There's no centralized topic for getting an excuse to yap about why specific games are awesome-- I wanna hear y'all ramble about games that you're probably a little too obsessed with
There's no centralized topic for getting an excuse to yap about why specific games are awesome-- I wanna hear y'all ramble about games that you're probably a little too obsessed with
Response to I wanna hear YOU rant about games you like 2025-04-03 21:37:08 (edited 2025-04-03 21:37:31)
You're gonna regret giving me the privileged to do that.
THESE GIFS NEVER FUCKING WORK
Take it with a grain of salt, I am slower than a snail.
Response to I wanna hear YOU rant about games you like 2025-04-03 21:53:36 (edited 2025-04-03 21:56:28)
-----Spore Hero-----
The battles are decent, if a bit repetitive, the singing/dancing are alright, posing fucking sucks.
Cons end at the gameplay.
Music, I will admit, is just orchestral, ooooo very original, but it fucks like crazy, some of the tracks where even uses here and there for other things like a Smurf's Movie trailer, or a Marvel Super Hero movie (dont quote me on that).
The sound design is top notch too, I love the xylophone sfx scaling as you increase or decrease the size of your creature's body parts.
Level design is rather simplistic imo.
But the art style FUCKS, spirals everywhere, the game is very colorful and whimsical, the creatures are very zany and wacky looking, even compared to the ones from the OG PC Spore.
The game outside of gameplay is rather jaw dropping imo.
Def one of my favorite games because of the art style
-----Ratchet and Clank 1-----
The later Ratchet games lack the varied colors as 1 did, and their UIs look ugly af.
Ratchet 1 is the only ps2 ratchet game afaik that doesn't look like the brightness slider was cranked to max.
Better environments, better colors, better UI what next?
Story, I am a sucker for origin stories, I love that Ratchet and Clank are introduced when they actually meet up, shortly after their quick introduction to their beggenings, I love that no dialogue is EVER spoken until Clank speaks up to Ratchet, and I like Ratchet 1 Ratchet the most, he doesnt reek of: "I'm the hero and the hero does what's right!" he has his flaws, he obviously isn't a hero due to him wanting to rest on a beach, or jet board all day, and his personality actually has room for remorse, and anger.
I love the part where he's angry at Clank, it really shows their differences, and their goals, I love that Ratchet takes all the blame (as he should) when his eyes open up, and the ending when he helps Clank out too.
The game has underlying metaphores all about making something new from old stuff, the bad guy takes from planets to make his own, the music are samples meshed together, the weapons are heaps of junk stuck together, even the environments are a mish mash of clunky tech and organic life!
It gives the game so much more personality compared to the later Ratchet games.
The music btw is fucking AWESOME
Truly one of my top 10 games
-----Spongebob The Movie Game-----
The younger, more unfair, but bad ass brother to Spongebob BFBB
The game is very edgy but very comical and unserious when it needs be as it's Spongebob, the reason I love so many 3D Platformers from the 2000s, they have so much life when they're swip swapping between edge and comedy.
The combat aspect is top notch albeit flawed.
The music is bad fucking ass too, give it a listen if you can.
Unlike most Spongebob games, this one ironically is pretty gloomy visually.
The game is all around: "Spongebob BFBB, but if it was bad ass" and I love that!
Amazing game, race levels suck dick
-----Crash Twinsanity-----
It has such a slick art style, the best rendition of Cortex too imo, but the game has a very comedic tone despite it's rebellious and raw art style, the environments are very nice to look at, and the platforming is very fun.
The music is the best I have ever HEARD in any video game to boot.
I love the new characters introduced, and the buddy mechanic the game has
If only the devs where more organized and actually made a game than rushing one of their tech demos last second...
I actually have nothing else to say lmao, it's not the best game in the world, it's a miracle it even exists, but it's really good if you ignore the glaring flaws of the garbage checkpoint placements, lack of content, and very rough and unskilled UI.
I WILL be back soon
Take it with a grain of salt, I am slower than a snail.
there's this wii game nobody knows about called "fluidity" (or "hydroventure" sometimes), it's a puzzle game where you control fucking water and use its physical properties to progress
i don't care if it's "short" or "has simple gameplay" it used to be my favorite game for a very long time
the themes, the story, it feels just like you're travelling long distances to clear stages (you need to collect "rainbow drops" in order to help a magic book recover its magic, which has been corrupted by some sort of ink)
i felt all types of emotions while playing it : happiness everytime i collect a rainbow drop, sadness when the books fucking thanked me for helping it, anger whenever i would struggle on a puzzle, etc.
if you like super flashy games with fast-paced gameplay and action you may not like it but i recommend it anyway because i really love how this "simple" game made me feel like i went on the biggest adventure of my life (i was like 10 y/o when i played it btw)
10/10 would drink water again
If you were to google "Video games that do not respect your time", you'll get Level-5's entire RPG lineup. Dark Cloud, Rogue Galaxy, White Knight Chronicles, and Ni no Kuni are some of my favorite RPGs, but leveling up is agonizingly slow in all these games.
League sucks
Continue playing it
thanks for making this thread!
shattered pixel dungeon:
pokemon fangames:
stardew valley:
there's probably more, but i'm starting to run out of characters to type, so maybe next time or when someone else mentions another game i like and have complaints about.
I just want to point out that Skyrim set the bar really high for open world games... so high infact that not even Bethesda themselves can seem jump over it.
In a sea of copy-pasted bland open world games (I'm looking at you Ubisoft) nothing even comes close to how incredible Skyrim was.
Sure, its an old game at this point... but it should always serve as a reminder for how good an open world game CAN be.
От каждого по способностям, каждому по потребностям
Celeste:
I'm not the ranting type, but, I feel this game was meant for me. The difficulty is so sublimely soul crushing, but also leaves you with hope that you can take on this seemingly impossible challenge. Then suddenly, you get passed that goal and its awesome, then there's something even harder and you must tackle it with even harder grit then before, but this is done in a way that builds upon the fundamentals of the game and platforming knowledge in general, so instead of being annoyed you have to tackle another difficult challenge, you're now saying "HELL YES ANOTHER MASSOCHISTICALLY DIFFICULT CHALLENEGE THAT WILL TAKE DEATH UPON DEATH UPON DEATH TO MASTER, BUT IM NOT WORRIED BECAUSE I KNOW THIS WILL BE AWESOME!!!!!" One of the best examples of this is a certain room of 4B which took me some deaths to truly comprehend, but when I did, I was so happy. All in all, Celeste is a masterpiece and truly is another one of the greatest platformers I've played in my life of gaming.
At 4/4/25 08:25 PM, nicolistheguy wrote:Celeste:
I'm not the ranting type, but, I feel this game was meant for me. The difficulty is so sublimely soul crushing, but also leaves you with hope that you can take on this seemingly impossible challenge. Then suddenly, you get passed that goal and its awesome, then there's something even harder and you must tackle it with even harder grit then before, but this is done in a way that builds upon the fundamentals of the game and platforming knowledge in general, so instead of being annoyed you have to tackle another difficult challenge, you're now saying "HELL YES ANOTHER MASSOCHISTICALLY DIFFICULT CHALLENEGE THAT WILL TAKE DEATH UPON DEATH UPON DEATH TO MASTER, BUT IM NOT WORRIED BECAUSE I KNOW THIS WILL BE AWESOME!!!!!" One of the best examples of this is a certain room of 4B which took me some deaths to truly comprehend, but when I did, I was so happy. All in all, Celeste is a masterpiece and truly is another one of the greatest platformers I've played in my life of gaming.
Never played Celeste but I felt this exact way with hollow knights path of pain
Absolute beast to complete especially if you don't have the load out that gives you near-infinite HP but the journey to get to the end of it is so fun, watching yourself go from struggling to get past each section to blazing past ridiculously unfair parkour.
We love to see it.
At 4/4/25 08:54 PM, lunorats wrote:At 4/4/25 08:25 PM, nicolistheguy wrote:Celeste:
I'm not the ranting type, but, I feel this game was meant for me. The difficulty is so sublimely soul crushing, but also leaves you with hope that you can take on this seemingly impossible challenge. Then suddenly, you get passed that goal and its awesome, then there's something even harder and you must tackle it with even harder grit then before, but this is done in a way that builds upon the fundamentals of the game and platforming knowledge in general, so instead of being annoyed you have to tackle another difficult challenge, you're now saying "HELL YES ANOTHER MASSOCHISTICALLY DIFFICULT CHALLENEGE THAT WILL TAKE DEATH UPON DEATH UPON DEATH TO MASTER, BUT IM NOT WORRIED BECAUSE I KNOW THIS WILL BE AWESOME!!!!!" One of the best examples of this is a certain room of 4B which took me some deaths to truly comprehend, but when I did, I was so happy. All in all, Celeste is a masterpiece and truly is another one of the greatest platformers I've played in my life of gaming.
