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This is an animation I made yesterday, I would like to know what to improve on this
So I tried to actually draw backgrounds in perspective, I think it's really rough around the edges and I have a long way to go to getting it right
So I tried practicing making a shoe using shapes, and then I made a stylized shoe and leg, but it didn't look right so I tried to practice using sinix's tutorials and tried to break it down from a realistic form to a stylized form.
Shoe reference:
I tried practicing human anatomy by deconstructing the body torso into a skeleton.
Back Skeleton Reference:
Me just doodling pacman ready to eat the ghost when I was bored
Jellybean trouble
An original sketch of the jellybean boss:
Forgot to post this, this was from last week and it got frontpaged!
A rendered meme of mine
Just me sketching and practicing some robots
So I tried to practice drawing a human face, I know it's not perfect because I didn't match the face well, but I think it turned out fine.
Ref:
At 7/23/22 05:33 PM, SuperRobloxBros wrote:So I tried to practice drawing a human face, I know it's not perfect because I didn't match the face well, but I think it turned out fine.
Ref:
In response to a review request:
Your drifting a bit from your baselines, getting a slope to all the features. This is very common, especially in traditional art; if I'm not careful I also end up doing this with faces. With digital it's easy to fix with warping after you realize it, or during by constantly flipping the canvas. With Traditional art, short of putting it up to a mirror or flipping it with your phone's camera, the best thing you can do is use a ruler to really measure out the distances and do a good deal of construction lines, to keep your angles flat and true.
Beyond that, you are not drawing what you see, you're drawing what you think should be there. Looking at the bottom drawing: This is particularly clear in the cheekbones. You have very defined round protrusions that are not present in your reference. You are also not following the highlights on the nose as the are presented. The (our) left nostril should have a highlight on it matching the right one as well.
I could go through the drawings and point out every deviation from the reference, but I don't have time to do that, and I don't think it'll help as much as the following advice:
Keep your references in mind, but don't be super hung up on 100% accuracy. You're going to be doing a lot of portraits if you want to get good at them; a lot of them are going to look weird, they're going to look like you're not making them look right, but that is good, you're unlearning to view your drawings in terms of your established symbols. There are going to be a lot of portraits that look goofy, wrong, creepy, and/or just bad, again, that is good! It means you're working past your hang ups; work on individual portions, learn the names of the parts of the face, how the muscle systems work, and you'll be well on your way to getting some very good results.
I did another human face practice, I think I did well with the first and third ones.
Ref:
At 7/23/22 08:58 PM, SuperRobloxBros wrote:I did another human face practice, I think I did well with the first and third ones.
Ref:
At 7/23/22 06:40 PM, SourCherryJack wrote:At 7/23/22 05:33 PM, SuperRobloxBros wrote:So I tried to practice drawing a human face, I know it's not perfect because I didn't match the face well, but I think it turned out fine.
Ref:
In response to a review request:
Your drifting a bit from your baselines, getting a slope to all the features. This is very common, especially in traditional art; if I'm not careful I also end up doing this with faces. With digital it's easy to fix with warping after you realize it, or during by constantly flipping the canvas. With Traditional art, short of putting it up to a mirror or flipping it with your phone's camera, the best thing you can do is use a ruler to really measure out the distances and do a good deal of construction lines, to keep your angles flat and true.
Beyond that, you are not drawing what you see, you're drawing what you think should be there. Looking at the bottom drawing: This is particularly clear in the cheekbones. You have very defined round protrusions that are not present in your reference. You are also not following the highlights on the nose as the are presented. The (our) left nostril should have a highlight on it matching the right one as well.
I could go through the drawings and point out every deviation from the reference, but I don't have time to do that, and I don't think it'll help as much as the following advice:
Keep your references in mind, but don't be super hung up on 100% accuracy. You're going to be doing a lot of portraits if you want to get good at them; a lot of them are going to look weird, they're going to look like you're not making them look right, but that is good, you're unlearning to view your drawings in terms of your established symbols. There are going to be a lot of portraits that look goofy, wrong, creepy, and/or just bad, again, that is good! It means you're working past your hang ups; work on individual portions, learn the names of the parts of the face, how the muscle systems work, and you'll be well on your way to getting some very good results.
I tried another one with using difference pictures, could you review that as well?
https://www.newgrounds.com/bbs/topic/1496239/2#bbspost27424935_post_text
At 7/23/22 08:59 PM, SuperRobloxBros wrote:I tried another one with using difference pictures, could you review that as well?
https://www.newgrounds.com/bbs/topic/1496239/2#bbspost27424935_post_text
It's looking good; across the board, same advice. I'll add that the eyes are too big all around. A good rule of thumb is to keep everything proportional to the nose, since it's your centerpoint for the face. Pay attention to where everything is in relation to other bits. on the bowlcut girl the hair should be covering the ears, you drew the ears unobscured. It's not a big deal on it's own, but it's indicative of you not following the reference as closely as you could be, letting your brains say "this is how I know it looks" rather than "this is how it actually looks on the reference."
Keep doing the studies, over and over and over and over. That is all I have to say on the topic of portraiture for the next, let's say, week or so. Keep at the studies, and pay attention to what's on the page!
your dynamic body poses are so freaking good!!
and strawberry clock looks AMAZING here
Current Art Thread some NSFW (2022)
**If you want to learn how to draw Direct Message me! I'm looking to teach people.**
A sketch I made of my character Frogster:
Original drawing of Frogster from December 19, 2021: