At 6/23/25 05:41 PM, Dungeonation wrote:At 6/23/25 05:15 PM, BlueMonday1984 wrote:For this, I ended up needing to map three separate controllers for a two-player game - Player 1 got the controls for singleplayer, and Players 2 and 3 got the controls for multiplayer.
I'm not sure what policy is on editing games to add/edit keyboard controls, but I would be entirely okay with editing the controls in singleplayer to match Player 1's controls in multiplayer in this case.
That’s tough, ‘cuz yeah, idk if anyone wants to plug in three controllers in order to play multiplayer all on controller
I'm not sure what possessed me to do this, but I went and edited Bomb It 2 in JPEXS to alter its default controls:
https://www.newgrounds.com/dump/item/b72044c2efe47daab0558a40d41247f4
The edit in question was changing a single line of code in actionSprite.ui.HowToPlay.
Before:

After:

(This fix doesn't affect the character select screen - the controls for that are stuffed in actionSprite.ui.CharacterSelect.)
I could probably apply this fix to Bomb It 1, but its past midnight where I live, so I'll do that tomorrow.
You want my opinion on this, I'm a mix of relieved and pissed off.
On the one hand, this was hilariously easy - the only hurdle I faced was working out which numbers corresponded to which keyboard keys (helpfully, a function called initData() gave me all the info I needed).
On the other hand, all this could've been avoided if Spil Games never did this weird shit with the controls in the first fucking place.
Ah, well, problem solved. I can sleep easy now.