Never played Celeste but I felt this exact way with hollow knights path of pain
Absolute beast to complete especially if you don't have the load out that gives you near-infinite HP but the journey to get to the end of it is so fun, watching yourself go from struggling to get past each section to blazing past ridiculously unfair parkour.
We love to see it.
This certainly convinces me to play hollow knight, I love a good challenge, and fun bosses
At 4/4/25 08:57 PM, nicolistheguy wrote:At 4/4/25 08:54 PM, lunorats wrote:At 4/4/25 08:25 PM, nicolistheguy wrote:Celeste:
I'm not the ranting type, but, I feel this game was meant for me. The difficulty is so sublimely soul crushing, but also leaves you with hope that you can take on this seemingly impossible challenge. Then suddenly, you get passed that goal and its awesome, then there's something even harder and you must tackle it with even harder grit then before, but this is done in a way that builds upon the fundamentals of the game and platforming knowledge in general, so instead of being annoyed you have to tackle another difficult challenge, you're now saying "HELL YES ANOTHER MASSOCHISTICALLY DIFFICULT CHALLENEGE THAT WILL TAKE DEATH UPON DEATH UPON DEATH TO MASTER, BUT IM NOT WORRIED BECAUSE I KNOW THIS WILL BE AWESOME!!!!!" One of the best examples of this is a certain room of 4B which took me some deaths to truly comprehend, but when I did, I was so happy. All in all, Celeste is a masterpiece and truly is another one of the greatest platformers I've played in my life of gaming.
Never played Celeste but I felt this exact way with hollow knights path of pain
Absolute beast to complete especially if you don't have the load out that gives you near-infinite HP but the journey to get to the end of it is so fun, watching yourself go from struggling to get past each section to blazing past ridiculously unfair parkour.
We love to see it.
This certainly convinces me to play hollow knight, I love a good challenge, and fun bosses
Bosses for HK are so good unironically. Some of my favorite videogame boss fights outside of ultrakill's. They follow that format where they're insanely difficult, but every failure is your fault alone. There's always room to get better.
At 4/4/25 09:00 PM, lunorats wrote:At 4/4/25 08:57 PM, nicolistheguy wrote:Bosses for HK are so good unironically. Some of my favorite videogame boss fights outside of ultrakill's. They follow that format where they're insanely difficult, but every failure is your fault alone. There's always room to get better.At 4/4/25 08:54 PM, lunorats wrote:At 4/4/25 08:25 PM, nicolistheguy wrote:Celeste:
I'm not the ranting type, but, I feel this game was meant for me. The difficulty is so sublimely soul crushing, but also leaves you with hope that you can take on this seemingly impossible challenge. Then suddenly, you get passed that goal and its awesome, then there's something even harder and you must tackle it with even harder grit then before, but this is done in a way that builds upon the fundamentals of the game and platforming knowledge in general, so instead of being annoyed you have to tackle another difficult challenge, you're now saying "HELL YES ANOTHER MASSOCHISTICALLY DIFFICULT CHALLENEGE THAT WILL TAKE DEATH UPON DEATH UPON DEATH TO MASTER, BUT IM NOT WORRIED BECAUSE I KNOW THIS WILL BE AWESOME!!!!!" One of the best examples of this is a certain room of 4B which took me some deaths to truly comprehend, but when I did, I was so happy. All in all, Celeste is a masterpiece and truly is another one of the greatest platformers I've played in my life of gaming.
Never played Celeste but I felt this exact way with hollow knights path of pain
Absolute beast to complete especially if you don't have the load out that gives you near-infinite HP but the journey to get to the end of it is so fun, watching yourself go from struggling to get past each section to blazing past ridiculously unfair parkour.
We love to see it.
This certainly convinces me to play hollow knight, I love a good challenge, and fun bosses
YES YES YES!!
hard Game that is well designed is honestly one of my favorite genres, and to hear that makes HK even more appealing
Resident Evil REmake for the Gamecube is still the best overall released Survival Horror game out there. I still want more games in it's style, with the atmosphere, mysterious storyline, tactical combat, eerie music and monsters, etc.
