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Flash Controller Mapping Crew

1,853 Views | 131 Replies
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Response to Flash Controller Mapping Crew 2025-06-16 15:16:50


At 6/16/25 11:45 AM, BlueMonday1984 wrote:Went and mapped K.O.L.M.I.A.M. after giving it a quick spin:
https://www.newgrounds.com/portal/view/566705

In what appears to be a bit of a recurring trend, I've noticed the K.O.L.M. games could be put into a dedicated series of their own.


Done!



Working on Nightmare Cops!

BBS Signature

Response to Flash Controller Mapping Crew 2025-06-16 19:08:40


At 6/16/25 03:16 PM, TomFulp wrote:
At 6/16/25 11:45 AM, BlueMonday1984 wrote:Went and mapped K.O.L.M.I.A.M. after giving it a quick spin:
https://www.newgrounds.com/portal/view/566705

In what appears to be a bit of a recurring trend, I've noticed the K.O.L.M. games could be put into a dedicated series of their own.

Done!

https://www.newgrounds.com/series/kolm

I've went and mapped K.O.L.M. 2 as well:

iu_1414915_14526566.png

Barring the Kickstarter Demo (which hasn't been ruffled yet), this means the full series is mapped for now.


he/they - pretty cool guy - yt channel here - Flash Controller Mapping Crew

Response to Flash Controller Mapping Crew 2025-06-17 08:03:44


Went and made a map for Scarlet Stranger:

iu_1415149_14526566.png


he/they - pretty cool guy - yt channel here - Flash Controller Mapping Crew


Went on a bit of a mapping spree recently. Here's a progress report:


(Controls for this were odd - ESDF for Player 1 movement?)

(Mapped rum and bombs to bumpers, since they aren't always available.)

(Both games have identical controls, so mapping McCoy 2 was easy after mapping McCoy 1 - the only difference is McCoy 2 maps P to Pause, whilst McCoy 1 leaves it unmapped AFAIK.)


he/they - pretty cool guy - yt channel here - Flash Controller Mapping Crew

Response to Flash Controller Mapping Crew 2025-06-17 14:43:14


Knocked out a few more maps:


he/they - pretty cool guy - yt channel here - Flash Controller Mapping Crew


Mapped a couple more games recently:


I've also trimmed the mapping for Run Elephant Run:

iu_1415322_14526566.png

"Up" and "Down" got removed for being redundant. I've also mapped jumping to the A button, and restarting to the B button.


he/they - pretty cool guy - yt channel here - Flash Controller Mapping Crew

Response to Flash Controller Mapping Crew 2025-06-18 06:23:51


Edited the mappings for both Elephant Rave games:

iu_1415657_14526566.png

Both games had up-to-jump, which was redundant with jump on the A button.

Elephant Rave 1 also had down mapped, when that arrow went unused, and didn't map space (used for starting or retrying) to anything.


he/they - pretty cool guy - yt channel here - Flash Controller Mapping Crew


Went and mapped the second Sonac the Hodgeman game:

iu_1415867_14526566.png

The mapping is a bit longer than normal - the game allows the player to control two characters at once. For mapping Knackles' movement, I could easily just set him on the right stick and call it a day.


To my knowledge, this is the only Sonac the Hodgeman game to do this, so mapping the rest should be straightforward.

EDIT: Re-labelled the "Left" and "Right" mappings for Sonac to "Slow Down" and "Speed Up", respectively - that slipped me at first.


he/they - pretty cool guy - yt channel here - Flash Controller Mapping Crew


Went and mapped a few of Wiesi's old games, which seem to have gone under the radar:

(Arrow key controls don't function in Surf Point Blue - the mapping will prove helpful if/when this gets fixed)


he/they - pretty cool guy - yt channel here - Flash Controller Mapping Crew

Response to Flash Controller Mapping Crew 2025-06-19 11:31:05


Went and mapped Sonac the Hodgeman 5 whilst medal-hunting:

iu_1416362_14526566.png


he/they - pretty cool guy - yt channel here - Flash Controller Mapping Crew

Response to Flash Controller Mapping Crew 2025-06-20 15:25:22


Discovered this was unmapped whilst medal hunting. Went and mapped it:

iu_1416989_14526566.png


he/they - pretty cool guy - yt channel here - Flash Controller Mapping Crew

Response to Flash Controller Mapping Crew 2025-06-20 19:34:55


mapped this cult classic



BBS Signature

Edited the mapping for Tails' Nightmare:

iu_1417331_14526566.png

"Up" and Down" have been relabelled to "Fly/Tail Spin" and "Crouch/Spin Dash" to make their functions more clear.

