At 8/1/09 02:09 AM, Caraboo wrote:
I wouldn't say the game NEEDED checkpoints encessarily.. That's the point of the game. That it has to be done all in one go.
Yes it really did. In all honesty the hard part was learning how to get through the newest part every time. It wasn't hard to get back to somewhere you died, and you always get progressively further and further every time you play, but it was so god damn time consuming to just have to re do everything to get to the point where you're now trying to learn how to do. I don't know if you catch my drift?
I mean right now I'm done with the first part, and I can pretty much get to the end again every time, and I'm working on getting back (which is surprisingly not that bad thanks to DigDogy and his walkthrough video), but it would be so much nicer if I didn't have to re-do the whole run down every single time, instead of just working on what I need to work on.
Check points would be such a nice relief and time saver.
But I guess when you're greedy and you just want people to see your ad as much as possible and collect as much money as you want, you really don't care much about giving people something useful.