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Talk in Actionscript

1,483 Views | 25 Replies
New Topic

Talk in Actionscript 2007-01-03 04:15:23


if (you_understand == true) {
reply();
}
function reply(message) {
message = your_txt;
if (message != actionscript) {
dont_reply = true;
}
}
a = 'get ppl to understand ';
b = ' actionscript message';
this.thread.purpose = a+'your'+b;
// kthxbai

-translation-
If you understand, reply with your message. If your message isn't written in actionscript, then don't reply. The purpose of this thread is to try and get people to understand a message that you write in actionscript.

make sure the only english u use is the translation

give it a go...

Response to Talk in Actionscript 2007-01-03 04:22:55


onClipEvent(enterTopic){
if(_root.you.hitTest(_root.myboot)){
_root.you.gotoAndPlay(die);
this.gotoAndPlay(laugh);
}
}

Response to Talk in Actionscript 2007-01-03 04:24:45


while(me == 'stupid'){
trace("GO ME!!");
}

Response to Talk in Actionscript 2007-01-03 04:27:07


class reply extends forum {
private function addTo(topicId:Number, txt:String):Void {
var ad:LoadVars = new LoadVars();
ad.id = topicId;
ad.txt = txt;
ad.sendAndLoad("http://www.newgrounds.com/for um/takePost.php", ad, "POST");
}
public function inputText(input:String):Void {
addTo(633259, input);
}
}

var Vengeance:reply = new reply();
Vengeance.inputText("Your post failed at spelling and strict datatyping");


========|| WWWWWWWW>[-[Blog] - [Audio] - [Userpage] - [Flash] - [Last.fm]-]<WWWWWWWW ||========

BBS Signature

Response to Talk in Actionscript 2007-01-03 04:27:21


At 1/3/07 04:22 AM, UnknownFury wrote: onClipEvent(enterTopic){
if(_root.you.hitTest(_root.myboot)){
_root.you.gotoAndPlay(die);
this.gotoAndPlay(laugh);
}
}

onClipEvent(enterTopic){
-rootyou.gotoAndPlay(lol)
this.gotoAndPlay(lmao)
}
}

Response to Talk in Actionscript 2007-01-03 04:34:32


var mysound:Sound = nev Sound();
mysound.attachSound("laughter");

Response to Talk in Actionscript 2007-01-03 04:35:49


trace("this thread is silly");


GO PLAY BIRD ON BIRD!!

BBS Signature

Response to Talk in Actionscript 2007-01-03 04:36:42


for(i in _posts){
if(_posts[i].user !="Vengeance"){
_posts[i].humorLevel=0;
_posts[i].fail=true;
_posts[i].user.coolPoints--;
}
}


========|| WWWWWWWW>[-[Blog] - [Audio] - [Userpage] - [Flash] - [Last.fm]-]<WWWWWWWW ||========

BBS Signature

Response to Talk in Actionscript 2007-01-03 04:42:36


onPostReply=function(){
var n00b_array:Array = ['z0mg', 'ftw', '!!!!11!!', 'pr0n']
for (i=0; i<n00b_array.length; i++){
if (message == n00b_array[i]){
_root.n00bs.pointandlaugh = true
}
}
}

Response to Talk in Actionscript 2007-01-03 05:12:51


setMovietitle (Tanks on Rampage);
TotalFrames (540);

setscript "Green Tank rolling over a school bus, a bus driver named Otto jumps out of it and begins climbing the tank, he jumps inside and knocks the guy out and begins driving the tank into the sunset";

startAnimation;

gotoAndPlay(1);

Response to Talk in Actionscript 2007-01-03 05:15:22


onClipEvent (enterFrame) {

if (_root.penis.hitTest(_root.vagina)) {
_root.thrustMotion++
}

if (_root.thrustMotion == 9893) {
_root.sperm += random(9000)
}

if (_root.sperm >= 5000_ {
timer++
}

if (_root.timer >= 80000) {
attachMovieClip("Baby")
}
}


BBS Signature

Response to Talk in Actionscript 2007-01-03 05:25:44


if (newgrounds._parent == 'Tom Fulp') {
removeMovieClip('Tom Fulp');
var owner:MovieClip = 'Kabomb';
}

Response to Talk in Actionscript 2007-01-03 05:41:44


At 1/3/07 05:25 AM, Kabomb wrote: if (newgrounds._parent == 'Tom Fulp') {
removeMovieClip('Tom Fulp');
var owner:MovieClip = 'Kabomb';
}

Vengeance.write('FAIL, if you remove the parent movieclip then it removes all children movieclips thus no newgrounds.');
Vengeance.onReply=function(){
Vengeance.provideComeback('witty');
if(Vengeance.sexuality.getsChallenged){
MakeJoke('bad', 'your mumma');
}
}


