̇̍̈́͝n̶̙͔̣̦̬̹̼̳͗͂̈́̊̆͋̐͆d̷̝̻͖̫̀̏̐̇̂̈́̈́̏͗̕͘ ̷̟̣̯̲͍͓̕s̶̲̘͚͎̰̱͔̥̏̑̿̆͘ẅ̵̨̡̛̭͔͖́̃̆̌̈̈́̎̆̾o̸͈̺̟̯̹̮̽̏̈́̃̽̂͛̊r̵̭͉͙̼͊̅̊̚ḑ̷̱̤͖̫̻̀̍̿́͗͐̃̚͝s̸̡̛̯̺̦̯͚̪̱̙͆̈́͑̂̒̐̂̆̊̂͜.̸̛̪͎͓̯͂̏́͗̔̾̄̾͆̇ ̶̨̛̫̰̱̳̲͋̌̽͘ͅĄ̵̺̹͉͎̲͔̍͊̊ḷ̷̨̗̯̻͍̮͔̝̲̻̅͆̆̀̅̀s̴̼͈̗̅͐̍̄̐͝ǒ̷̢̪̦̭̘̟͕̳,̶̟͍͉͍̊̽̇̂͜ ̵͓͔̪͕͖̟̰̲̥͖̅̿̀̎̌̈̅̎̀͝M̵̛̐́͌͐̈̓̽͜͠͝ǫ̷̲̩̼̭̟̟͕͍̉̀̄̀̉̌͗t̶̢̗͉͔̘͔͈̭̠͈̳͋͌o̸̙̰͒͌k̷̙̤̩̮͉̠͉̖̯͖͗̏͋̍͂̄͑͠o̴̢͎̘͚͉̞̙͓̟͓̽̌͋̂̍̉̒͘ ̸̮̰̙̞̐̽́̓̏́̎̄̓̎͜K̷̢̙̈ù̵̗̼͍͔̟͉͓̥̳͌̒̋̔̎̂͝s̸̡͖̜̖̹̩̐̄̃̀̌̋̐͆̕a̷̛̪͂̊̿͛̈͊̔͝ṋ̸͔̞̼̰̫͊͜a̸̞͔̤̫͉͕̩͇͎͉͚̔g̵̫̭͈̬̻̺͍̫͊͜͜͝ͅi̶̧̧͖͇̮͕̺̩̓̄̈̀̎̽̓̽͂ ̶̩͔̩̯̺͉̠̮͈̄́̅͑̈́́i̸̙̦̋͑̐̅͂̇͒̓̊͗͘s̵̨̢̗͎̺͇̥͊̆͊͌͆͋ ̸͚̱̠̰̯͗̏͑̏́͒̈̈́b̴̤̫̟̬̳̜̞̃̚e̷̡̯̍̋͜͝s̵̨̧̗͚͇͈̥͎̬̙̣̓̅̇͐̈́̐͂̃̋̕͘ţ̸̨̪͍̥̘̪̎̈́̅͋͘͠ ̶̧̣͖͉̲̱̟̍̂̇̏͗c̶͕͇̰̥̱̞̥͌͊́̿y̶̢̢̲̬̗̯̭̩̤̥̓̊̎̚b̸̘͍͉̼̣̗̼̒̐̒͛̉̂̈́͒͝͝e̸̢̝̩͉̣̯̽̈́͑r̴̡̧̜̗̬͔͉̰̲̰͋̈p̷͔̏̋͋̉̇̈̐͋ͅú̷̱͙̖̰̮̼̺̳̚̕͝ͅņ̸̧̨̢̨̩͕͙͔͔̉͐́k̸̠͖͖͕̹̗͔͙̠̊͗͂̈́͒̑̇̏̕̕͜ ̸͓͙̼̓̍̀́̀̕g̵̢̧̧̻̖̞̱͎̪̯͈̋̍̇̽̊̅͒̓̕i̴̘͚͖͖̫͍̠͓̒̔̀̓̂̃̚r̸̯̄̎̀̐̕l̶̨̮͎͓͚̎̈́̒̃́̊̑̕ ̶̰͍̘͕̞̻̐̒̿͑̓͌̎͠ͅo̴̬̖̎k̷͎͗̂̓̍̌̂͠a̵̦͇̹̥͒̉͌͝y̵̢͔͈͕̩̹̥͑̑̓͑̀̒̒͌͛̚̕ ̷̯̞̲̯͚̘̖͖̦́̈́̑̽̀͂͛͝͝d̵̪̤̄̽̎̇͋͊̚͠ơ̴̞̳͈̘͛̀͒́͛̾̅͘ͅn̶̛͂̽ͅ'̷̛̜̟̯̟̱͍̐̈́̏̄̔͒̾̈́͆͜͜ͅţ̵̢̢͕̦̹̞̭̙̭̓ ̴̧̬̙͎̩̖̻͕̻̻̠͛̔̈̆͂̄̿̍͘4̸̧̜͖͕̱̭̺͇̈̒͋̀ͅ0̶͉̱̝̞̹̦͐͆͒͆̍̃̈͘͠͝ͅ4̸̰̺͍́͐̉͌͗́̾̇̚͝͠ͅ ̶̨̨̻̲̟̗̫͖̦̍̂͜m̸̘̎̈́͛̈̒͌́̆̔͛͝è̵̢̕.̶̟̳̣̠͈̤͌̈́ͅ ̴̭̻͌͌̕:̸̪̭̞̟͇̺̥̥̥̽͒͐͐͛̄̍̾̓̾̎)̶̱̈̽