Q (used for exiting to the main menu) has been mapped as well.


EDIT: Recently added mapping for Four Second Fury, after realising it hadn't been mapped yet:


EDIT: Did the same for Tails' Nightmare 2 as well, relabelling "Up" and "Down" to something more descriptive ("Fly/Enter Door" and "Crouch/Spin Dash", respectively):

iu_1417338_14526566.png

(Also, it seems the window for editing posts got extended recently - not sure if that's a Supporter thing, or a universal update.)


he/they - pretty cool guy - yt channel here - Flash Controller Mapping Crew

Response to Flash Controller Mapping Crew 2025-06-21 09:50:07


Stumbled across (and mapped) Feed the Children whilst medal hunting - seems this fell under everyone's radars:


I've also edited the mapping for Snailiad, swapping Pause from P to Escape:

iu_1417382_14526566.png

Escape pauses the game like P does, but also skips cutscenes.


he/they - pretty cool guy - yt channel here - Flash Controller Mapping Crew


At 6/21/25 06:37 AM, BlueMonday1984 wrote:EDIT: Recently added mapping for Four Second Fury, after realising it hadn't been mapped yet:
https://www.newgrounds.com/portal/view/309403

Mapped the other two Four Second games as well:

(Firestorm features mouse-based microgames, but those can only be accessed through Mouse mode)

Putting these three into a series would be a good idea, I feel.


he/they - pretty cool guy - yt channel here - Flash Controller Mapping Crew

Response to Flash Controller Mapping Crew 2025-06-21 10:04:42


At 6/21/25 10:00 AM, BlueMonday1984 wrote:
At 6/21/25 06:37 AM, BlueMonday1984 wrote:EDIT: Recently added mapping for Four Second Fury, after realising it hadn't been mapped yet:
https://www.newgrounds.com/portal/view/309403
Mapped the other two Four Second games as well:
https://www.newgrounds.com/portal/view/327270
https://www.newgrounds.com/portal/view/345378
(Firestorm features mouse-based microgames, but those can only be accessed through Mouse mode)
Putting these three into a series would be a good idea, I feel.


Done!



Working on Nightmare Cops!

BBS Signature

Response to Flash Controller Mapping Crew 2025-06-21 15:40:01


Mapped the original Achievement Unlocked;

iu_1417521_14526566.png

Ended up pulling out the DVD Game mapping for this one, as some achievements require menu navigation. The colour-based achievements can be earned simply by rotating the right stick, whilst "Vertical Confusion" can be earned by pressing A and B simultaneously.

The game isn't perfectly mappable (there's a few achievements (e.g. No Cheese For You) which require the mouse), but this should work well enough.

As AU2 and AU3 aren't available in Ruffle, AU1's the only game of the trilogy I can map right now. Speaking of, I think the entire trilogy should be put into its own series.


he/they - pretty cool guy - yt channel here - Flash Controller Mapping Crew

Response to Flash Controller Mapping Crew 2025-06-21 17:11:20


Knocked out a few more maps going through iluvAS' catalogue:

Most of his games are unruffled, so I'm gonna quickly test them now.


he/they - pretty cool guy - yt channel here - Flash Controller Mapping Crew

Response to Flash Controller Mapping Crew 2025-06-22 17:09:05


At 6/21/25 05:11 PM, BlueMonday1984 wrote:Knocked out a few more maps going through iluvAS' catalogue:
https://www.newgrounds.com/portal/view/553276
https://www.newgrounds.com/portal/view/600103
https://www.newgrounds.com/portal/view/545658
Most of his games are unruffled, so I'm gonna quickly test them now.

Now that iluvAS's catalogue is fully ruffled, I've went and mapped most of his games:

(Props to iluvAS for allowing menu navigation with the keyboard in this one - you were ahead of your time there.)

(Face button mappings corresponded to their colours on an Xbox controller, and the D-pad was the obvious choice for changing line count, but everything else was pretty much arbitrary.)


he/they - pretty cool guy - yt channel here - Flash Controller Mapping Crew

Response to Flash Controller Mapping Crew 2025-06-23 16:06:35


I found this through last week's Throwback Tuesday, and noticed no one else did the mapping, so I did.


A & D = D-pad

Space = Low face button

Response to Flash Controller Mapping Crew 2025-06-23 16:23:09


Went and remapped G-Switch recently, after finding multiple issues with its mapping:

iu_1418619_14526566.png

Giving a quick changelog:

  • Removed trigger mappings for all four players - mapping "Flip" to the triggers is redundant when its already mapped to Button 0
  • Added "Start" and "Back to Menu" mappings for Players 2-4
  • Added labels for all inputs

Here's the original, for comparison:

iu_1418620_14526566.png

As an added note, the game has support for up to six players - if the controller limit ever gets raised beyond four, I'll extend the mapping accordingly.


he/they - pretty cool guy - yt channel here - Flash Controller Mapping Crew

Response to Flash Controller Mapping Crew 2025-06-23 16:31:32


I thought I'd mapped Human Centipede: The Game a while ago, but it turns out I hadn't - I had made a personal map for it, but not a global map. Fixed that now:

iu_1418624_14526566.png


he/they - pretty cool guy - yt channel here - Flash Controller Mapping Crew

Response to Flash Controller Mapping Crew 2025-06-23 17:15:19


Racked up a couple more maps - and I literally mean a couple.

Game of Disorientation was nothing special - I could just click two buttons to auto-assign the arrow keys and call it a day.

Bomb It and Bomb It 2, meanwhile, were a right kick in the dick, as both have completely different control schemes for singleplayer and multiplayer:

iu_1418652_14526566.png

iu_1418653_14526566.png

For this, I ended up needing to map three separate controllers for a two-player game - Player 1 got the controls for singleplayer, and Players 2 and 3 got the controls for multiplayer.

I'm not sure what policy is on editing games to add/edit keyboard controls, but I would be entirely okay with editing the controls in singleplayer to match Player 1's controls in multiplayer in this case.


he/they - pretty cool guy - yt channel here - Flash Controller Mapping Crew

Response to Flash Controller Mapping Crew 2025-06-23 19:18:36


At 6/23/25 05:41 PM, Dungeonation wrote:
At 6/23/25 05:15 PM, BlueMonday1984 wrote:For this, I ended up needing to map three separate controllers for a two-player game - Player 1 got the controls for singleplayer, and Players 2 and 3 got the controls for multiplayer.
I'm not sure what policy is on editing games to add/edit keyboard controls, but I would be entirely okay with editing the controls in singleplayer to match Player 1's controls in multiplayer in this case.

That’s tough, ‘cuz yeah, idk if anyone wants to plug in three controllers in order to play multiplayer all on controller

I'm not sure what possessed me to do this, but I went and edited Bomb It 2 in JPEXS to alter its default controls:

https://www.newgrounds.com/dump/item/b72044c2efe47daab0558a40d41247f4

The edit in question was changing a single line of code in actionSprite.ui.HowToPlay.

Before:

iu_1418728_14526566.png

After:

iu_1418729_14526566.png

(This fix doesn't affect the character select screen - the controls for that are stuffed in actionSprite.ui.CharacterSelect.)

I could probably apply this fix to Bomb It 1, but its past midnight where I live, so I'll do that tomorrow.


You want my opinion on this, I'm a mix of relieved and pissed off.

On the one hand, this was hilariously easy - the only hurdle I faced was working out which numbers corresponded to which keyboard keys (helpfully, a function called initData() gave me all the info I needed).

On the other hand, all this could've been avoided if Spil Games never did this weird shit with the controls in the first fucking place.


Ah, well, problem solved. I can sleep easy now.


he/they - pretty cool guy - yt channel here - Flash Controller Mapping Crew

Response to Flash Controller Mapping Crew 2025-06-24 05:24:19


There is an impressive amount of depth to this relatively small game. I wonder why it doesn't have a TV Tropes page yet.

Arrow Keys = D-pad

Up Arrow Key = Low face button

Space = Left face button

P = Start


On another note, there's supposed to be a sequel in the works, but the creator hasn't made any updates in a while.

https://store.steampowered.com/app/1689370/Inquisitive_Dave/

https://eddyparanoia.itch.io/inquisitive-dave

Response to Flash Controller Mapping Crew 2025-06-24 08:27:25


At 6/23/25 07:18 PM, BlueMonday1984 wrote:
At 6/23/25 05:41 PM, Dungeonation wrote:
At 6/23/25 05:15 PM, BlueMonday1984 wrote:For this, I ended up needing to map three separate controllers for a two-player game - Player 1 got the controls for singleplayer, and Players 2 and 3 got the controls for multiplayer.
I'm not sure what policy is on editing games to add/edit keyboard controls, but I would be entirely okay with editing the controls in singleplayer to match Player 1's controls in multiplayer in this case.

That’s tough, ‘cuz yeah, idk if anyone wants to plug in three controllers in order to play multiplayer all on controller
I'm not sure what possessed me to do this, but I went and edited Bomb It 2 in JPEXS to alter its default controls:
https://www.newgrounds.com/dump/item/b72044c2efe47daab0558a40d41247f4
[Description of the one-line fix]

Update on my attempt to unfuck Bomb It 2's controls - I've fixed the character select screen, editing the controls and the visuals:

iu_1419014_14526566.webp

Fixing the visuals was a simple copy-paste job - I simply copied the A/D key sprites already available, pasted them over, and deleted the arrow key sprites.

iu_1419013_14526566.png

The controls themselves were equally simple - by simply applying the same trick I mentioned in my previous post, I could change the controls with ease. Here's the before:

iu_1419015_14526566.png

And after:

iu_1419016_14526566.png

With that, I think my fix should be good to replace the current SWF. I've uploaded it to my Dump:

https://www.newgrounds.com/dump/item/15820fbf83c45585e558f2b19bf2e6c4

If the SWF does get replaced, do tell me.


he/they - pretty cool guy - yt channel here - Flash Controller Mapping Crew

Response to Flash Controller Mapping Crew 2025-06-24 13:51:51


At 6/23/25 07:18 PM, BlueMonday1984 wrote:You want my opinion on this, I'm a mix of relieved and pissed off.
On the one hand, this was hilariously easy - the only hurdle I faced was working out which numbers corresponded to which keyboard keys (helpfully, a function called initData() gave me all the info I needed).
On the other hand, all this could've been avoided if Spil Games never did this weird shit with the controls in the first fucking place.


Wow, I can only admire your incredible dedication. :)


Although I probably wouldn’t blame any 2008 game for the lack of nice input handling (or following any proven coding practice from our “modern” point of view). A different time, tools were also quite fresh and without much community support or tutorials – so I imagine sometimes it was just nice to get things working the way you intended.


---


In other news, I'm mostly browsing old Flash game collections to map controls, but I just randomly remembered Mardek – both chapters should now have gamepad mapping.




Moving on from the mapping nightmare that was Bomb It, I've went and mapped Brainbots:

iu_1419560_14526566.png

I usually don't map up to jump in platformers, but the minigame between levels requires moving in all four directions using the arrow keys.


EDIT: Went and mapped the rest of GameSQUID's games as well:

(Radarix was already mapped a while ago, and its mapping didn't need any touch-ups.)


he/they - pretty cool guy - yt channel here - Flash Controller Mapping Crew

Response to Flash Controller Mapping Crew 2025-06-26 05:23:47


The color switching mechanic and shooting action remind me of Ikaruga if it were a metroidvania. A fun, if challenging, game to play. However, the frame rate is slow as molasses in Ruffle. Does it have something to do with Stage3D?


A & D = D-Pad

W = Low Face Button

Space = Left Face Button

Arrow Keys = Right Stick

Esc = Start

Response to Flash Controller Mapping Crew 2025-06-28 07:36:07


Went and mapped Pogo Swing! recently:

iu_1421149_14526566.png

Pretty simple mapping, but it works perfectly well for this simple game.


he/they - pretty cool guy - yt channel here - Flash Controller Mapping Crew