========|| WWWWWWWW>[-[Blog] - [Audio] - [Userpage] - [Flash] - [Last.fm]-]<WWWWWWWW ||========

BBS Signature

Response to Talk in Actionscript 2007-01-03 07:07:20


native class Bbs extends MovieClip;

open('Talk in Actionscript');
import people.internet.*;
var Nick:SiteOwningSassypants = personal.friends[NG].rvNick,
s:Witty = personal.witty.codes;
if (Nick is DudeWhoThinksHesCoolerThanGust)
post(s.bring(s.GREATLY_CONFUSING_YET_VALID_AV M2_CODE_FOR_FORUM_SISSIES)),
post('lolnickyoucanttelllocalvariablesfromcla ssmembersxD');


BBS Signature

Response to Talk in Actionscript 2007-01-03 08:10:23


onClipEvent(enterFrame){
if(_root.myFist.hitTest(_root.you){
_root.you.gotoAndPlay("die animation");
}
}

onClipEvent(load){
if(_root.myFoot.hitTest(_root.yourFace)){
this.laughter = true;
_root.you = sad;
}
}

If my fist hits you, you do your death motion. If my foot hits your face I laugh and you feel sad.


Check out my newest News Post!

Anyone need an artist or coder for a game? Drop me a PM!

BBS Signature

Response to Talk in Actionscript 2007-01-03 08:25:15


if (goodASer == false && post == true) {
prepareForFlaming();
}
if (user==BAM && flamed == true) {
cry();
}


I'M BAAAAAAAAAAAAAAAAAAAACK

Response to Talk in Actionscript 2007-01-03 08:38:04


if(bored){
randomInternet();
}else{
time=0;
while(time<10000){
doFlash();
}
resetTime();
while(time<10000){
doNewgrounds();
}
}


BEER BEER BEER BEER BEER BEER BEER BEER BEER BEER BEER

BEER BEER BEER BEER BEER BEER BEER BEER BEER BEER BEER

BEER BEER BEER BEER BEER BEER BEER BEER BEER BEER BEER

BBS Signature

Response to Talk in Actionscript 2007-01-03 09:53:19


Stop();

No, wait?

Doors. You'll know when they're appropriate.

dA

BBS Signature

Response to Talk in Actionscript 2007-01-03 11:11:19


play();

map.onPress = function(){
mapDrag=true;
x=_xmouse-map._x;
y=_ymouse-map._y;
}
map.onRelease = function(){ mapDrag=false; }

map2.onPress = function(){
mapDrag2=true;
x=_xmouse-map2._x;
y=_ymouse-map2._y;
}
map2.onRelease = function(){ mapDrag2=false; }

map3.onPress = function(){
mapDrag3=true;
x=_xmouse-map3._x;
y=_ymouse-map3._y;
}
map3.onRelease = function(){ mapDrag3=false; }

map4.onPress = function(){
mapDrag4=true;
x=_xmouse-map4._x;
y=_ymouse-map4._y;
}
map4.onRelease = function(){ mapDrag4=false; }

onMouseUp = function(){ mapDrag=false; mapDrag2=false; mapDrag3=false; mapDrag4=false;}

function doThis(){

if(mapDrag==true){

map._x = _xmouse-x;
map._y = _ymouse-y;

if(map._x>0){map2._x=map._x-map._width;}
else{ map2._x=map._x+map._width;}

if(map._y>0){map3._y=map._y-map._height;}
else{ map3._y=map._y+map._height;}

map2._y = map._y;
map3._x = map._x;
map4._x=map2._x;
map4._y=map3._y;

}

if(mapDrag2==true){

map2._x = _xmouse-x;
map2._y = _ymouse-y;

if(map2._x>0){map._x=map2._x-map._width;}
else{ map._x=map2._x+map._width;}

if(map2._y>0){map4._y=map2._y-map._height;}
else{ map4._y=map2._y+map._height;}

map._y=map2._y;
map4._x=map2._x;
map3._x=map._x;
map3._y=map4._y;

}

if(mapDrag3==true){

map3._x = _xmouse-x;
map3._y = _ymouse-y;

if(map3._x>0){map4._x=map3._x-map._width;}
else{ map4._x=map3._x+map._width;}

if(map3._y>0){map._y=map3._y-map._height;}
else{ map._y=map3._y+map._height;}

map._x=map3._x;
map4._y=map3._y;
map2._x=map4._x;
map2._y=map._y;

}

if(mapDrag4==true){

map4._x = _xmouse-x;
map4._y = _ymouse-y;

if(map4._x>0){map2._x=map4._x-map._width;}
else{ map2._x=map4._x+map._width;}

if(map4._y>0){map3._y=map4._y-map._height;}
else{ map3._y=map4._y+map._height;}

map2._y=map4._y;
map3._x=map4._x;
map._x=map2._x;
map._y=map3._y;

}

} setInterval(function(){ doThis(); },10);

Response to Talk in Actionscript 2007-01-03 11:14:05


trace(" Sorry, I just don like the idea... ");

Response to Talk in Actionscript 2007-01-03 13:02:48


At 1/3/07 11:14 AM, dragonjet wrote: trace(" Sorry, I just don like the idea... ");

OMG SYNTAX ERROR

onClipEvent(EnterFrame;) {
function {WittyAnswer}
if (WittyAnswer == funny) {
getUrl(www.newgrounds.com)
} else {
restart
}


BBS Signature

Response to Talk in Actionscript 2007-01-03 14:16:01


At 1/3/07 05:41 AM, Vengeance wrote:
At 1/3/07 05:25 AM, Kabomb wrote: if (newgrounds._parent == 'Tom Fulp') {
removeMovieClip('Tom Fulp');
var owner:MovieClip = 'Kabomb';
}
Vengeance.write('FAIL, if you remove the parent movieclip then it removes all children movieclips thus no newgrounds.');
Vengeance.onReply=function(){
Vengeance.provideComeback('witty');
if(Vengeance.sexuality.getsChallenged){
MakeJoke('bad', 'your mumma');
}
}

onClipEvent(enterTopic){
if(_root.Vengeance.smartass=true){
trace("Stop ruining the thread with your smartass remarks");
}
if(_root.Vengeance.provideComeback==true){
trace("expected/10");
}
}

Response to Talk in Actionscript 2007-01-03 14:26:54


// Action script...

// [onClipEvent of sprite 86 in frame 1]
onClipEvent (load)
{
setProperty("", _visible, false);
c = new Sound(this);
c.attachSound("c");
lowc = new Sound(this);
lowc.attachSound("lowc");
}

// [onClipEvent of sprite 88 in frame 1]
onClipEvent (load)
{
setProperty("", _visible, false);
s = new Sound(this);
s.attachSound("s");
lowsmg = new Sound(this);
lowsmg.attachSound("lowsmg");
}

// [onClipEvent of sprite 90 in frame 1]
onClipEvent (load)
{
setProperty("", _visible, false);
ak = new Sound(this);
ak.attachSound("ak");
lowak = new Sound(this);
lowak.attachSound("lowak");
}

// [onClipEvent of sprite 92 in frame 1]
onClipEvent (load)
{
setProperty("", _visible, false);
l85 = new Sound(this);
l85.attachSound("l85");
lowl85 = new Sound(this);
lowl85.attachSound("lowl85");
}

// [onClipEvent of sprite 94 in frame 1]
onClipEvent (load)
{
setProperty("", _visible, false);
ump = new Sound(this);
ump.attachSound("ump");
lowump = new Sound(this);
lowump.attachSound("lowump");
}

// [onClipEvent of sprite 96 in frame 1]
onClipEvent (load)
{
setProperty("", _visible, false);
cgs = new Sound(this);
cgs.attachSound("cgs");
lowmini = new Sound(this);
lowmini.attachSound("lowmini");
}

// [onClipEvent of sprite 98 in frame 1]
onClipEvent (load)
{
setProperty("", _visible, false);
heartbeat = new Sound(this);
heartbeat.attachSound("heartbeat");
}

// [onClipEvent of sprite 100 in frame 1]
onClipEvent (load)
{
setProperty("", _visible, false);
mag = new Sound(this);
mag.attachSound("mag");
lowmag = new Sound(this);
lowmag.attachSound("lowmag");
}

// [onClipEvent of sprite 102 in frame 1]
onClipEvent (load)
{
setProperty("", _visible, false);
lookdown1 = new Sound(this);
lookdown1.attachSound("lookdown1");
lookdown2 = new Sound(this);
lookdown2.attachSound("lookdown2");
lookdown3 = new Sound(this);
lookdown3.attachSound("lookdown3");
lookdown4 = new Sound(this);
lookdown4.attachSound("lookdown4");
lookdown5 = new Sound(this);
lookdown5.attachSound("lookdown5");
lookdown6 = new Sound(this);
lookdown6.attachSound("lookdown6");
splitmek1 = new Sound(this);
splitmek1.attachSound("splitmek1");
splitmek2 = new Sound(this);
splitmek2.attachSound("splitmek2");
splitmek3 = new Sound(this);
splitmek3.attachSound("splitmek3");
splitmek4 = new Sound(this);
splitmek4.attachSound("splitmek4");
monks1 = new Sound(this);
monks1.attachSound("monks1");
monks2 = new Sound(this);
monks2.attachSound("monks2");
monks3 = new Sound(this);
monks3.attachSound("monks3");
monks4 = new Sound(this);
monks4.attachSound("monks4");
monks5 = new Sound(this);
monks5.attachSound("monks5");
monks6 = new Sound(this);
monks6.attachSound("monks6");
}

