At 12/15/11 12:10 PM, Knuckstrike wrote:
Me neither. And do you mean by the gaming project that you're making a game yourself?
I'm always a fan of dungeon-type games. I don't think it's incredibly hard to make, although certainly a challenge.
Perfect to show game developers to not put in all the stuff you hate in games, as pointed out in your news post. (Like endless grinding, etc.)
I'll think about it, although usually in your type of game a new conundrum arises: metagaming in the negative sense. I just hate it, personal preference.
But hey, the purpose of this exercise is to get my feet wet =P That doesn't mean I won't half-ass it, but still, don't expect it to be big.
At 12/15/11 12:41 PM, Nijsse wrote:
Hmm yeah that seems pretty difficult. Just like that Lexirace game, I just don't know enough English words to beat the harder modes. It's gonna take a lot of practice to beat that one.
Not gonna lie, about 20% of the words I see in that game I have never seen or heard.
Statistically, without finding a lexirace solver online, I'd say it'd be faster for me to just brute force the game than to actually beat it. I also don't care to flood my brain full of useless words no one has ever heard of or used. And the same can be said of the perfectionist medal in Draknek's heart game at the rate I'm going x_X (level 27 so far)
Speaking of hard games, did anyone manage to get 206 points in Aura? 200 wasn't too difficult, but Velveius is giving me a lot of trouble. The level isn't very hard, but you'll run out of time really fast.
That game is unnecessarily large. I'm not as far as you, but wasn't there another level where you must get lucky or run out of time really fast?