Response to I wanna hear YOU rant about games you like 2025-04-04 23:54:54 (edited 2025-04-04 23:56:03)
At 4/3/25 09:23 PM, lunorats wrote:There's no centralized topic for getting an excuse to yap about why specific games are awesome-- I wanna hear y'all ramble about games that you're probably a little too obsessed with
Mouthwashing Fandom. They suck balls
Like I don't even know if the fandom even played the game they're acting like they watch a 2 minute recap on it. (;-;)
"Anya can't be this cuz she was grape by Jimmy!" Whatever go my curly x anya au.
Let me make a happy ending I want, these are like my barbies wtf.
Ok I just realized it ment positive rant omg. Uh Funni game has this image idk
Fuck
you're gonna hear me go on a rant about the 5 games I've played after the past few months and you're gonna like it!
jak and daxter:
my lord such a satisfying game to play! the controls feel amazing, and it's definitely one of my favorite looking ps2 games.
jak ii:
i adore this game from start to finish, it's bigger, bolder and some other third thing that's equally awesome. but let me complain just a bit, this game isn't hard. yeah they were some missions that were pretty difficult (beat time to race garage says hi) but they were few and far between. Also also, the supposed hardest mission in the game, get seal piece at slums, couldn't be easier. it's like no one knows that the lock on turret at the bottom of the ship spawning the krimzon guards has a distance limit. and also it goes away when you kill all the krimzon guards, i don't see why people describe this mission like it killed their dog.
jak 3: yeah this is the 3rd jak game. i don't adore this one as much as the second pretty much because it's way shorter and the new features they added break the game and not in a fun way. but it's still jak, it still has mostly everything that made jak ii so special.
epic mickey rebrushed: i always wanted epic mickey on the wii but the wii was discontinued for a few years now, and epic micky was off the shelves after the 2nd one so i never got it. and after all these years i finally got it, well the remake i don't wanna waggle a wiimote around. and yeah after all these yeah i love this game especially the art and music. to keep this brief though please please please make a epic mickey 2 remaster or better yet make a 3rd one!
sly cooper 1: i haven't gotten far in it but i'm pretty hyped on where it's going.
all played on ps5.
-sincerely me.
Kirby and the Rainbow Curse/Paintbrush!
This game is like, the best Kirby game. The claymation style is aboslutely beautiful and it doesn't look like it was done lazily. The OST is very very nostalgic and cool, the best song sin the ost aren't even in the actual game, there's a sound test where you can unlock remixes of old Kirby songs, I never did unlock all of them but the ones I did unlock were pretty cool. There's also a storybook like section for one of the character Kirby meets and it's just absolutely pure Kirby vibes. Honestly, the claymation style works so so well for Kirby and I wouldn't mind if more Kirby games have this art style!
Princess Tomato, daughter of King Broccoli, sister of a human, gets kidnapped by the Farmies (evil people/vegetables who are after vegetable genocide) and Sir Cucumber and Percy the Persimmon (a stupid persimmon baby that loses a bunch of your stuff every level and can't swim) decide to save her, and oh, the hijinks that ensue!
And the battle system is paper, scissors, rock.
At 4/5/25 07:47 AM, ZebraHumor wrote:Princess Tomato, daughter of King Broccoli, sister of a human, gets kidnapped by the Farmies (evil people/vegetables who are after vegetable genocide) and Sir Cucumber and Percy the Persimmon (a stupid persimmon baby that loses a bunch of your stuff every level and can't swim) decide to save her, and oh, the hijinks that ensue!
And the battle system is paper, scissors, rock.
I remember my parents renting the game for me as a kid, but was too little to understand wtf was going on. I remember getting stuck in a room filling with water (maybe?) and not being able to figure out how to get out.
От каждого по способностям, каждому по потребностям
-Zelda, Twilight Princess-
First half is dogwater. I hate the farm part where you literally gather goats, do pointless tasks
and so on. Then when you turn as a wolf, the game is cool. Midna is also the best girl for Link.
Period. Her true form (Adult/humanlike) is glamorous btw.
WHY THE FUCK IS BALATRO SO GOD DAMN ADDICTING?!?!?!
Jesus christ I don't know how many hours I lost my life to this game I feel like I'm channeling a massive addiction.
Mario Party 6's Endurance Alley is brutal. 1-2 hours without a break? I don't recommend unless you're playing on emulator. Oh, and you can't lose a single minigame.
I also feel like 6's story is weak, though it is more or less unique when it comes to Mario Party games.
At 4/5/25 09:29 AM, 5ERGEI wrote:At 4/5/25 07:47 AM, ZebraHumor wrote:Princess Tomato, daughter of King Broccoli, sister of a human, gets kidnapped by the Farmies (evil people/vegetables who are after vegetable genocide) and Sir Cucumber and Percy the Persimmon (a stupid persimmon baby that loses a bunch of your stuff every level and can't swim) decide to save her, and oh, the hijinks that ensue!
And the battle system is paper, scissors, rock.
I remember my parents renting the game for me as a kid, but was too little to understand wtf was going on. I remember getting stuck in a room filling with water (maybe?) and not being able to figure out how to get out.
You have to do actions over and over, until you are almost ready to quit, then you keep going and eventually it opens. It is an annoying part of the game.
animal well is a genius game. the atmosphere is so immersive, the platforming is so tight, and doesn’t waste your time with anything it doesn’t need to. if you love those kinds of games (usually older games) that just start you out with no info and leave you to figure everything out yourself, this is the perfect game for you. when i was playing, it legit felt like it was reading my mind. it would give me some sort of new mechanic, and i’d use it in a different way then (i thought) was intended, then i’d be like “i wonder if anyone else has figured this out yet”, then immediately the puzzles would start being centered around using the mechanic in that exact way. every new bit it introduced had me thinking “this game is so fucking smart”.
I think that Shenmue could've possibly had a chance at more mainstream success if Sega didn't decide to publish the second game in the most baffling way possible. It's a multi part story game, with the first 2 games being developed essentially side-by-side, even going as far as being able to interact with each other by having the player load their Shenmue 1 save file when starting Shenmue 2, retaining all collectables (a big part of the game's side content offerings).
Both games were made for and came out on the Dreamcast, making the whole story very accessible to players. In Japan. Only in Japan. With the overseas localizations for the 2 games coming out around a year after their Japanese originals, the Dreamcast was basically dead by the time that it was supposed to release in America. Instead of canceling the localization, they decided to switch development, like many of their other games, to the original Xbox. Just Shenmue 2, though.
You have the opportunity to bring a franchise over to an entirely new userbase, one considerably larger than the userbase the games were originally released to, and they decided to only port the second part of a, so far, 2 part story. Who the fuck picks up a story-based game franchise halfway in? The only way for the new players to get caught up on the story was essentially a pre-rendered collection of cutscenes from the original, which is easily the worst way to experience the game's story.
They had the opportunity to really put this franchise on the map and completely squandered it, treating it as if it wasn't a nearly entirely narrative driven series. Shenmue then got shafted by Sega and took almost 2 decades to finally get a 3rd game, one which still doesn't wrap up the fucking story, and a failed anime adaptation of the first game.
We ain't never getting Shenmue 4.
"Klonoa: Door to Phantomile (PS1)" and its sequel, "Lunatea's Veil (PS2)" are both very underrated games, and are best experienced being played in their most original format as the "Phantasy Reverie Series" and the "Wiimake" are both severe downgrades in my opinions.
At 4/4/25 10:20 PM, nicolistheguy wrote:YES YES YES!!
hard Game that is well designed is honestly one of my favorite genres, and to hear that makes HK even more appealing
Very strongly recommend you play the likes of Magenta Horizon: Neverending Harvest and God Hand then. Magenta Horizon especially because it's going horribly unnoticed.
A game where the first boss looks like a psychedelic fungus-ridden steak on four legs with a tiny transparent tapir trunk, one of the main companions is a demon train with arms and the merchant is a Scottish 1800s researcher that decided to use himself as guinea pig for eating afterlife mushrooms, needs to reach more people.
At 4/6/25 09:04 AM, JurTheOrc wrote:At 4/4/25 10:20 PM, nicolistheguy wrote:YES YES YES!!
hard Game that is well designed is honestly one of my favorite genres, and to hear that makes HK even more appealing
Very strongly recommend you play the likes of Magenta Horizon: Neverending Harvest and God Hand then. Magenta Horizon especially because it's going horribly unnoticed.
A game where the first boss looks like a psychedelic fungus-ridden steak on four legs with a tiny transparent tapir trunk, one of the main companions is a demon train with arms and the merchant is a Scottish 1800s researcher that decided to use himself as guinea pig for eating afterlife mushrooms, needs to reach more people.
I've actually played God Hand before, and it indeed rocks. But this Magenta Horizon sounds interesting, cheap too, I'll check it out one day if I'm able to get it.
The lore and world building in Most Elder scrolls games always amazed me and I cant begin to describe how much I love those games.
The Whimsy and funny NPCs of Oblivion, the beautiful soundtrack of all games,
The inside world that isnt fully obvious within a first playthrough,
The books and ....
Everything is awesome about it...
Except the games themselves Can have apparent problems. Which you dont really notice with the first whimsical playthrough. Its also the reason mods exist....
At 4/6/25 10:42 AM, nicolistheguy wrote:At 4/6/25 09:04 AM, JurTheOrc wrote:At 4/4/25 10:20 PM, nicolistheguy wrote:YES YES YES!!
hard Game that is well designed is honestly one of my favorite genres, and to hear that makes HK even more appealing
Very strongly recommend you play the likes of Magenta Horizon: Neverending Harvest and God Hand then. Magenta Horizon especially because it's going horribly unnoticed.
A game where the first boss looks like a psychedelic fungus-ridden steak on four legs with a tiny transparent tapir trunk, one of the main companions is a demon train with arms and the merchant is a Scottish 1800s researcher that decided to use himself as guinea pig for eating afterlife mushrooms, needs to reach more people.
I've actually played God Hand before, and it indeed rocks. But this Magenta Horizon sounds interesting, cheap too, I'll check it out one day if I'm able to get it.
Ey, flip yeah! Glad to see someone interested in it! The entire Act 1 of 3, including the secret boss, is available for free as a demo.
There's *so much* on offer. All enemies have at least three different attacks with even the basic purgatorial blade-footed crook-beaked storks having a long-range rollingi attack and a high anti-air to their name.I believe there's over 40 different enemy types and around 20 different bosses.
Wish you a lot of fun with Magenta Horizon whenever you may get it in full!
I would recommend Clash: Artifacts of Chaos too since you mentioned God Hand, but that's mainly for similarities in gameplay rather than difficulty. Making loadouts of two different Stances and three Special Attacks, all of which have their own unique animation movesets.
(For example, Spear Stance has the longest average range of any stance and high power, but practically no coverage in the flanks. Damage is aimed straight ahead and there's more noticable wind-up. Meanwhile Lightning Stance is Muay Thai-inspired and hits more around you, not just straight ahead.
Mechanically it's probably the fastest stance on average, short of Shadow Stance's forward-pressing double-hitting short-range energy punches, but the least strong attacks per hit)
Goes for the enemies too. All enemies are recurring individuals in the world, looking like they could fit in the Dark Crystal or something. Just like the Stances, all of them have unique movesets between each other.
At the *very* least, they all have
Even the basic wretched featherless bird man named Ekeke, with a voice like an insecure teenage Yoda, has some tricks to him. Like a BIG jump attack to home in on your position, which he can use if you've lined Ekeke up behind another foe. He can jump over while you're dealing with another dude.
His variation of a combo attack is a bit slow but is a two-hit delay combo and can cover a decent bit of ground, has a surprisingly quick shoulder bash to his name and a backstep dodge that leads into a forwards slap.
Plus he can simply throw a rock at you.
Ekeke's not formidable on his own but can provide support to more formidable foes. Like Tralkis, a big, blue, three-legged three-eyed moose man with a face like it was shoved sideways into his chest.
He hits a lot harder, has a rushing attack where he swipes his arms outwards if you come in range, has a different kick for every one of his three legs, a quicker two-hit combo with more range than Ekeke, and a forward kicking jump with his two front legs.
And again, simply throwing a rock at you, too.
Fights are of a smaller scale (ranging from 1 to 5 and anywhere in-between) and every encounter has a different team-up of enemies. Always fresh. Some areas have exclusive enemies too.
(For example, the Corwid Forest has an orange ogre named Sphaxak with what looks like half of a tree bark dog cone covering half his face.
Dude has a fetish for killing pigeons, can't say anything else than "I make the pigeon blood" in different intonations, is nearly twice your size and moves like a hopping gorilla-- but he is deceptively fast with a triple slap combo, a QUICK donkey kick, a grab, a stomp kick, and a fast lunge leading into a slap.)
This to say: The combat in Clash: Artifacts of Chaos won't challenge you as hard as God Hand, but it is very solid. Awesome world too. Recommend it as well.