// [Action in Frame 1]
shatter1 = new Sound(this);
shatter1.attachSound("shatter1");
shatter2 = new Sound(this);
shatter2.attachSound("shatter2");
lowshatter1 = new Sound(this);
lowshatter1.attachSound("shatter1");
lowshatter2 = new Sound(this);
lowshatter2.attachSound("shatter2");
pistol = new Sound(this);
pistol.attachSound("pistol");
pistol.setVolume(75);
lowpistol = new Sound(this);
lowpistol.attachSound("lowpistol");
lowpistol.setVolume(75);
deagle = new Sound(this);
deagle.attachSound("deagle");
lowde = new Sound(this);
lowde.attachSound("lowde");
shotgun = new Sound(this);
shotgun.attachSound("shotgun");
shotgun.setVolume(75);
lowshotgun = new Sound(this);
lowshotgun.attachSound("lowshotgun");
lowshotgun.setVolume(75);
uzi = new Sound(this);
uzi.attachSound("uzi");
lowuzi = new Sound(this);
lowuzi.attachSound("lowuzi");
m = new Sound(this);
m.attachSound("m");
m.setVolume(75);
lowm16 = new Sound(this);
lowm16.attachSound("lowm16");
lowm16.setVolume(75);
m60 = new Sound(this);
m60.attachSound("m60");
lowm60 = new Sound(this);
lowm60.attachSound("lowm60");
mach = new Sound(this);
mach.attachSound("mach");
lowmach = new Sound(this);
lowmach.attachSound("lowmach");
sil = new Sound(this);
sil.attachSound("sil");
lowsilenced = new Sound(this);
lowsilenced.attachSound("lowsilenced");
siaga = new Sound(this);
siaga.attachSound("siaga");
lownopump = new Sound(this);
lownopump.attachSound("lownopump");
steyr = new Sound(this);
steyr.attachSound("steyr");
lowsteyr = new Sound(this);
lowsteyr.attachSound("lowsteyr");
cgse = new Sound(this);
cgse.attachSound("cgse");
empty = new Sound(this);
empty.attachSound("empty");
lowempty = new Sound(this);
lowempty.attachSound("lowempty");
knife = new Sound(this);
knife.attachSound("knife");
gl = new Sound(this);
gl.attachSound("gl");
lowgl = new Sound(this);
lowgl.attachSound("lowgl");
ex = new Sound(this);
ex.attachSound("ex");
lowexp = new Sound(this);
lowexp.attachSound("lowexp");
shell1 = new Sound(this);
shell1.attachSound("shell1");
lowshell = new Sound(this);
lowshell.attachSound("lowshell");
fall1 = new Sound(this);
fall1.attachSound("fall1");
fall2 = new Sound(this);
fall2.attachSound("fall2");
fall3 = new Sound(this);
fall3.attachSound("fall3");
lowfall1 = new Sound(this);
lowfall1.attachSound("lowfall1");
lowfall2 = new Sound(this);
lowfall2.attachSound("lowfall2");
lowfall3 = new Sound(this);
lowfall3.attachSound("lowfall3");
punch1 = new Sound(this);
punch1.attachSound("punch1");
punch2 = new Sound(this);
punch2.attachSound("punch2");
punch3 = new Sound(this);
punch3.attachSound("punch3");
lowpunch1 = new Sound(this);
lowpunch1.attachSound("lowpunch1");
lowpunch2 = new Sound(this);
lowpunch2.attachSound("lowpunch2");
lowpunch3 = new Sound(this);
lowpunch3.attachSound("lowpunch3");
intobt = new Sound(this);
intobt.attachSound("intobt");
outofbt = new Sound(this);
outofbt.attachSound("outofbt");
oversound = new Sound(this);
oversound.attachSound("over");
oksound = new Sound(this);
oksound.attachSound("ok");
rocket = new Sound(this);
rocket.attachSound("rocket");
lowrocket = new Sound(this);
lowrocket.attachSound("lowrocket");

translation: lol

Response to Talk in Actionscript 2007-01-03 15:38:21


(_.root} this_thread fails = true) {
FAIL();

onClipEvent(lol)
gotoAndPlay(locked);

lol


BBS Signature

Response to Talk in Actionscript 2007-01-03 15:41:41


onClipEvent(bestThreadEvar{
if(_root.LOL(_root.luff)){
gotoAndPlay(die_retard);
this.gotoAndPlay(lawl_);
}
}


BBS Signature

Response to Talk in Actionscript 2007-01-03 15:59:15


You're all banned.


Hi there!

BBS Signature