Response to 🎮 Stop Killing Games - initiavite 2025-07-02 23:06:15


HOLY HECK! WE ARE SO CLOSE!

iu_1423642_9200308.png


iu_1423643_9200308.png


STOP KILLING GAMES!!

SIGN NOW ON THE EUROPEAN CITIZEN'S INITIATIVE BY JULY 31st!!

she/they 🏳️‍⚧️

BBS Signature

Response to 🎮 Stop Killing Games - initiavite 2025-07-03 02:08:53


I’ve seen a lot of discourse on this and I think this is a matter of distribution and consumer awareness. The best possible outcome to this would be that game retailers are required to distinguish between games that are purchased and locally owned, games that are subscription-based and leased to the player, and games that use DRM to sell fares.


If I make a transaction thinking I am purchasing game, I expect to own it and play it whenever I want. GOG’s business model lets you do whatever you want with the games you buy, and I think its neat.


Now if I “purchase” a game, but only get to play it under certain conditions and for a limited time, then I am not actually purchasing the game. I am purchasing a fare to play it. See the difference?


I’m personally not against games that charge fares like amusement parks do. Sometimes I wanna pay to ride the carousel, not actually own it. The thing is though, most games with DRM software charge the same amount as games that can be played offline. This shouldn’t be the case, but it is because a lot of people are none the wiser.


I feel like changing certain things on digital storefronts, like reserving the term “purchase” for games that you get to own, and using terms like “rent”, “subscribe”, “get service” on games that are applicable would create more transparency. I dislike live-service games, multiplayer games that can’t host games locally, and DRM-locked games. I avoid them like the plague already, so I don’t really need all that, but I suppose it would help average joes be more mindful of what they’d rather spend money on.


I get that some developers are not at liberty to sell software they have a license for, but one has to wonder what would happen if they were required to use software they were able to distribute. Would developers be able to bargain for distribution rights over the software they are using? Would it incentivize developers to build their own software? Would it make games even more expensive? I dunno.


I hope whatever is codified pressures game publishers to significantly lower prices on live-service games that use DRM and discourages what Ubisoft did. If they can’t offer refunds without going broke, then they shouldn’t exist.


Response to 🎮 Stop Killing Games - initiavite 2025-07-03 03:34:58


At 7/2/25 05:24 PM, ZekeWatson wrote:
At 7/2/25 05:21 PM, Painbringer wrote:
At 7/2/25 05:11 PM, ZekeWatson wrote:Again, I get the sentiment, but I think if I release a game and at a certain date I want it to stop working for everyone, I should be allowed to do exactly that.

That's like saying you(r company) should have the legal right to take away people's physical copies...

No it's not, that's just a deflection.
If I sell a product, and the deal is (when I sell it) that it deactivates forever in exactly one week...why can't I do that?


I wanted reply again to this statement.


Lets imagine this way, sure, you want remotely kill your product what you have sold to many people, because "for no reason" (Blizzard has this in Tos!).

But when you were selling your product to people back then:

  • Did you tell to those customers that, this will happen ? Product what you sell will die ?
  • Did you tell, expiration date when this happen and is this date marked on product ?
  • Did you confirm, customers understanded this 100% when purchaded ?

Then all by me, go for it. Just don't hide facts and re-invent new fancy words for this bad practice.


Ou ? You want run subscription and get monthly payment of your sold product ?

  • Did you mentioned that, you are not selling, you are RENTING your product as service ?


This bullshit marketing need fix in this world.


"You own nothing, you will be happy"